Forums » Suggestions
More NPC Diversity
I thought that it's kinda boring that NPCs use the same ships all the time.
Station Guards will always have Vultures, Strike Force uses a Warthog and so on.
My suggestion is that NPCs should have more ships and weapons to spawn in.
For example a Station Guard in an Orion station could spawn in the Orion Convoy Guardian Hornet with 2 LENBs and 2 Sunflares.
Or Unrats could use Corvus Greyhounds with Power Cell Blasters to catch up with someone trying to lure them far away from the wormhole.
Maybe Unrats could even place mines(but they wouldn't harm the pirates themselves).
Unrats are already using nation ships like the Raptor so it might be interesting to see Proms and Valks being used by them as well.
Feel free to suggest more weapon and ship loadouts.
Station Guards will always have Vultures, Strike Force uses a Warthog and so on.
My suggestion is that NPCs should have more ships and weapons to spawn in.
For example a Station Guard in an Orion station could spawn in the Orion Convoy Guardian Hornet with 2 LENBs and 2 Sunflares.
Or Unrats could use Corvus Greyhounds with Power Cell Blasters to catch up with someone trying to lure them far away from the wormhole.
Maybe Unrats could even place mines(but they wouldn't harm the pirates themselves).
Unrats are already using nation ships like the Raptor so it might be interesting to see Proms and Valks being used by them as well.
Feel free to suggest more weapon and ship loadouts.
-1, it's diverse enough for me
+1
I think the idea of having factions use faction ships (when available) for their strikeforce is a great idea.
I think this would be reasonably balenced, not every faction would have an agt/flare rig, some have triflares, some don't. This would also mean that you might want to use different ships to counter different faction stikeforces, IE uit's strikeforce is rail bait
UIT
Raptor UDV dual mposi
WTD's agt/flare
Serco
SVG lenb's
Skyprom agt/flare
Itani
X-1 Triflare
IBG Lenb's
TPG
Raptor-2 Lenb's
Atlas X type Agt/flare
Orion
Convoy gaurdian quadflare
RevC Lenb's
Axia
Gaurdian wraith AGT Flare
EC101-2 Lenb
Valent
Marauder b triflare
ec101-b Lenb
Biocom
Vulture XT Lenb
Vulture sunflares
Tunguska
Centaur agresso dual agt/sunflare
mineral maud triflare
aeolus
vultures Lenb
revenent mk3 agt/flare
Xang Xi
Vulture Lenb
warthog-4 Agt/flare
Corvus
CV - Lenb
Corvus maud triflare
I think this would be reasonably balenced, not every faction would have an agt/flare rig, some have triflares, some don't. This would also mean that you might want to use different ships to counter different faction stikeforces, IE uit's strikeforce is rail bait
UIT
Raptor UDV dual mposi
WTD's agt/flare
Serco
SVG lenb's
Skyprom agt/flare
Itani
X-1 Triflare
IBG Lenb's
TPG
Raptor-2 Lenb's
Atlas X type Agt/flare
Orion
Convoy gaurdian quadflare
RevC Lenb's
Axia
Gaurdian wraith AGT Flare
EC101-2 Lenb
Valent
Marauder b triflare
ec101-b Lenb
Biocom
Vulture XT Lenb
Vulture sunflares
Tunguska
Centaur agresso dual agt/sunflare
mineral maud triflare
aeolus
vultures Lenb
revenent mk3 agt/flare
Xang Xi
Vulture Lenb
warthog-4 Agt/flare
Corvus
CV - Lenb
Corvus maud triflare
+1 to LNHs version.
Yeah something along the lines of look no hand's suggestion but without ECs and pure flare ships. They should have other energy weapons as well. The Orion Hornet could have 2 Flechette Cannons Mk2 and 2 Sun Flares and Valks should have 1 lenb with dual sun flares.
+1 to any version of this
-1 to unrats with greyhounds. They are already a challenge for most current mobile and PC player base.
This is exactly what they are supposed to be: A danger. If they get hounds it means players won't be able to deepspace them that easily or just run without getting hit once but at the same time it means killing them will be easier because hounds aren't really agile.