Forums » Suggestions
Okay I got a idea --
A manufacturable station - you can choose any sector where will be a station.
So noone can shoot each other in that sector or steal other players stuff. ( they can sit in the wormhole tho to shoot and steal )
So player will need alot parts parts like around 2-3 dent kits and has to deposit all parts in latos m-7 (for access to Owned manu station)
Once the player deposit all parts and unlock owned station , they can manufacture stuff in that and they dont has to take conquerable stations anymore for manu.
And if anyone want to trade in that sector , there should be trade command for it like /trade "Player Name" invite,accept,reject etc.
That will help the manufacturers like me so much who want to manu but because of guild wars and other things we cant.
A manufacturable station - you can choose any sector where will be a station.
So noone can shoot each other in that sector or steal other players stuff. ( they can sit in the wormhole tho to shoot and steal )
So player will need alot parts parts like around 2-3 dent kits and has to deposit all parts in latos m-7 (for access to Owned manu station)
Once the player deposit all parts and unlock owned station , they can manufacture stuff in that and they dont has to take conquerable stations anymore for manu.
And if anyone want to trade in that sector , there should be trade command for it like /trade "Player Name" invite,accept,reject etc.
That will help the manufacturers like me so much who want to manu but because of guild wars and other things we cant.
This is an interesting idea, but i think has been previously suggested, have a look through historical posts.
I think the general response was "Wow thats cool" from the players, and "Thats incredibly difficult to implement, and not in the imagined scope of the game" from the devs. I think assest of an immovable nature are not appropriate for a single player to own. See the suggestion for guild owned stations/space hulks.
I think the general response was "Wow thats cool" from the players, and "Thats incredibly difficult to implement, and not in the imagined scope of the game" from the devs. I think assest of an immovable nature are not appropriate for a single player to own. See the suggestion for guild owned stations/space hulks.
We all want something like this
Maybe a simple cube with a trident dock and 1000 cu storage super simple.
Please devs give us a toy it can be in test phase plzzzzzzzzzzzzz
Maybe a simple cube with a trident dock and 1000 cu storage super simple.
Please devs give us a toy it can be in test phase plzzzzzzzzzzzzz
+1
It's definitely a cool idea if it were implemented hehe
+1 on two points.
-- GS has promised manufacturable stations for a long time. Some embodiment of the idea presumably is planned.
-- The conquerable station idea has devolved into a Byzantine system of guild wars. Possibly this is what GS wants. If so, let it be. But if not, and if it is within GS's design to accommodate players/guilds who just want to build in peace, this idea has much merit.
-- GS has promised manufacturable stations for a long time. Some embodiment of the idea presumably is planned.
-- The conquerable station idea has devolved into a Byzantine system of guild wars. Possibly this is what GS wants. If so, let it be. But if not, and if it is within GS's design to accommodate players/guilds who just want to build in peace, this idea has much merit.
I stand corrected. ;)
+1
So I could make a station that no one can take and I could manufacture there as I please without any real threat? Reeks of carebearism.
A station that provides shared guild storage, repairs and ability to trade ships sounds nice. IF it can be taken over or destroyed by anyone else
If you want station keys, you need to get into combat or negotiate for them.
A station that provides shared guild storage, repairs and ability to trade ships sounds nice. IF it can be taken over or destroyed by anyone else
If you want station keys, you need to get into combat or negotiate for them.
"The conquerable station idea has devolved into a Byzantine system of guild wars."
I'm curious. What does "conquerable" mean in your version of English?
I'm curious. What does "conquerable" mean in your version of English?
I agree that this is a space combat game , but there is still other things which some players want to do peacefully like Mining/Farming/Manufacturing/Trading.
I like manufacturing and has 0 interest in taking station daily and arguing enemies guilds , it waste alot time ,
All i am asking is a station somewhere , so the players can manu peacefully , you guys can sit in wormholes to pirate or kill someone still.
But not in that sector where we manu , and Inc can make a mission which requires alot parts for access to that manu station ,im happy to grind for it .
I want to manu peacefully.
I like manufacturing and has 0 interest in taking station daily and arguing enemies guilds , it waste alot time ,
All i am asking is a station somewhere , so the players can manu peacefully , you guys can sit in wormholes to pirate or kill someone still.
But not in that sector where we manu , and Inc can make a mission which requires alot parts for access to that manu station ,im happy to grind for it .
I want to manu peacefully.
Did you try asking for keys politely? Many guilds give away keys to players that aren't a threat to them. You can't have 24/7 access to manufacturing, nobody in the game does.
I know you think your request is reasonable, but it isn't. This game exists for combat. There are other things to do, yes, but their entire purpose is to provide things to fight over -- if you make a safe alternative, you undermine that and break the game. This doesn't mean that all players have to enjoy or even participate in combat. Some people might enjoy trying to avoid combat by being clever, evasive, or sneaky. Others might enjoy diplomacy. But if your goal is to just meander around space doing your own thing without any risk of other people interfering with you? You're in the wrong game. You might as well go to a metal concert and then complain that they don't play enough R&B.
I recommend trying StarMade or (if you're on Windows) Space Engineers. Those both have single-player modes, or you can set up a private server for just you and your friends. They also have way more interesting crafting systems than VO. If you don't like the hands-on voxel approaches they use, you could instead try Shores of Hazeron for the good old "dump resources through the menu interface to produce widgets" approach that games like VO and EVE use. Though be wary that SoH has been in a state of flux lately as the developer overhauls the city building system, so that could be frustrating. It has a few non-PVP galaxies disconnected from the main universe, or if you're willing to bear a bit more risk you could play in the main universe and just hide far away from everybody else. That's what I usually do since I don't enjoy that game's combat mechanics.
I recommend trying StarMade or (if you're on Windows) Space Engineers. Those both have single-player modes, or you can set up a private server for just you and your friends. They also have way more interesting crafting systems than VO. If you don't like the hands-on voxel approaches they use, you could instead try Shores of Hazeron for the good old "dump resources through the menu interface to produce widgets" approach that games like VO and EVE use. Though be wary that SoH has been in a state of flux lately as the developer overhauls the city building system, so that could be frustrating. It has a few non-PVP galaxies disconnected from the main universe, or if you're willing to bear a bit more risk you could play in the main universe and just hide far away from everybody else. That's what I usually do since I don't enjoy that game's combat mechanics.
+1
Galactica Actual
Galactica Actual
+1 to Pizzasgood. Another cool manu focused game is "Ascent: The Space Game". While I've not played it for some time, when last I did play, there was PVE, but no PVP. It's all about exploring, manufacturing and colonising, and as an indy game, definitely worth at least a trial.
Or how about you and pizza and everyone who loves pvp start playing star conflict , elite dangerous or eve online those other games does have a pvp system,
Incarnate please do it , these players who are giving it -1 only likes to pvp & to shoot someone .
All i want is a station somewhere for which i can deposit parts around 2-3 dent kits or even more but i want to manu peacefully
You can also charge extra $2.99 or $4.99 whatever you think is fair to station owners
Some of us interested alot in Peaceful Manufacturing.
Some of us dont like npc rats , but we are not complaining about it , so please focus on helping manufacturers and traders too.
Incarnate please do it , these players who are giving it -1 only likes to pvp & to shoot someone .
All i want is a station somewhere for which i can deposit parts around 2-3 dent kits or even more but i want to manu peacefully
You can also charge extra $2.99 or $4.99 whatever you think is fair to station owners
Some of us interested alot in Peaceful Manufacturing.
Some of us dont like npc rats , but we are not complaining about it , so please focus on helping manufacturers and traders too.
Maybe Rin doesn't engage in manufacturing, but I do and I know for sure Faille does too as she has made 2 tridents on her own while being guildless.
There are many people including us who don't receive manufacturing access 24/7, I don't see all of them giving a +1 here. They understand it's a COMBAT GAME.
Also paying for safe and secure manufacturing is incredibly P2W, something GS has always been against...
I don't mind the concept of a manufacturable station, nor do I mind it having some sort of manufacturing capability, but making it invulnerable is too much carebearism.
There are many people including us who don't receive manufacturing access 24/7, I don't see all of them giving a +1 here. They understand it's a COMBAT GAME.
Also paying for safe and secure manufacturing is incredibly P2W, something GS has always been against...
I don't mind the concept of a manufacturable station, nor do I mind it having some sort of manufacturing capability, but making it invulnerable is too much carebearism.
It is not pay to win , pay to win basically means if GS start selling credits for real cash , or start selling Capship parts for real ,
But they are not doing it
And whoever wants to manu their station has to deposit 2-3 dent kits for access or more
And in addition gs can charge 2.99 or 4.99 , so GS get some funds too ,
You guys basically dont want GS to make money , and you all are only interested in killing and stealing someone parts , or to annoy others taking stations daily then laugh at them because you dont has guts to grind like them.
And pls stop talking about faille capships , there are other people who has more capships then her , they also built them on their own but theyre not blabbing about it here.
I dont see any problem in this you guys can sit in wormholes ,to shoot others passing manufacturers still.
GS needs to start focusing on Manufacturing and Trading Aspects of this game too .
Please do it inc.
But they are not doing it
And whoever wants to manu their station has to deposit 2-3 dent kits for access or more
And in addition gs can charge 2.99 or 4.99 , so GS get some funds too ,
You guys basically dont want GS to make money , and you all are only interested in killing and stealing someone parts , or to annoy others taking stations daily then laugh at them because you dont has guts to grind like them.
And pls stop talking about faille capships , there are other people who has more capships then her , they also built them on their own but theyre not blabbing about it here.
I dont see any problem in this you guys can sit in wormholes ,to shoot others passing manufacturers still.
GS needs to start focusing on Manufacturing and Trading Aspects of this game too .
Please do it inc.
sighs
Well, since you seem to think only aggressors are -1ing this, i'll chuck in my -1 too. Didnt wanna get mixed up with the discussion, but even I agree its unreasonable to expect safe zones from combat when the devs themselves designed the game to not have any no-pvp flag type of areas. Its supposed to be something to fight over, not something to replace the fighting.