Forums » Suggestions
Sensory Equiptment
I had a few ideas that I thought would make the game more interesting:
*Purchaseable sensors that allow you to:
Lvl 1 sensors: Sense if a target has cargo
Lvl 2 sensors: Sense if a target has cargo + how much cargo
Lvl 3 sensors: Sense if a target has cargo + how much cargo + what kind of cargo
*In addition, you could also add:
Lvl 1 scanning sensors: Sense the current health of a target (Present configuration)
Lvl 2 scanning sensors: Sense the current health of a target + outline of type of ship that target is
Lvl 3 scanning sensors: Sense the current health of a target + outline of type of ship that target is + type of weapons + ammo on ship
Lvl 4 scanning sensors: Sense the current health of a target + outline of type of ship that target is + type of weapons + ammo on ship + type of battery/engine
Post what you think on this idea :)
*Purchaseable sensors that allow you to:
Lvl 1 sensors: Sense if a target has cargo
Lvl 2 sensors: Sense if a target has cargo + how much cargo
Lvl 3 sensors: Sense if a target has cargo + how much cargo + what kind of cargo
*In addition, you could also add:
Lvl 1 scanning sensors: Sense the current health of a target (Present configuration)
Lvl 2 scanning sensors: Sense the current health of a target + outline of type of ship that target is
Lvl 3 scanning sensors: Sense the current health of a target + outline of type of ship that target is + type of weapons + ammo on ship
Lvl 4 scanning sensors: Sense the current health of a target + outline of type of ship that target is + type of weapons + ammo on ship + type of battery/engine
Post what you think on this idea :)
Not bad. It's in Celebrim's thread of all things somewhere.