Forums » Suggestions
Warn mobile players when they are likly to lag badly
Title says most of it. Perhaps some kind of warning could be issued to them (IN GAME) when they are likely to be lagging (teleporting, invisible shots etc).
Also some suggestions should be easily accessible to mobile players on what they can do to improve it on their end. Like not trying to use some streaming music service at the same time, or moving closer to their wireless router. I don't really know what they should be as I do not run a smart phone for regular use. The distraction at work is too dangerous for me to risk it. Most of my android device usage is listening to books while driving from one customer to the next (I have a cheap old phone to do that with) and reading, on an old first gen kindle fire.
My hope is that most mobile players would prefer NOT to lag badly, when THEY can help it, and would take what steps they can to help limit the problem, which annoys most of us.
Also some suggestions should be easily accessible to mobile players on what they can do to improve it on their end. Like not trying to use some streaming music service at the same time, or moving closer to their wireless router. I don't really know what they should be as I do not run a smart phone for regular use. The distraction at work is too dangerous for me to risk it. Most of my android device usage is listening to books while driving from one customer to the next (I have a cheap old phone to do that with) and reading, on an old first gen kindle fire.
My hope is that most mobile players would prefer NOT to lag badly, when THEY can help it, and would take what steps they can to help limit the problem, which annoys most of us.
Problem is, most mobile players cannot do anything about their lag, not even on WiFi connections. The WiFi chips in (most) mobile devices are quite limited chips with just enough power to "work", and not much more. They usually share (slower) CPU time and do things (like traffic management, power management) rather badly, heck even sitting on top of the router has little to no effect.
No matter how high end these devices are, the CPU and network stack is already quite busy doing things like notification management, searching for updates, listening to 500 odd social media apps for messages. Both my Samsung S7 and my Huawei P9 (not the newest devices, but both devices look really decent on paper) have worse lag than my old crappy laptop from 2007 when used for VO, even when using the exact same connection that my normal PC is. These chips are just not designed for the kind of traffic that VO needs. Heck, on the P9, my connection is actually slightly more stable when using 4G over WiFi.
So -1
I'd much prefer to be able to see a targets "average" ping when targeting them, even though a high ping doesn't always mean lag, it would help me make an informed decision on who to attack first in a furball. Popping up a rather useless message informing folk they has lag when they cannot do anything about it wouldn't help matters at all.
No matter how high end these devices are, the CPU and network stack is already quite busy doing things like notification management, searching for updates, listening to 500 odd social media apps for messages. Both my Samsung S7 and my Huawei P9 (not the newest devices, but both devices look really decent on paper) have worse lag than my old crappy laptop from 2007 when used for VO, even when using the exact same connection that my normal PC is. These chips are just not designed for the kind of traffic that VO needs. Heck, on the P9, my connection is actually slightly more stable when using 4G over WiFi.
So -1
I'd much prefer to be able to see a targets "average" ping when targeting them, even though a high ping doesn't always mean lag, it would help me make an informed decision on who to attack first in a furball. Popping up a rather useless message informing folk they has lag when they cannot do anything about it wouldn't help matters at all.
I'd say if you notice a pilot having lag, and you'd prefer not deal with their lag, then you ought to make the decision to disengage. You may not like this, but this is placing the onus on the proper party, in my opinion.
yodaofborg's suggestion isn't terrible, but not entirely meaningful either, so I'd -1 that as well. Average ping hardly means anything. If anything, it just tells how long a pilot's connection has to travel to hit the VO server. This may present some sort of security risk.
yodaofborg's suggestion isn't terrible, but not entirely meaningful either, so I'd -1 that as well. Average ping hardly means anything. If anything, it just tells how long a pilot's connection has to travel to hit the VO server. This may present some sort of security risk.
I'd much prefer to be able to see a targets "average" ping when targeting them
-1
It's never a good idea to introduce any kind of labeling. It invites profiling and discriminatory behavior not dissimilar to racism, sexism, etc. (Imagine a guild page that reads "No average pings above 500")
Having a low or high ping does not necessarily make a player good or bad.
-1
It's never a good idea to introduce any kind of labeling. It invites profiling and discriminatory behavior not dissimilar to racism, sexism, etc. (Imagine a guild page that reads "No average pings above 500")
Having a low or high ping does not necessarily make a player good or bad.
Never? Hah! Only the sith deal in absolutes!
Discrimination is a constructive reaction in human nature, how else would we know the difference between good and bad if we could not discriminate between the two?
Guilds already "discriminate" based on IN GAME race, nationality, platform, licenses, ideology, income, subscription status and so on and as a result as spurred the creation of large organizations of pilots, a functioning(albeit hyper-inflated) player-based economy, and many other grand milestones in our virtual "civilizations".
+1
Discrimination is a constructive reaction in human nature, how else would we know the difference between good and bad if we could not discriminate between the two?
Guilds already "discriminate" based on IN GAME race, nationality, platform, licenses, ideology, income, subscription status and so on and as a result as spurred the creation of large organizations of pilots, a functioning(albeit hyper-inflated) player-based economy, and many other grand milestones in our virtual "civilizations".
+1
+1 to yoda -- and sadly I doubt we'll ever see that indicator because it's really just for us few ornery vets who are annoyed with the evidently larger laggy mobile population that is keeping this game alive.
We're still planning to improve aspects of the latency issue, and I wasn't against the latency indicator either.