Forums » Suggestions
Improve PCB autoaim
PCBs have too high an energy cost when you take into account the fact that you almost always have to use it while simultaneously turbo-ing.
Since they do no damage themselves, I think it's completely acceptable for them to have much better auto aim than they have now. In fact, I think it would make a lot of sense if they had the best auto-aim ability of all weapons in the game (i.e. even higher tracking accuracy than the gat turret).
Might be worth trying since it wouldn't involve drawing up some newfangled functionality (as described in other recent PCB suggestions).
Since they do no damage themselves, I think it's completely acceptable for them to have much better auto aim than they have now. In fact, I think it would make a lot of sense if they had the best auto-aim ability of all weapons in the game (i.e. even higher tracking accuracy than the gat turret).
Might be worth trying since it wouldn't involve drawing up some newfangled functionality (as described in other recent PCB suggestions).
Same autoaim as rep guns!
+1
+1
+1
-1, you just want easy prey. These weapons are designed to stop a pilot from turboing to kill them. Maybe get better with them.
you just want easy prey
false.
These weapons are designed to stop a pilot from turboing to kill them.
false.
false.
These weapons are designed to stop a pilot from turboing to kill them.
false.
I think the current auto aim is just fine. The PCB should be buffed but not the auto aim in my opinion.
Pcb getting better autoaim wouldnt make things that easy, bark.
- Power Cell Baster auto-aim improved from 0.995 to 0.85
Rolled into production.. now. This basically aligns it with some of the gatling weapons. Basically, it's an angle derived from the cosine of this value, so .707 would be 45 degrees.
Rolled into production.. now. This basically aligns it with some of the gatling weapons. Basically, it's an angle derived from the cosine of this value, so .707 would be 45 degrees.
Oh so we do have accurate stats and not just "Good" or "Extremly Good"? I would love to see these kind of accurate stats in the game.
It's just the size of the AA circle, computed as a "cone" based on the cosine values. It doesn't mean much. I could post the values here, and you can do the relative math yourself, and make an image that overlays the different sizes? But, i don't see a lot of reason to add it into the game. It isn't like mass or thrust or something where the "value itself" has a lot of variations (hence "good", etc), or has much inherent depth of meaning.
It could be posted here but it would be nice to know the aim of every weapon since it isn't mentioned for most weapons.
+1 to autoaim stats in the weapons description
eg. Megaposi Autoaim 6'
Gat cannon Autoaim 12'
eg. Megaposi Autoaim 6'
Gat cannon Autoaim 12'