Forums » Suggestions
Player Inventory to inventory trade
Makes thing intresting
How?
agreed. perhaps a station based menu to exchange items or even a simple command-line option to use while both players are docked at the same location. /giveitem <handle> <object by name> <int>
there are many trades that require a great deal of time and effort above and beyond the existing effort of gathering and hauling it. i do trades often that can take at minimum an hour to complete.
while ive heard the argument from a few regular players that the universe is safe enough (sure it is) lets be realistic; players dont interrupt trades that frequently. its pretty rare anything of real value is dropped in front of a third party.
certain stations could even be excluded as trading posts to allow the apparent threat of item loss to remain in those areas.. if someone wants to shoot me in the nfz while im offloading 5000 ore, all the power to them i say but.. who actually does it? nobody.
there are many trades that require a great deal of time and effort above and beyond the existing effort of gathering and hauling it. i do trades often that can take at minimum an hour to complete.
while ive heard the argument from a few regular players that the universe is safe enough (sure it is) lets be realistic; players dont interrupt trades that frequently. its pretty rare anything of real value is dropped in front of a third party.
certain stations could even be excluded as trading posts to allow the apparent threat of item loss to remain in those areas.. if someone wants to shoot me in the nfz while im offloading 5000 ore, all the power to them i say but.. who actually does it? nobody.
This has come up several times over the years and I guess being one of those people that DO interrupt trades and HAS made millions doing so, I would be opposed to this idea in general. Just because you do not do it, does not mean it does not happen. Oh and it also lessens the meta-game for people who like to con folks out of stuff.
Saying this, I wouldn't be opposed to this being in-place for capship owners. It makes sense for a capship owner to be able to sell stuff out of their inventories to players that are docked, perhaps using some kind of trade interface (able to set prices for stock, blah blah).
That would be for another suggestion, but as it stands
-1
Saying this, I wouldn't be opposed to this being in-place for capship owners. It makes sense for a capship owner to be able to sell stuff out of their inventories to players that are docked, perhaps using some kind of trade interface (able to set prices for stock, blah blah).
That would be for another suggestion, but as it stands
-1
My only concern is for large transactions, not one or two items or operating a shop where money is exchanged within the trading system, they can just use /givemoney as normal and people could still scam till their hearts content..
I'm talking dumping tens of thousands of units on another player without wasting more time than you already have. Capships are generally full of ships which are full of stock and can offload their *tiny* little bit of materials in minutes, a thousand-ish cu is insignificant.
I'm talking dumping tens of thousands of units on another player without wasting more time than you already have. Capships are generally full of ships which are full of stock and can offload their *tiny* little bit of materials in minutes, a thousand-ish cu is insignificant.
What of developing trusted contacts? In the UIT tutorial, it mentions trust being the most valuable commodity in the universe.
I think this is a good idea for large trades only
If you are trading capship parts or avalons etc you should have risk
but if you need to trade 10000 helio having to launch 50 times in an xc is just dumb
so +1 but only for large trades say above 1000 units
If you are trading capship parts or avalons etc you should have risk
but if you need to trade 10000 helio having to launch 50 times in an xc is just dumb
so +1 but only for large trades say above 1000 units
What if in-station trades were taxed. Those who wanted to trade in safety would pay for it, but those who risk danger would enjoy greater profit.
+1 Whistler's suggestion - avoid the repetitive launch / drop cycle but pay a 10% station levy for the convenience. But you can't use this for stolen items except at Corvus stations.
I'm going to paste a quote from another thread:
Player to player in station transfers are the very definition of safe. Which does not exist in VO. The only way I would be ok with them, is if a third party could pay off the station to have a chance to redirect the goods to their own station cargo hold.
Player to player in station transfers are the very definition of safe. Which does not exist in VO. The only way I would be ok with them, is if a third party could pay off the station to have a chance to redirect the goods to their own station cargo hold.
"There is no safety in Vendetta Online"
Ok how about a Behemoth XXXC
1000 cargo
1000 Armor
Speed 30
Turbo 50
not Jump capable
so it can only be used in the sector it is in
Volume as cargo 200
so you would need to take it to where you want it in a regular XC
Price 1000000
Licence 9/9/9/9/9
Ok how about a Behemoth XXXC
1000 cargo
1000 Armor
Speed 30
Turbo 50
not Jump capable
so it can only be used in the sector it is in
Volume as cargo 200
so you would need to take it to where you want it in a regular XC
Price 1000000
Licence 9/9/9/9/9
+1
Not having a way to transfer goods in station has gotten to the point that it's hard to defend in the name of "there are no safe places."
Such an argument ignores the fact that the goods still must be shipped to and/or from the station and there is still a high degree of risk.
Put a huge tax on the transfer and set the tax rate by cu. For example, 10,000cr/cu. It could be anything but there should be a large financial consideration when trading in the safety of a station vs. space drops.
While the current mechanic does occasionally benefit players that want to be disruptive, not having a station trade mechanism adds to the perception that the game is unpolished. As others have mentioned, dropping 1000+cu in space and then picking it up over and over and over again is not an enjoyable aspect of the game.
Not having a way to transfer goods in station has gotten to the point that it's hard to defend in the name of "there are no safe places."
Such an argument ignores the fact that the goods still must be shipped to and/or from the station and there is still a high degree of risk.
Put a huge tax on the transfer and set the tax rate by cu. For example, 10,000cr/cu. It could be anything but there should be a large financial consideration when trading in the safety of a station vs. space drops.
While the current mechanic does occasionally benefit players that want to be disruptive, not having a station trade mechanism adds to the perception that the game is unpolished. As others have mentioned, dropping 1000+cu in space and then picking it up over and over and over again is not an enjoyable aspect of the game.
Perhaps I am missing something Drevent but wouldn't such a ship allow you to stuff and unlimited amount of cargo in an XC? Here's how I got to that conclusion.
behemoth xc
XXXC
800 cu cargo
XXXC
800cu cargo
XXXC
1000cu cargo
I think you get the point. I realize that carrying around 2600 cu of say Gauss cannons in an xc would be piteously slow. But you could DO it. Come to think of it, this would make for one hell of a haul in Piracy.
I do realize the annoyance of transferring VAST amounts of cargo. I have done it.
This XXXC idea does have merit though, but only if it is larger AS cargo then it can hold IN cargo. The solution to having the trundle them around in an XC would be to do two things.
1) Make it available everywhere, every single station without exception.
2) Make it unable to dock into a capship.
You don't even need to cripple it's jump ability, just limit it's turbo speed to 30m/s. That is plenty fast when you only have to go a couple hundred meters. Any faster would be asking for disaster given the ungainliness of the craft when loaded.
behemoth xc
XXXC
800 cu cargo
XXXC
800cu cargo
XXXC
1000cu cargo
I think you get the point. I realize that carrying around 2600 cu of say Gauss cannons in an xc would be piteously slow. But you could DO it. Come to think of it, this would make for one hell of a haul in Piracy.
I do realize the annoyance of transferring VAST amounts of cargo. I have done it.
This XXXC idea does have merit though, but only if it is larger AS cargo then it can hold IN cargo. The solution to having the trundle them around in an XC would be to do two things.
1) Make it available everywhere, every single station without exception.
2) Make it unable to dock into a capship.
You don't even need to cripple it's jump ability, just limit it's turbo speed to 30m/s. That is plenty fast when you only have to go a couple hundred meters. Any faster would be asking for disaster given the ungainliness of the craft when loaded.
Fair point LNH I didn't think of that +1 to your updated version
I still think it shouldn't have jump capability as you can make a lot of credits in system with 1000 cargo
I still think it shouldn't have jump capability as you can make a lot of credits in system with 1000 cargo
Keep the risk, but make the task less tedious.
How about a tug?
In sector only, no jump drive, and slow... Like a forklift. Max 15m/s or such. No weapons, only a power cell and max limit of 1000 cargo.
Make it available at all stations. Like the free bus is.
Use it to drag a pink (or whatever color) block out of the dock, and dump it somewhere. Items stack in the same box anyway, so maybe it can only move one type of item or ore at a time. Same thing with scooping.
Surely stations have freight movers?!
How about a tug?
In sector only, no jump drive, and slow... Like a forklift. Max 15m/s or such. No weapons, only a power cell and max limit of 1000 cargo.
Make it available at all stations. Like the free bus is.
Use it to drag a pink (or whatever color) block out of the dock, and dump it somewhere. Items stack in the same box anyway, so maybe it can only move one type of item or ore at a time. Same thing with scooping.
Surely stations have freight movers?!
....or you could just let people trade goods inside the station. It's not really much safer, as the goods still need to be transferred to and from the station. And if you really want to make the actual transfer dangerous, it can be done without this outdoor trading nonsense.
+1 for same reasons as Savet or Rin.