Forums » Suggestions

Unrats should be able to be in station sectors

Feb 10, 2019 SR_7134_HELLCAT link
The unrats should be able to be in groups of 2-3 and randomly spawn in Corvus sectors.

Corvus is an Unlawed faction; The pirate NPC should be able to spawn here and give us a hard time. I believe it will make things interesting,The SF should not attack unless provoked(when the NPC inevitably shoot you in the NFZ) and attempt to escape the sector.

These pirates should give X amount of un-provoked time,Whereas X is the amount of money you give them. For example: 300k buys 3 hours of time, free of threat, as any pirate would. This would also make Greyspace significantly more dangerous for new players. And before you ask,No. They should not be allowed in conq sectors.

Please add constructive criticism below. And add any ideas that come to mind.
Feb 11, 2019 starblazzz link
How about they remove the laggy debris field from the unrats base first. It's so laggy and claims it's a TEST feature yet anyone wanting to safely pass the rats has to deal with the lag just to clear them.
-1
Feb 11, 2019 Rejected link
-1 The strike-force should not allow any hostile entities to remain in the NFZ. I think it could be fun if a few unrats chased you from the WH to other sectors (within reason, e.g., the unrats should stay in the same system). So, if you jump into a WH with unrats, they would follow you to the station, but would get the strike force on them if they fired on you in the NFZ.

However, that might make it too easy for a player to get a few to follow them to an empty sector, easily disable one, and find out where the unrat base is. So, if unrats do start following players, disabled ones should limp back to the WH sector instead.
Feb 11, 2019 incarnate link
How about they remove the laggy debris field from the unrats base first.

I've already stated that we're working on that issue. No, we aren't going to remove the debris, the point is to make it run faster for everyone.

But, I don't think the OP has anything to do with the debris, just the idea of having 3 unrats appear in corvus stations.
Feb 11, 2019 We all float link
It would be amusing if they came out of taurs and moths and attempted to scoop cargo.
Feb 11, 2019 SR_7134_HELLCAT link
Non-NPC pirates are allowed in station sectors (corvus...).

Any "living" Entity has the potential to be hostile. For instance, I'm not targeted by SF until I shoot someone. Same concept, only, applied to the Unrats. Tri-KoS players are also allowed in Corvus sectors. No one can be KoS with Corvus. Why should the Unrats?
Feb 12, 2019 Rejected link
Sorry, upon re-reading the suggestion I realize I interpreted it wrong. I thought OP was suggesting that unrats could chase players into the NFZ without getting penalized. I realize now that OP was suggesting that strike force would get deployed when an unrat fires upon a player in the NFZ. I take back my criticism from before.

However, my worry is that I would accidentally tank my standing. Imagine I'm getting attacked by unrats, I fire some missles at them and accidentally blow up a strike force pilot. Does the strike force ever forgive accidental kills?
Feb 12, 2019 We all float link
@Rejected

You can't permanently lose Corvus standing. If you shoot someone/something in the NFZ, you get a -601 tkos for 15 minutes or until you die. Then your standing is back to what it was before. ALSO you can always dock at Corvus even if you have a tkos.