Forums » Suggestions

Ability to redirect power grid usage

Sep 18, 2018 DeathSpores link
Add commands to redirect power grid to
-weapons (global or a selection)
-propulsion (decrease boost rate)
-shields if applies to the ship (shields could be divided in zone front,rear,left,right,top, bottom, and command could boost some zone and weaken the other)
if power grid is redirected to shield you may disable/reduce weapons, turbo etc...
if power grid is redirected to weapons you may disable/reduce turbo, weaken shields
etc. etc.

probably a suggestion for vo 2.0
Sep 18, 2018 IronLord link
-1
Sep 18, 2018 Knauf link
+1 Any who has played the Xwing/tie fighter series knows how fun it was to redirect power to systems, shields, or weapons. It added another tactic that was great in the heat of battle. This suggestion feels like a bit of that. I love it, and i want it.
Sep 18, 2018 Luxen link
propulsion affects only turbo? /me always uses 100% weapons

+1 though, at least because of the dynamic change it would bring.
Sep 21, 2018 Nyscersul link
Sounds like an interesting way to make ships perform differently per setups. +1
Sep 23, 2018 scared star link
+1
Sep 23, 2018 baxterthecrafter2.00 link
+1

I would love to see that.
Sep 24, 2018 Wind Employment link
+1

A lot of the spacey type games I've played over the years have had something similar, and in VO I think it still makes sense. Even without shields per-say, a way to redirect power to structural integrity could also help traders who just want to flee.
Sep 24, 2018 Heini link
+1 I would love to see that ingame.
Sep 24, 2018 PaKettle link
Combined with an overhaul of the whole power grid it would be interesting but
I cant see it being all that usefull to the current system
Sep 25, 2018 Xeha link
+1
Knauf said exactly what i thought :)
Sep 25, 2018 greenwall link
An interesting idea, but I don't see this as being compatible with touch-based interfaces, which already struggle with their capability to harness the existing controls.
Sep 25, 2018 Knauf link
That is a good point greenwall. A solution to that would be voice commands.
Sep 25, 2018 Luxen link
Not everyone plays where they can use voice commands, Knauf...
Sep 25, 2018 Spiderbait link
Or just attach an ECG headdress around your noggin and control VO through your mind!

I think this would ultimately be solved in Incarnate's future implementation of a "tactical tab" for cap ships, for both mobile and otherwise.
Sep 25, 2018 Rolflor link
What if you could only change the grid setup in station?

It wouldn't be as cool as on the fly changes but it maybe easier to implement on mobile.
Sep 26, 2018 Wind Employment link
We can change weapon groups in space using the "ship" tab, so why would this be any different? Plus, a lot of things that people expect to be difficult with a touch screen really are not. Have you even played mobile? Anyway, no updates to the interface or things would happen if every time we had to consider touch-screen users.

Harsh or not but the reality is there is nothing stopping touch screen users getting a controller. If you decide to handicap yourself by not getting some kind of controller, or by playing on an iStupid device, then you cannot expect everything to work like it does on other platform/control solutions. The touch screen interface was never designed to be on-par with PC or controller users, so why should the rest of the universe be penalised because you choose to handicap yourself? Incarnate himself has even said as much in a recent thread, it is cool some people feel they can PvP et-al, but honestly, stop expecting to be hand-held. These users are choosing to have a handicap, and will always be at a disadvantage compared to others...
Sep 27, 2018 Zenzoy link
+1 yea like if u redirect power to shield then u cant use turbo.
Sep 27, 2018 Ore link
+1