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WaF's Corvus Ultra Posi Update

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Dec 17, 2018 We all float link
So i'm not stepping on any toes, here is my update to the Corvus update. I previously posted it in Lecter's thread.

Damage: 1000
Velocity: 205m/s
Energy: 12/blast
Delay: 0.3s
Grid Usage: 16
Mass: 500 kg
Volume as cargo: 1 cu
Targeting: Good
Sold: Odia M-14
Price: 75,000
Small port
Lifetime: 5s
Dec 17, 2018 Heini link
I don't want to write a wall of text again so I'm just linking my already existing opinion on this.

https://www.vendetta-online.com/x/msgboard/3/35615

If you don't like reading here's a short form:
Lowering the grid doesn't make the weapon better. The problem is that the weapon on it's own is underperforming and needs some good buffs. 0.2 delay and 215m/s or even higher would be a good start.
Dec 17, 2018 Heini link
Also the price is already really high and it doesn't make sense to increase it even further.
Every Corvus station sells them, not just Odia M-14.
What benefit would the lifetime of the HX offer?
Dec 17, 2018 We all float link



Shot lifetime affects its range. The longer it exists, the farther it goes.

About the delay, the delay is fine. If you want something with less delay, you are able to use the Coruvs widow maker.

About the Velocity: The standard posi does 195. The Axia and Hive Posis do 210. Where the Corvus posi really shines is its damage, at 1000. I think it needs a small buff, but it shouldn't be a jack of all trades (master of none). 205 is a good buff. That would give it the same velocity as the Mega posi. And as the Ultra posi is supposed to be a small port mega posi, this velocity makes perfect sense.

About the grid: 16 grid means a player can make choices. Choices are important in this game. We can choose what weapons we wish to equip or other addons. A grid of 16 means we can make a choice to equip a free/light/medium/heavy/fast/ultra charge cell with 20 grid or equip a more advanced power cell like the ihdpc that has only 18 grid. Equip the 18 grid cell, and you can't equip any more weapons. Use the other cells, and get can equip other weapons. This gives pilots more trade-offs to consider. I think that is a good thing gameplay wise.

Price: it is an advanced weapon, and should carry advanced prices.

Location: i just kept the same info from Lectors original post and bolded my changes.
Dec 17, 2018 peytros link
theres no reason for it to be higher than 12, let 3s and 2s1l or 1s2l ships field a full loadout, also 205 is lower velocity than a lenb. seriously instead of just proposing things that "feel right" you could try some objective data.
Dec 17, 2018 We all float link




Interesting enough, it is also a lower velocity than a CWM. Note that AAP's are accelerated, but nothing in the name suggests that the Cupb is accelerated. The original suggestion did state Hound-focused Mega Posi substitute and that is the suggestion that incarnate implemented. So 205 seems about right. Since the hound is a two port ship, I am making an assumption that this weapon is designed for two port ships and not 3/4/5 ships. That said, you can easily equip addons that use 1-2 grid alongside a 16 grid cupb. Suggested loadout:

Addon scanner(1 grid), Cargo Scanner(1 grid), Storm range extender(2 grid), Corvus Ultra Positron Blaster {WaF edition} (16 grid) on an Orion Hornet w/ an Ultra charge.

By the way, just to be clear, here are the mega posi's stats:



Dec 17, 2018 peytros link
oh please, literally no one uses any of the scanners suggesting otherwise is disengenious at best. if you guys are so dead set on making sure any new item to the game is nerfed to the point no one wants to use it 24 hours after it goes live you might as well just slap the CUP on a hound as a built in weapon and call it good.

please note though that inc does not design weapons or ships for singular purposes, there are no "two small port ship" only weapons. the CWM on a Superlight is as far as specialization goes because the SL needs at least something to help it out with its paper armor.
Dec 17, 2018 We all float link




I know lots of pilots, including myself, who use scanners. Just because you don't, don't try to say the rest of us don't. That's a bit mendacious don't you think?
Dec 17, 2018 peytros link
no they don't, only idiots give up damage for a fucking scanner that tells you about cargo or addons when you can just wait for them to fire back and suprise suprise you know their load out, or you know just know its one of the like 5 set ups people use lol. I will give you that sometimes people use the storm extender if they can't figure out how to do hive skrims in storm sectors but don't act like this is a common thing that people have scanners on their ship because it factually isn't, like i said early claiming otherwise is disengenious or ignorent at best or trying to create a false narative at worst.
Dec 17, 2018 We all float link




My fellow pilots and myself use storm range extenders on hounds to hide in storms and pirate other pilots. For you to claim that we don't tells me you don't play this game anymore. Which is fine, as many people don't play anymore. But since you don't agree with my post (and are making up random insults lol) and we are not making headway in this debate, you should probably -1 it and move on. Have a nice night.
Dec 17, 2018 peytros link
lmao dude you do not use a storm extender to hide in a storm and pirate other players that is the most false claim in the history of VO. yeah I clearly don't play the game anymore which is why i have logged in 3-4 times a week for the past two months, get real dude
Dec 17, 2018 We all float link




Incorrect
Dec 18, 2018 Heini link
You're getting off topic.

And the weapon did come from a suggestion about a small port mposi but in the end Inc added a new weapon that is closer to a Widowmaker than the mposi.
Instead of making an "upgraded" SP posi we should keep the grid as it is, 18, and make the weapon strong enough to be able to compete with the Widowmaker.
Right now it fills the perfect role of a posi equivalent to the Widowmaker but just isn't good enough to be a viable option. The stats should reflect the similarity to the Widowmaker and the general Posi/Neut differences. Neuts are known for slower velocities, lower damage per shot but higher rate of fire while Posis are known for their high velocity in combination with medium high damage and a low rate of fire. Therefore it makes sense to increase the speed to something like 220m/s to fullfil the posi/neut difference and the rate of fire should be changed to at least 0.21 just like most of the posis, the Widowmaker has a delay of 0.14, again just like most neuts.

Not making this weapon at least comparable to the Widowmakern and giving it less than 18 gris would absolutely destroy a perfectly fitting design and would fullfil no other purpose than to serve the greed of some players who ditch logic and common sense just so they can achieve their goals. The current design just is a perfect fit and really just needs an update to be the perfectly balanced posi equivalent to the Widowmaker.
Dec 18, 2018 BumBleB link
+1 I totally agree with "we all float", its grid should be 16.
Dec 19, 2018 Darth Nihilus link
+1

I like everything from OP except the price change. You have to sacrifice nation standing, that seems like a pretty reasonable cost.

Also, don't take this thread off-topic by posting insults. It isn't helpful in the slightest bit.
Dec 26, 2018 -Wash- link
+1
Dec 26, 2018 peytros link
excellent targeting is the same rating that a gat has, the "very good" rating would be a more suitable upgrade and would give it compareable auto aim to a gauss cannon.
Dec 27, 2018 Heini link
With this slow velocity and fire rate I would say that excellent aim just like the Gat mk2 would be fitting. It could be a close range weapon. And it somehow needs to be strong because it's 18 grid. But at 16 grid it might be better to go with Gauss aim. Then again I don't think 16 is a good idea, either make it 10 or less so you can use two or leave it at 18 grid and in return make it a bit stronger. Just any buff that makes this weapon playable would be appreciated.
Dec 27, 2018 Pizzasgood link
This weapon is already playable. I used it a lot over the weekend. I think it's great! Giving it "excellent" auto-aim or letting me equip two would make it OP.

I wouldn't be opposed to boosting the velocity a little bit or reducing the grid to 16; those seem like reasonable (if unnecessary) changes. I see no need to modify the DPS by reducing the delay, however, and boosting the auto-aim is probably also a bad idea. The main application for this weapon is shooting people while chasing them. If they're mostly traveling in straight-lines (because they're running) and you're busy trying to turbo after them while also dodging their turrets, wide auto-aim cones are a huge benefit. They let you keep shooting while your turbo has your steering locked. As much as I would appreciate boosting the auto-aim to "very good", I suspect even that would be OP.
Dec 27, 2018 We all float link
You know, I agree with you pizza,, excellent targeting would be OP. So i'll be removing that buff suggestion. But I'm sticking with the 16 grid, matching the velocity to the mp speeds (205) and increasing the lifetime to 5 seconds.





Two would be incredibly OP. Have you seen how lightweight this weapon is? 16 is the best compromise grid. A pilot would need to choose between using advanced power cells or additional weapons/addons. If you as a pilot wish to use it with an ihdpc, then you should lose the ability to equip a second weapon(but you'll still be able to equip a scanner/blocker/storm extender).