Forums » Suggestions
Add % to energy meter
As a result of the recent energy level jump requirement update, it is much more difficult to figure out the appropriate energy level needed to jump when damage has been taken.
Before this update there was a set % that everyone needed to jump (intra-system), and we became accustomed to where this was on the energy meter (spacially) and it became second nature because it never changed.
Now that it has changed, it's much more difficult to ascertain the required energy level because of powercells varying capacities. If I'm trying to escape with a UC and I've taken 17% damage, I'm going to be very hard pressed to figure out what 23% of 300 is as I'm commencing evasive maneuvers. Even less likely is figuring out that % when you continue to take on fire.
I propose adding either a menu option that allows toggle between % charge and actual charge in the pilot view, or simply adding the % on the other side of the line so we have both data points to reference.
Another alternative would be to dynamically color the energy meter to indicate whether or not the ship has sufficient energy to jump to the set coordinates.
Before this update there was a set % that everyone needed to jump (intra-system), and we became accustomed to where this was on the energy meter (spacially) and it became second nature because it never changed.
Now that it has changed, it's much more difficult to ascertain the required energy level because of powercells varying capacities. If I'm trying to escape with a UC and I've taken 17% damage, I'm going to be very hard pressed to figure out what 23% of 300 is as I'm commencing evasive maneuvers. Even less likely is figuring out that % when you continue to take on fire.
I propose adding either a menu option that allows toggle between % charge and actual charge in the pilot view, or simply adding the % on the other side of the line so we have both data points to reference.
Another alternative would be to dynamically color the energy meter to indicate whether or not the ship has sufficient energy to jump to the set coordinates.
Just add a mark on the HUD that shows where the power needs to be to jump.
I will say, it may be beneficial to add a training mission to show new players how getting damaged affects them.
I will say, it may be beneficial to add a training mission to show new players how getting damaged affects them.
Another alternative would be to dynamically color the energy meter to indicate whether or not the ship has sufficient energy to jump to the set coordinates.
This is what I've been considering, already. Something like that, anyway.
This is what I've been considering, already. Something like that, anyway.
Dynamic coloring would be nice, but an indicator at the point that needs to be reached is more useful since it lets us know how much we've got left to charge instead of just whether we're there yet. Having both would be ideal.
Yeah, both was my intent. I was also considering using another aspect of the distance indicator, because that's basically the "can you jump" indicator.