Forums » Suggestions
Radar Mark Guild and Group Members as Friendlies
Title. It doesn't make sense that as an Itani, a serco in my guild or group takes targeting precedence over an Itani in a guild I'm fighting. It'd make sense for all fellow guild members to appear as green on radar, and for all guild and group members to be skipped over while cycling through targets. This would make it a lot easier to maintain situational awareness while operating within a group.
+1
+1 if this an optional thing set up in the guild and group menus.
I would like to extend this suggestion slightly...
Integrate an equivalent to the old "makefriends" plugin, with options as follows...
Options for each are simple, red or green.
Selection by the following types - group members, guild members, buddies, also game factions, and finally "all players".
There should be some ability to control friend foe recognition - this game has sooooo many issues with unintentional friendly fire due to many things, but mostly rooting in the limitations of being ableto decide yourself who you want to have as freindly.
For example, an ems member may choose to set the entire universe, except hivebots green, whereas pirates may go with the entire universe being red. I myself use a version of makefriendsi had to rip out of tcs and its old, and its buggy.
Currently plugins can address this, but i thinkit shouldbe a gameclient thing.
Why should accurate friend foe controlsbe limited to only those savvy enough to install plugins? Or those able to write code?
Even worse, ios specifically cannotinstall plugins...
Consider the nature of mobile for one, with autofire... If you want to fight like that you need to manually type a command to designate an enemy, and chances are whilst attempting to do so you afford the opponent a chance to attack you whilst you type... Is kinda daft.
We had lots of plugins included in the client recently, the enterturret, autojett, even multiclick... i mean why is multiclick more important than being able to define enemys properly? Or even the ability to fix weapons groups in space? Very strange it was overlooked.
And yes, i suggested makefriends when the plugins post was up.
Integrate an equivalent to the old "makefriends" plugin, with options as follows...
Options for each are simple, red or green.
Selection by the following types - group members, guild members, buddies, also game factions, and finally "all players".
There should be some ability to control friend foe recognition - this game has sooooo many issues with unintentional friendly fire due to many things, but mostly rooting in the limitations of being ableto decide yourself who you want to have as freindly.
For example, an ems member may choose to set the entire universe, except hivebots green, whereas pirates may go with the entire universe being red. I myself use a version of makefriendsi had to rip out of tcs and its old, and its buggy.
Currently plugins can address this, but i thinkit shouldbe a gameclient thing.
Why should accurate friend foe controlsbe limited to only those savvy enough to install plugins? Or those able to write code?
Even worse, ios specifically cannotinstall plugins...
Consider the nature of mobile for one, with autofire... If you want to fight like that you need to manually type a command to designate an enemy, and chances are whilst attempting to do so you afford the opponent a chance to attack you whilst you type... Is kinda daft.
We had lots of plugins included in the client recently, the enterturret, autojett, even multiclick... i mean why is multiclick more important than being able to define enemys properly? Or even the ability to fix weapons groups in space? Very strange it was overlooked.
And yes, i suggested makefriends when the plugins post was up.