Forums » Suggestions
War Voy attack adjustment
War voys currently do no attack UIT unless that UIT is KoS to them. As the point of the war voy is to shut down access to the Nation Space they are blockading I would suggest that the war voy attacks anyone who does not have higher standing with them than the nation they are blockading.
i.e. UIT with Serco +1 Itani -1 would be shot at when passing war voys in Ukari and vice versa.
i.e. UIT with Serco +1 Itani -1 would be shot at when passing war voys in Ukari and vice versa.
The very nature of the position of the uit nation, politically, would be violated if this were to happen.
Let us look at it logically. Serco ai fires at itani players because THEY ARE AT WAR.
So, where is the logic in having them attack people they are not at war with? If this were enacted, it would require the political situation of the factions to be readdressed - its an act of war.
Of course, the battle voys should shoot uit who are kos to them.. thats just normal.
Uit players often choose uit so they specifically are not involved in the war. Just cos you think everyone should shoot everyone else doesnt make it so.
Let us look at it logically. Serco ai fires at itani players because THEY ARE AT WAR.
So, where is the logic in having them attack people they are not at war with? If this were enacted, it would require the political situation of the factions to be readdressed - its an act of war.
Of course, the battle voys should shoot uit who are kos to them.. thats just normal.
Uit players often choose uit so they specifically are not involved in the war. Just cos you think everyone should shoot everyone else doesnt make it so.
any UIT who is truely neutral in the conflict would not have an issue, otherwise if one is higher than the other you are taking sides.
and for those of us who have both in the negatives [CtC bots inturrupted my pews, gimme a break], and have no way to get back to real zero?
it was your choice to shoot them.
This doesn't make sense from an RP or practical perspective. Hard -1
It actually makes more sense from an RP standpoint than any old UIT ship being able to fly passed a war voy with no issue.
A blockade of any types purpose is to prevent entry/exit to a defined area. To that end any one who is not obviously with the blockaders would be stopped and inspected. As there is no real mechanism for that in the game they should be triggered by their standing in relation to the area being blockaded. Thus a UIT with higher Itani Standing than Serco standing would be attacked by the Serco War voy at the WH they are bloacking i.e. Edras I-2 and vice versa. This makes way more sense than the voy jsut turning a blind eye because the ship is UIT.
A blockade of any types purpose is to prevent entry/exit to a defined area. To that end any one who is not obviously with the blockaders would be stopped and inspected. As there is no real mechanism for that in the game they should be triggered by their standing in relation to the area being blockaded. Thus a UIT with higher Itani Standing than Serco standing would be attacked by the Serco War voy at the WH they are bloacking i.e. Edras I-2 and vice versa. This makes way more sense than the voy jsut turning a blind eye because the ship is UIT.
sounds too harsh, something around -200 is more reasonable.
The UIT have an explicitly neutral stance recognized by both nations as they both require the UIT's industrial and technological capabilities to continue their respective war efforts... Presumably both nations realize that they would severely handicap their efforts if they were to piss off the UIT by shooting at their pilots due to an insignificant (non-hate) standing issue. So no, it doesn't make any sense for them to shoot at ships from a nation they are reliant on. I see what you're saying about the standing thing but the fact remains that UIT players enjoy the political umbrella that their nation provides, and breaking that would be lorebreaking as well.
Well a blockade is a passage interdiction- there are no exceptions it is made to hurt the enemy economy. The military doing the blockade should shoot any ship that doesnt belong to the military, regardless of standings or faction, period.
Makes sense to me, but only at the actual wormhole. The war convoy should not attack non-hostile folks during its transit through greyspace.
That's the best time to shoot them though, they don't attack back lol
I would suggest allowing the voy a persistent memory of aggravations, so it became impossible to simply shoot them and jump away, then return.
Still, as mentioned by prepioli, the reality is that the uit nations and the itani/serco nations entire backstory is built on the fact that uit will trade to both sides, bolstering both economies, and resulting in prospering nations all round.
The war is red versus blue, NOT red versus blue but we will shoot others too if we feel like it.
Of course, at -600 you are kos, so thats entirely normal, they should shoot you as an enemy of the nation, but the very existence of the blockades is specifically tied into the war between serco and itani - the uit are not a part of the war, and should not be a part ofthe hostilities.
If the suggestion was to make the blockade able to tellif said uit pilot has, for example, joined one side's military at deneb, then the blockade should consider them hostile, always, regardless of standing, or if the llayer has participated in any aspect of the war that culminates in the existence of the blockade, and supporting the opposite side, thenagain, the player should be shot, as they have actively participated in an aspectof gameplay relating to the war.
If, however, the llayer has kept both itani and serco reps inside the -600 +600 limits, and has not participated in any war related mechanics... There is no logic to shooting them.
If you are in a war, fighting for your country, and some trader passes aiming to approach your homeland for business... You would be cutting your own potential supply lines to shoot them.
The reason the standing mechanics of kos exist is a) to illustrate you've been a bad boy, and treat you as such, but also b) to allow you to avoid said conflict, by NOT allowing your reputationto drop below that point.
Still, as mentioned by prepioli, the reality is that the uit nations and the itani/serco nations entire backstory is built on the fact that uit will trade to both sides, bolstering both economies, and resulting in prospering nations all round.
The war is red versus blue, NOT red versus blue but we will shoot others too if we feel like it.
Of course, at -600 you are kos, so thats entirely normal, they should shoot you as an enemy of the nation, but the very existence of the blockades is specifically tied into the war between serco and itani - the uit are not a part of the war, and should not be a part ofthe hostilities.
If the suggestion was to make the blockade able to tellif said uit pilot has, for example, joined one side's military at deneb, then the blockade should consider them hostile, always, regardless of standing, or if the llayer has participated in any aspect of the war that culminates in the existence of the blockade, and supporting the opposite side, thenagain, the player should be shot, as they have actively participated in an aspectof gameplay relating to the war.
If, however, the llayer has kept both itani and serco reps inside the -600 +600 limits, and has not participated in any war related mechanics... There is no logic to shooting them.
If you are in a war, fighting for your country, and some trader passes aiming to approach your homeland for business... You would be cutting your own potential supply lines to shoot them.
The reason the standing mechanics of kos exist is a) to illustrate you've been a bad boy, and treat you as such, but also b) to allow you to avoid said conflict, by NOT allowing your reputationto drop below that point.