Forums » Suggestions

Make capital turrets 100% drop rate

Jun 10, 2018 Mi5 link
That way there is loot after we blow each others capships up.
Jun 10, 2018 joylessjoker link
-1

Turrets don't amount to much so why bother?
Jun 10, 2018 Mi5 link
To you, but to other people a couple of million is a lot.
Jun 10, 2018 Pandoram link
-1
Jun 10, 2018 Luxen link
I wouldnt say 100%. Maybe 10%, assuming the turret is still alive when the ship is destroyed (post hull explosion damage)? I dunno if I even like the idea though...
Jun 11, 2018 Space Pancakes link
+1
Jun 11, 2018 joylessjoker link
"a couple of million" is easily achievable with certain trading routes in just ONE round. Which is a LOT less effort than whittling away at a Trident for a while.

If tridents dropped 5 turrets at a time, that would make a bit more sense.
Jun 11, 2018 Mi5 link
They would be dropping 4, and killing a trident takes less than 60 seconds faster and more profit than any 1 jump.
Jun 12, 2018 HighTechRedneck link
I'm not opposed to it. But i dont really see how it makes the game immersive... How would a turret survive a capital ship explosion? It contains reactors and nuclear stuff. When that explodes how would it NOT destroy a turret? I say make the drop rate 50% if anything. That is more like it.
Jun 12, 2018 Aryko link
Unless this can be limited to player capships, it will severly imbalance the game.

Deneb has a lot of capships exploding, if NPC capships dropped all their Capital Gauss turrets everytime, I'd easily earn a humongous amount of credits. Same applies for NPC capella, trident or Goliath convoys.
Jun 12, 2018 Roda Slane link
-1 to 100%
+1 for all equipment to drop, including power cell, at the same rate that player and npc ships normally drop weapons and equipment now.
Jun 13, 2018 Spiderbait link
+1 to Roda