Forums » Suggestions
Ship management via capships
Allow us to use a Trident/Goliath inventory as a pseudo-station inventory where we can change loadouts given the items there.
The interface is now there, but greyed out, how hard would it be to expand to do this?
The interface is now there, but greyed out, how hard would it be to expand to do this?
+1
I'm sure it wouldn't be hard, but how many potential side-effects it would produce is an entirely different question. Assuming that the side-effects can be mitigated, a huge +1 to this.
There are permission settings to implement as well, since you might want to allow people to dock with you without allowing them to equip whatever gear you're carrying.
+1 though.
+1 though.
+1
Any chance we could home on cap ships as well?
Any chance we could home on cap ships as well?
+1 to refitting in some form
+lots to allowing us to set home in a dent (at least for the dent owner).
Some of us practically live in them already.
+lots to allowing us to set home in a dent (at least for the dent owner).
Some of us practically live in them already.
Noted, but I have to be kind of tentative on this. There may be a fair number of mechanics and code assumptions to audit before doing this, and probably some edge-case concerns.
That's the same set of problems with "homing" on capships (which really deserves a separate thread). There are game mechanics that make certain assumptions about homing, which we'd have to investigate. Plus, there may be some more fundamental architectural challenges to overcome.
That's the same set of problems with "homing" on capships (which really deserves a separate thread). There are game mechanics that make certain assumptions about homing, which we'd have to investigate. Plus, there may be some more fundamental architectural challenges to overcome.