Forums » Suggestions

Creating own liveries

Dec 16, 2017 baxterthecrafter2.00 link
Im pretty sure this has been suggested before but im going to say it anyways.

Im looking at the liveries and they are a bit overpriced in my opinion and most likely will not ever buy one. I would pay money if you implemented a program like the PCC mission editor to create liveries for any ship in the game.

The program would be free to use an has the template for all the ship models. You pick the model and work on it as long as you like. After you finish, you submit it to the devs for approval ( for appropriateness and other factors). If the devs approve of the skin, the devs will charge you for it. The prices should be different for each ship model (revenants being like $2 and tridents being around $20-40).

After you pay, they add it to the game for your personal use account wide. It would be pretty neat to see the creativity of people and see awesome ship designs.

If a player likes someone elses skin and wants it, they can go to a list of all the player made liveries and buy it themselves if they like (if the livery creator approves to put their livery up for others to use).
Dec 16, 2017 Savet link
Do you want penis ships? This is how you get penis ships.
Dec 16, 2017 genka link
I want penis ship

Edit: I'm not 100% sure penis ship makes sense economic sense though. It feels like the effort of reviewing a ship texture is worth more than a couple of dev-time-dollars. Maybe at $200-$300 per livery
Dec 16, 2017 Barktooth link
+1
Dec 16, 2017 Luxen link
Still doesnt fix Incarnate's concern over game size. also the quality of the work aspect I think he mentioned before, especially since you do more than design just the colours of the ship - specular and all the other masks. and and, it has to be in a format the devs can use?
Dec 16, 2017 baxterthecrafter2.00 link
Its not a ingame thing, it can be on the site, and savet i said it has to go through dev approval.
Dec 17, 2017 Whistler link
The cost to review could be handled by getting some rube (me) to do it for free, but the largest issue is the need to upload each livery to each user's device(s). That's a lot of data and thus added time.
Dec 17, 2017 look... no hands link
There should be an opt out (or maybe an opt in) for viewing liveries.

This would help people with older devices, or people who are easily distracted. Or people who just don't want to see them. This would help keep the bloat down for those who are concerned with it.

The only real catch is that they are probably stored client side, so storage is still an issue.

That would probably only be really solvable by making it an option in the updater, A simple checkbox with the current additional size listed should suffice, especially if it is unchecked by default.

Each livery should also have a fail over color, should some player turn off liveries.

Do that and yea custom liveries at least sound doable, within the constrains of Whistlers time to review them. Hell, I'd probably try and make some if I could figure out how, If for no other reason then to poke around with it.
Dec 17, 2017 yodaofborg link
If the devs added player submitted skins, of course the client would get bigger. I mean how else would anyone else see them? They have to be either in the client at runtime, or somehow transmitted to players seeing it for the first time over the webs, which could cause even more problems (dont shoot me mr pirate, my internet is slow and your skins cause me to laaaaaag!), and a cache of said images would also grow the data storage required by the client.

It is not a bad idea, just not one that is technically feasible. I know, I know literally nothing about this kind of thing, no idea at all, so you can take this how you like, but while the devs are trying to get pre-installed on devices? Never going to happen. Even if client size was not an issue, the technical problems, moderation and other dev-time aspects just make this a big old no.

[edit]

If they were to say "hey guise like here is how you make liveries, go mad and we may use some!" and just let us submit textures and whatnot that follow some kind of skinning guide, it would still have issues, like who is going to test them all to make sure they work as-planned? Sorry to inform you guys, but even getting a stat changed on a ship takes too much dev time these days. So when they say "low hanging fruit" they actually mean "pick it up from the floor fruit".
Dec 17, 2017 baxterthecrafter2.00 link
I see this working better when steam edition comes out hopefully.