Forums » Suggestions

Stealth / Hide Ability

Dec 09, 2018 SkinWalker link
Allow any ship to go into a passive/shutdown mode where it isn't actively giving out any signature beyond that of a small roid.

A ship should be able to cut engines and remain still in a way that it wouldn't show up on radar. Perhaps this limits the ship's own sensors, but it should essentially be invisible until it is either seen visually by someone else or an engine is started.

Once the "engine is started" the ship becomes visible on radar as normal and the pilot gets his full sensors back.

I think this would inspire some new gameplay and allow both traders and the good-guys (i.e. the poor, oppressed pirates) opportunities to use it against each other.

Scenario:

A Bad-Guy (i.e. a privileged trader) shows up in Nyrius B10 coming from the station at F6. He gets notification of one of the Good-Guys (i.e. YT-1300) in the sector and immediately kills the engine while snuggled up close to a roid. The Bad-Guy trader watches the poor, oppressed pirate as he feebly tries to locate the trader so that he might relieve him of his bourgeois goods. Goods that will be redistributed among other subaltern members of the oppressed and occupied pirate community.

YT-1300's effort is time wasted and he assumes the XC left the system.

Watching from his bourgeois Behemoth, the Bad-Guy trader sees YT-1300 warp signature, restarts his engine and proceeds with haste to the wormhole leading to the decadent and capitalist refuge of TGFT oppressors.

It'll be fun! Give it a +1!
Dec 09, 2018 We all float link
+1

Awesome idea. There should also be a spool up period when restarting the engines.
Dec 09, 2018 -Wash- link
+1 now that is a cool idea
Dec 09, 2018 Heini link
+1
I think it can use the same mechanics when a ship goes behind a roid and isn't visible on the radar anymore.
Dec 10, 2018 IronLord link
LOL I'm just imagining YT not leaving the sector and cutting his engine off too. So that when the trader cuts it on he's pretty +1!.

+1!
Dec 10, 2018 Lord~spidey link
Yes this would take sector camping to a whole new level.

Immobilizes ship/weapons takes 30 seconds to lose radar sig and takes about 5 seconds to spool back up.
Dec 10, 2018 Rejected link
A couple questions:

1. So when a ship enters stealth, the pursuer would see a notification like "[TGFT]Capitalist Scum has left radar range"; it wouldn't give the impression that the ship left the sector, correct?

2. Leaving radar range would also remove the ship from the sensor logs too?

A couple comments:

1. Lord~spidey is right that it should take some time to lose radar signal and some time to gain it back. 30 seconds seems like a long time. I think 10 seconds is sufficient, though I imagine that if a trader saw a pirate in a system they just entered, it would be very very difficult to boost to a roid, cut the engines, and wait 10 seconds for your ship to drop off radar.

2. Also, going into stealth should completely drain your battery so that when you come out of stealth you can't go guns a-blazing, but need to recharge your battery first

3. To avoid spotter bots, the radar range of a ship in stealth needs to be incrementally lowered to 0.
Dec 10, 2018 Drevent1 link
+1
Dec 10, 2018 Luxen link
+1; i also agree with rejected's comments. 30 seconds does seem really high; at most, 15 seconds? Or would it be .5 seconds per kg maybe, so small light ships can go in/out easily while monsters take time to "shut down".

For losing energy, not only would it prevent gun blasting, but it'd also prevent anyone in-drift from just eventually jumping out.

Regarding spotter bots, if someone cuts out and stays there, they'll just get labeled as bots with the current bot detection system, so I dunno if thats neccesary to cut radar range over time.
Dec 11, 2018 Heini link
I think it should all depend on your cell. If you go into stealth the cell should discharge at the same rate that it charges at (example: 45/s for the Heavy Cell) and once your cell is empty it should stop and stay at 0% but now you're completely offline and invisible on the radar.
For the activation of the ship you should first press "Activate", usually ENTER, then still be unable to move but your cell starts charging, and you appear on the radar but your systems are still offline. Then once your cell reaches 100% your systems come back online and you can use your ship again.

And I think if you deactivate all your systems, except life support for the pilot of course, most things should stop working: Your radar, cap ship shields, ability to move (except drifting) etc...
Dec 12, 2018 Risk Everything link
+1

As much as I would like to add "Comms should go down to", there are too many work-arounds for this aspect.

Also, the ship should continue to drift at whatever (non-turbo) speed and direction it was going when it "went dark".