Forums » Suggestions
Assassin NPCS!!
Ok I just had a idea. Since a problem with some players being on later then others has happened and they want to kill the other player how about a station and a small faction that you can spend creds on and hire them to kill the target or a specific capship?!? The sum would have to be fairly high and a lot of work would have to be put into it but doesn't that sound great? Imagine roaming spa've and BAM all of a sudden 8-10 pcb/posi flare and etc ships come in and jump you unexpectedly?
How do we know this wont be sent against newbies? How would they track, if they track themself wouldn't that make us finding people out a lot more easier? I expect a /msg %target% wtf, to an npc to give us the cords of a player? What if they log off and log back in later?
How about you can only hire assassins to kill those who have killed you?
Personally, I'd love to be able to hire NPC escort ships to take out anyone who attacks me...
Personally, I'd love to be able to hire NPC escort ships to take out anyone who attacks me...
And want them fall in the slaughter you put them in.
Why not have those orion fleets and furies?
Why not have those orion fleets and furies?
I think it would be better to have a single fighter with high skill ai, but otherwise is an interesting idea.
Making the "assassins" attack in a large group would be overkill, and unbalanced.
Making the "assassins" attack in a large group would be overkill, and unbalanced.
Well, how about different levels? Make the price for hiring so high that it'll be a rare thing to buy. And what about if they act like the axia must die mission? They spawn two vultures where ever the target is no matter the sector or system. So you can't track them, when you log on you'll receive a message saying "it's done." And nyscersul, one skilled ai can't deshield capships. I was thinking of this as a way to give more people a chance to engage n combat indirectly. Maybe one skilled ai every 10mil creds? With a max of 8 advanced per target