Forums » Suggestions
Ships with no power-cell in capships problem
You currently cannot see the add-ons of ships in the load screen, which makes it very difficult to ascertain if the ships you are loading have powercells or not. Especially if you have multiples of those ships in your inventory (which pretty much everyone who owns a capship does). Right now the only way to know which ship is what is to take note of the weight, which is completely ridiculous.
This problem has its greatest realization when you load ships and fly across the f-ing universe and then discover, when you are no where near a capital dock, that you can't undock your ships.
Several possible solutions (in order of my preference):
1) Add ship-configuration to capital ships.
2) Show add-on breakdown of ships in load screen so we can make an informed decision on what ships we want to load.
3) Don't allow ships lacking powercells as primary cargo in capital ships (primary meaning not contained inside another ship you are loading). i.e. it would be ok if a powercell-less ship was loaded inside a powercell-equipped moth, and then the moth was loaded inside the capship.
4) Add a warning when adding ships to cargo that are not equipped with a powercell
This problem has its greatest realization when you load ships and fly across the f-ing universe and then discover, when you are no where near a capital dock, that you can't undock your ships.
Several possible solutions (in order of my preference):
1) Add ship-configuration to capital ships.
2) Show add-on breakdown of ships in load screen so we can make an informed decision on what ships we want to load.
3) Don't allow ships lacking powercells as primary cargo in capital ships (primary meaning not contained inside another ship you are loading). i.e. it would be ok if a powercell-less ship was loaded inside a powercell-equipped moth, and then the moth was loaded inside the capship.
4) Add a warning when adding ships to cargo that are not equipped with a powercell
+1
+1
3 and 4: Meh, sounds a little too much like compensation for laziness.
However, the overall suggestion sounds good. +1
However, the overall suggestion sounds good. +1
*1) Add ship-configuration to capital ships*
+1,000,000
+1,000,000
I agree with point 1, being able to throw a bunch of weapons into a trident/goliath and then have them available to use to reconfigure your smaller craft would drastically improve their ability to function in a support role.
Better, though probably a load more work would be to have a third key in addition to owner and user, an armory key. The idea being anybody with the armory key could access the ships stores of weapons (hell maybe cargo too) to reconfigure their ships.
Currently in Latos n2, if I sell a Ragnarok, which the station does not sell normally, somebody else can buy it, or I can buy it back. I don't know if this is feasible, but could something similar be done to cap ships, just with the prices locked at 0c?
Better, though probably a load more work would be to have a third key in addition to owner and user, an armory key. The idea being anybody with the armory key could access the ships stores of weapons (hell maybe cargo too) to reconfigure their ships.
Currently in Latos n2, if I sell a Ragnarok, which the station does not sell normally, somebody else can buy it, or I can buy it back. I don't know if this is feasible, but could something similar be done to cap ships, just with the prices locked at 0c?
Ive had this - tho not recently.
+1