Forums » Suggestions

Make Mines Targetable

Sep 30, 2018 Heini link
It's not hard to destroy mines but it's a bit annoying and takes some time. What I want is that mines can be targeted like roids and have the leadoff indicators.
Sep 30, 2018 We all float link
Mines were targetable via plugin a few years back, but then something changed. I'm ok with mines being targetable, but they shouldn't be seen on radar until a ship is right on top of them. Only then should the mine be targetable. Maybe just beyond the mine's activation range is when the mine becomes visible on radar (and targetable). So it is risky to sweep them that way.
Sep 30, 2018 Heini link
I always wondered why mines even show on the radar. They are mines after all and they are supposed to be hidden traps that you can't see coming until they get you. But as of right now in this current state it wouldn't be an advantage to Target mines because you can see them from 5km anyways. It's just to make it a bit more convenient.
Sep 30, 2018 DeathSpores link
Sep 30, 2018 SkinWalker link
+ 1 to making them targetable; but only if they don't show up on radar at all. make them grey dots like roids, perhaps. But only targetable if you have it in your cross-hairs.
Oct 01, 2018 Risk Everything link
I second SkinWalker's suggestion. Mines are about the only defense a cargo ship has, and they should be more effective when used defensively, not less.
Oct 01, 2018 Heini link
I was thinking about exactly what SkinWalker said so +1 for his idea. They should be hidden but when you have them in your crosshair at 200m they should be targetable with the "Select in front" command.
Oct 01, 2018 look... no hands link
"I was thinking about exactly what SkinWalker said so +1 for his idea. They should be hidden but when you have them in your crosshair at 200m they should be targetable with the "Select in front" command."

Sounds good to me.