Forums » Suggestions

Eagle Ray Capital Missile Launcher

Apr 10, 2018 We all float link
Eagle Ray Capital Missile Launcher

Damage: 6000
Velocity: 145 m/s
Energy: 0
Delay: 2 s
Mass: 1500 kg
Splash Radius: 50m
Detonation: Contact
Ammo: 6
Lifetime: 20s
Range: 2900m
Grid: 25
Level: -/-/-/-/-

Based on the stingray, but bumped up to capital standards. Designed for attacking a fleeing cap ship.
Apr 10, 2018 Luxen link
+1, though is it a turret or heavy port? Either work by me, really.
Apr 10, 2018 -Wash- link
+1
Apr 10, 2018 joylessjoker link


Might as well as suggest putting this button on the HUD, since this basically does the same thing.
Apr 10, 2018 aaronund link
+1
Apr 10, 2018 Luxen link
Hrmm, perhaps non-capships are invalid targets for this weapon, since it would be a little imbalanced against fighters or trade ships? Heavy ships or new pilots would have difficulty evading a long-range missile of this speed, *even* if its still just a missile...
Apr 10, 2018 Faille Corvelle link
How exactly would that be implemented, Lux?

We can always dumb-fire any weapon at anything...

Better to make the weapon itself ineffective vs fighters somehow. At 145 m/s, and contact detonation, it should be easy enough for a fighter to evade though.
Apr 11, 2018 Pandoram link
+1 to moreee turrets weapons
Apr 11, 2018 NarWalrusWarrior link
+1, maneuverability level though?
Apr 11, 2018 We all float link
Less than average maneuverability. To balance the weapon. But as Faille Corvelle pointed it, the contact detonation makes it hard to get hit by if your are in a fighter.
Apr 12, 2018 wazzzy link
+1
I love stingrays
Apr 13, 2018 VikingRanger link
+1 only if it's a L-port weapon and not a turret.