Forums » Suggestions
New behaviours for hive bots
First suggestion:
Equip a few bots with rep guns and have them repair any damaged bots....
Adds a small increase in the difficulty with little added risk for pilots....
Second suggestion:
Allow assault bots to follow players when they jump to a different sector to continue their attack if the new sector does not contain a station or wormhole. Aggro and damage should be factors in the bots decision to follow. Storm bots should be very likely to jump after a player perhaps even to wormhole areas....
Adds a measure of risk to jumping out in the middle of a fight.
Equip a few bots with rep guns and have them repair any damaged bots....
Adds a small increase in the difficulty with little added risk for pilots....
Second suggestion:
Allow assault bots to follow players when they jump to a different sector to continue their attack if the new sector does not contain a station or wormhole. Aggro and damage should be factors in the bots decision to follow. Storm bots should be very likely to jump after a player perhaps even to wormhole areas....
Adds a measure of risk to jumping out in the middle of a fight.
+1.
Atm the queen guardian bots follow the player in the queen sector, while thr assault stay with the queen, what logic is that lol
Atm the queen guardian bots follow the player in the queen sector, while thr assault stay with the queen, what logic is that lol
Agreed, very interesting ideas - bots are too easilyreset in their behaviours by jumping out and in again.
At the very least, the bots should remember your agrression ifyou return quickly, say must leave forfive mins before aggro resets.
At the very least, the bots should remember your agrression ifyou return quickly, say must leave forfive mins before aggro resets.