Forums » Suggestions
Mines at the Capship Yards
We all know mines at the capship yards are annoying, but the station is secret, and shouldnt have an NFZ or station guards, here are a few compromises.
Base compromise, This should be added regardless of one of these other compromises are implemented.
Mines, (especially lightning mines) should NOT be able to affect players who have an object in the immediate path of the ship (even if its as thin as the walls on launch pad), this would remove the ability for mines to affect people who are behind walls trying to escape mines (im fairly sure it would be bad if asteroids and stations conducts electricity!); realistically, an electrical current should not be able to pass through a wall and be able to affect something.
Compromises
1).Add ten seconds of mine immunity, at launch.
This should be enough time to get loose of mines, and its only mine immunity, not weapons or whatnot. The amount of mines needed to trap the whole area would most likely be unrealistic on several different levels. This seems like the best compromise
2). Simply prevent mines from being dropped, or affecting players within a certain radius of the Station.
This is a fair compromise.
3.) cause mines to explode within ten seconds of being dropped within a certain radius.
It at least allows ships to begin turbo, and escape further mines with minor damage.
Fair compromise
4.) cause all mines which would affect a ship from going into a straight path for 300m, to be destroyed immediately before, or during launch (will not affect ship).
Good compromise.
These are just a few suggestions, feel free to add more!
Base compromise, This should be added regardless of one of these other compromises are implemented.
Mines, (especially lightning mines) should NOT be able to affect players who have an object in the immediate path of the ship (even if its as thin as the walls on launch pad), this would remove the ability for mines to affect people who are behind walls trying to escape mines (im fairly sure it would be bad if asteroids and stations conducts electricity!); realistically, an electrical current should not be able to pass through a wall and be able to affect something.
Compromises
1).Add ten seconds of mine immunity, at launch.
This should be enough time to get loose of mines, and its only mine immunity, not weapons or whatnot. The amount of mines needed to trap the whole area would most likely be unrealistic on several different levels. This seems like the best compromise
2). Simply prevent mines from being dropped, or affecting players within a certain radius of the Station.
This is a fair compromise.
3.) cause mines to explode within ten seconds of being dropped within a certain radius.
It at least allows ships to begin turbo, and escape further mines with minor damage.
Fair compromise
4.) cause all mines which would affect a ship from going into a straight path for 300m, to be destroyed immediately before, or during launch (will not affect ship).
Good compromise.
These are just a few suggestions, feel free to add more!
It's Grey Space, it's supposed to be dangerous stop with the care bear whining. If you don't like it, don't go there, pretty simple.
-1
-1 Its already annoying that you can't drop mines at corvus stations.
That is not a compromise, that is a full on Nerf. You are already invulnerable for a couple seconds upon launch from a station (or cap ship). No weapon will do damage to you. Now you want 10 seconds?
Joke Counter proposal: bring back the old m7 station. Since a pilot had to travel 30k meters to an entrance dock, they were less likely to die to mines (because the mines would time out before they got to dock)
There are multiple tactics to get around mines, I won't list them here, but some involve weapons, and some involve ships. All are fun.
There is no NFZ. With no NFZ, what RP reason can you think of to disallow mines to be dropped?
What RP reason would there be for the mines exploding after 10 seconds? Also, you can already turbo. Just use a ship with significant armor, and you'll turbo past the mines just fine. I've watched many a pilot do so. Secondary thought: don't home in M7. Ec89's don't have a lot of armor.
I don't understand point 4. Could you expand farther on it? Are you saying that the exit docks would have a station defense system that would shoot forward?
Look, M7 is a secret station. For the longest time, only those who had built the reactor even got a beacon to visit it. If you didn't have the beacon, you would normally need to follow someone else who did have it. These days every Tom, Dick and Harry gets access to it easily. That is the compromise. You can find it easily without any manu missions. The bonus is that anyone can equip any weapon in M7 (thus why i placed my shopbot there). It is a trade off. Decide for yourself if the risk is worth the price of entry. If the risk is not worth it, then stay in Nation space. (There were warnings telling you not to expect to survive grey space.)
While I still think this isn't a good suggestion -- I do think some further mitigation needs to be done regarding mining M7.
The biggest problem I see is the complete lack of situational awareness while being docked. If you log in to being docked at M7, it is impossible to ascertain without outside help whether or not the docks have been mined. It is also impossible, under the right circumstances (i.e if someone places enough mines in the correct locations) to avoid dying when undocking, even with the invulnerability currently in place.
There should be a way for a single, lone pilot to be able to ascertain situational awareness surrounding the area immediately surrounding the station -- any station, really. That pilots now must actually place themselves in a position to die instantly by mines in order to ascertain whether or not that risk exists is unbalanced and obviously is being exploited. It's spawn killing, lets just admit it.
I think a better suggestion would be to provide some small token of situational awareness rather than nerfing the effectiveness or usability of mines further.
Dock cameras?
Dock hazard warning?
The biggest problem I see is the complete lack of situational awareness while being docked. If you log in to being docked at M7, it is impossible to ascertain without outside help whether or not the docks have been mined. It is also impossible, under the right circumstances (i.e if someone places enough mines in the correct locations) to avoid dying when undocking, even with the invulnerability currently in place.
There should be a way for a single, lone pilot to be able to ascertain situational awareness surrounding the area immediately surrounding the station -- any station, really. That pilots now must actually place themselves in a position to die instantly by mines in order to ascertain whether or not that risk exists is unbalanced and obviously is being exploited. It's spawn killing, lets just admit it.
I think a better suggestion would be to provide some small token of situational awareness rather than nerfing the effectiveness or usability of mines further.
Dock cameras?
Dock hazard warning?
Make station view while docked rotate. The mines already show up in the view. Other than that, just don't home in M7. (If you do home in M7, EC's are cheap, and will clear mines just fine. I've had people buy cheap items from my shop just to clear the mines with the ECs).
-1
-1 to OP
+1 to Greenwall's idea; I think this makes sense
+1 to Greenwall's idea; I think this makes sense
+1 to common sense, aka Knauf's reminder you can just grab ec89s
I might be wrong, but isn't the station view while docked obscured by the UI? If there were a way to access the station view as a full screen, unobstructed image, and then have it rotate, that would be adequate I think.
EC's being cheap is not a solution. It's not just the loss of the ship, but also the exploitative gain of getting pks in this manner (of spawn killing).
The only situation where laying mines should instantly be able to easily kill people spawning into space is at wormholes or jump-in vectors. That makes sense, as nobody has anyway of knowing what awaits them on the "other side". But with stations, and more importantly docks themselves? That's a different matter.
I think the ability to lay mines at the docks of m7 should be retained, but those inside the station should have a way of detecting their presence without sacrificing a pk. It's just silly and exploitative.
EC's being cheap is not a solution. It's not just the loss of the ship, but also the exploitative gain of getting pks in this manner (of spawn killing).
The only situation where laying mines should instantly be able to easily kill people spawning into space is at wormholes or jump-in vectors. That makes sense, as nobody has anyway of knowing what awaits them on the "other side". But with stations, and more importantly docks themselves? That's a different matter.
I think the ability to lay mines at the docks of m7 should be retained, but those inside the station should have a way of detecting their presence without sacrificing a pk. It's just silly and exploitative.
-1 to greenwall's nitpicking
It's Grey Space, it's supposed to be dangerous stop with the care bear whining. If you don't like it, don't go there, pretty simple.
This is all that needs to be said.
Just use your damn FREE 89s to de-mine.
It's Grey Space, it's supposed to be dangerous stop with the care bear whining. If you don't like it, don't go there, pretty simple.
This is all that needs to be said.
Just use your damn FREE 89s to de-mine.
-1 to preventing mine laying or reducing the effectiveness of mines.
+1 to adding situational awareness to the surrounding area while docked.
+1 to adding situational awareness to the surrounding area while docked.
I have a better idea for all stations, to be able to see the launch path ( just like a turret)- and be able to choose which launch port you want to leave from. The normal launch button would choose a random launch as normal, or perhaps can be changed in order to avoid paths with have mines or direct threats along them. A lot of possibility with this one too.
Why can't ye just die?
External cameras might be kinda cool. It should also be pointed out that the stations DO have windows, so the idea that somebody could look outside makes some sense.
+1 NarWalrusWarrior.
-1
@LNH Those are mock windows. Remember, there are no real people in the stations ;) (Free your minds!)
but again, +1 to external views while docked
+1 also to selecting your exit bay.
but again, +1 to external views while docked
+1 also to selecting your exit bay.