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TPG Constellation Transport Texture Redux
My good god. If you've ever gotten up close to a connie, it looks like a static television set. I understand that it's old tech, but really- It has the worst texture in all of the game, and needs a complete makeover. The constellation seems fine from afar, but up close- the texture's pixels can be counted without even zooming. I think its time we (possibly redesign, looks to close to capella,) or at least update the texture to something more uniform and fluid.
No, it doesn't have the worst texture in the game, that's probably the Atlas.
The constellation isn't that bad, and I have other targets that are a lot more important. But, opinion noted.
Also, I have no idea what "uniform and fluid" means for a texture.
The constellation isn't that bad, and I have other targets that are a lot more important. But, opinion noted.
Also, I have no idea what "uniform and fluid" means for a texture.
I have no idea what "uniform and fluid" means for a texture.
Yeah, we can tell!
/s
Also, a connie is "old tech" lol
Yeah, we can tell!
/s
Also, a connie is "old tech" lol
u·ni·form
ˈyo͞onəˌfôrm/Submit
adjective
adjective: uniform
1.
not changing in form or character; remaining the same in all cases and at all times.
"blocks of stone of uniform size"
------A consistent color, instead of those massive chunks which currently make up the constellation.
as for fluid:
smoothly elegant or graceful.
"her movements were fluid and beautiful to watch"
synonyms: smooth, fluent, flowing, effortless, easy, continuous, seamless; More
antonyms: jerky
Referring to the texture being able to flow more freely, if you've ever gotten close to a constellation, you know what im talking about.
ˈyo͞onəˌfôrm/Submit
adjective
adjective: uniform
1.
not changing in form or character; remaining the same in all cases and at all times.
"blocks of stone of uniform size"
------A consistent color, instead of those massive chunks which currently make up the constellation.
as for fluid:
smoothly elegant or graceful.
"her movements were fluid and beautiful to watch"
synonyms: smooth, fluent, flowing, effortless, easy, continuous, seamless; More
antonyms: jerky
Referring to the texture being able to flow more freely, if you've ever gotten close to a constellation, you know what im talking about.
Referring to the texture being able to flow more freely, if you've ever gotten close to a constellation, you know what im talking about.
Heh. You guys both provide that wonderful combination of arrogance and ignorance.
I think what you're trying to say is that "the texture resolution is lower than I would like, as a result the texel block size is unpleasantly large when I get close". No one would disagree with that.
But as soon as you start to use words about "fluid and uniform" textures, you sound like an idiot who is using design-centric language to describe a fundamental technical problem of the texel size being too large.
The design of the constellation is not fluid, or flowing, or graceful, or uniform (either mesh or texture). That is a subjective, intentional stylistic decision. The Valkyrie does not look like the Raptor. These are basic design considerations.
The Constellation's design is not going to change. It might be updated eventually, and have a more high resolution texture. It might get updated later and have a newer mesh with more polygon detail. But the basic design will remain, and it will still be a chunky, mildly battered freighter/cruiser, which no one is going to mistake for something "fluid and uniform".
So, if you take issue with the texture resolution.. hey, I get it, and I agree. But there are some technical considerations that you may not understand, that are factored into what we can update in that way (and on what platforms). It has nothing to do with "old tech". These issue are faced by all games that have physically "large" assets.
Otherwise, the only thing "flowing freely" in this thread, is the level of BS.
Heh. You guys both provide that wonderful combination of arrogance and ignorance.
I think what you're trying to say is that "the texture resolution is lower than I would like, as a result the texel block size is unpleasantly large when I get close". No one would disagree with that.
But as soon as you start to use words about "fluid and uniform" textures, you sound like an idiot who is using design-centric language to describe a fundamental technical problem of the texel size being too large.
The design of the constellation is not fluid, or flowing, or graceful, or uniform (either mesh or texture). That is a subjective, intentional stylistic decision. The Valkyrie does not look like the Raptor. These are basic design considerations.
The Constellation's design is not going to change. It might be updated eventually, and have a more high resolution texture. It might get updated later and have a newer mesh with more polygon detail. But the basic design will remain, and it will still be a chunky, mildly battered freighter/cruiser, which no one is going to mistake for something "fluid and uniform".
So, if you take issue with the texture resolution.. hey, I get it, and I agree. But there are some technical considerations that you may not understand, that are factored into what we can update in that way (and on what platforms). It has nothing to do with "old tech". These issue are faced by all games that have physically "large" assets.
Otherwise, the only thing "flowing freely" in this thread, is the level of BS.