Forums » Suggestions
Create an NPC that buys/sells capship parts
I would like some sort of NPC that buys/sells capship parts, in order to stimulate the economy of the game.
One of the easiest ways to get a large amount of money fast in this game is to build a capship part, then sell it to another player. However, there is almost no demand for capship parts, because the people who want to buy them can't afford them without an absolutely insane amount of grinding. People who can afford them, long time vets or generally people who have finished a dent build, don't want the parts either because they have no use for them, as there is nothing else in the game right now to do with those parts. They could buy the parts to sell again, but to who?
This proposed solution would remedy this problem by providing a large source of income to less advanced players. Additionally, this would allow older players to sell their stock to younger players, without selling at a loss, because again, the younger players would have enough money to buy highly priced capital ship parts.
Balancing/details:
Create a shop bot, or perhaps a shop station. (add some stuff to M7?) The bot will buy capship parts for a set amount less than they are actually worth on the player market, but not suxh a low price that it is not worth doing business with the bot. (Say, a part is worth 80 mil on the player market. The bot will buy it for 60-70mil.) The player can then do that trade a couple times, then find a veteran to buy an expensive part from, say an MMCA or a reactor, without having to grind a month to afford the same part. The bot can also sell parts, at an inflated price. (A part is worth 80 mil on the player market, the bot sells it for 90-100 mil.
-Oil Slick
One of the easiest ways to get a large amount of money fast in this game is to build a capship part, then sell it to another player. However, there is almost no demand for capship parts, because the people who want to buy them can't afford them without an absolutely insane amount of grinding. People who can afford them, long time vets or generally people who have finished a dent build, don't want the parts either because they have no use for them, as there is nothing else in the game right now to do with those parts. They could buy the parts to sell again, but to who?
This proposed solution would remedy this problem by providing a large source of income to less advanced players. Additionally, this would allow older players to sell their stock to younger players, without selling at a loss, because again, the younger players would have enough money to buy highly priced capital ship parts.
Balancing/details:
Create a shop bot, or perhaps a shop station. (add some stuff to M7?) The bot will buy capship parts for a set amount less than they are actually worth on the player market, but not suxh a low price that it is not worth doing business with the bot. (Say, a part is worth 80 mil on the player market. The bot will buy it for 60-70mil.) The player can then do that trade a couple times, then find a veteran to buy an expensive part from, say an MMCA or a reactor, without having to grind a month to afford the same part. The bot can also sell parts, at an inflated price. (A part is worth 80 mil on the player market, the bot sells it for 90-100 mil.
-Oil Slick
You are overthinking this. The suggestion should be: Latos N-2 should buy capship parts for more realistic prices. I suggest that N-2 buy EHAs for 60 mil and resell for 120 mil. If someone wants to make more credits than that, then they can do a player to player transfer via the game mechanics that already exist.
We all float I think has the right of it. There is a second advantage to his suggestion. It's probably easy to implement for the devs, so more likely to actually happen on a short time scale.
i would +1 this suggestion only if the assets are transferred in space and not inside the station.
Yeah, that would work. As LNH said it would be easier to implement, which means a bigger chance of it actually being added.
+1 this would be cool