Forums » Suggestions
Conquest by feat of speed
Luxen made a post in the "Make Tortuga" thread, suggesting the fake station in Sedina might be conquerable by getting the fastest time in that tube for the week. I figured it was a suggestion worthy of its own discussion.
For my own thoughts, I'd suggest simply beating the current "best time" would suffice, so you didn't have to wait for the week to end or whatever.
Thoughts?
For my own thoughts, I'd suggest simply beating the current "best time" would suffice, so you didn't have to wait for the week to end or whatever.
Thoughts?
Best time per ship type. Then I can retain permanent access for the Trident slot.
+1 for Faille
+Bop on the head for greenwall
+Bop on the head for greenwall
I was totally making a joke there, actually, but glad you liked it XD
I was thinking about this further today...
I suggest to conquer the station, you would need to beat the current best time for the current week, as per Luxen's original suggestion in the other thread. This would mean it gets harder through out the week, as the best time gets lower and lower, but becomes easier at the beginning of the next week, when the "week" resets.
This would lead to people strategically timing their attempts for early in the week, probably resulting in some crazy populous activity when the week resets, which would also attract pirates and "griefers", etc. If you got an awesome time early in the week, you would likely retain access for the rest of the week! This would be an interesting contrast to the other conquerable stations, where one's enemies typically just wait until the quiet times when no-one is around to defend.
Defending this station would involve entering the tube from the finish end to try to interrupt players as they try to beat the current best time. I imagine canny players would also leave nasty surprises in the tube for challengers to encounter...
I have not given a great deal of thought to the implications of this method yet though. One obvious down side is expert racers would likely conquer the station early in the week frequently, and a alliance between these speedsters could prove very difficult to prevent gaining near absolute control of the station. With that in mind, I would grant only minimal benefit beyond bragging rights to the conquerors. Perhaps simply being able to home there when others can't is enough?
I suggest to conquer the station, you would need to beat the current best time for the current week, as per Luxen's original suggestion in the other thread. This would mean it gets harder through out the week, as the best time gets lower and lower, but becomes easier at the beginning of the next week, when the "week" resets.
This would lead to people strategically timing their attempts for early in the week, probably resulting in some crazy populous activity when the week resets, which would also attract pirates and "griefers", etc. If you got an awesome time early in the week, you would likely retain access for the rest of the week! This would be an interesting contrast to the other conquerable stations, where one's enemies typically just wait until the quiet times when no-one is around to defend.
Defending this station would involve entering the tube from the finish end to try to interrupt players as they try to beat the current best time. I imagine canny players would also leave nasty surprises in the tube for challengers to encounter...
I have not given a great deal of thought to the implications of this method yet though. One obvious down side is expert racers would likely conquer the station early in the week frequently, and a alliance between these speedsters could prove very difficult to prevent gaining near absolute control of the station. With that in mind, I would grant only minimal benefit beyond bragging rights to the conquerors. Perhaps simply being able to home there when others can't is enough?
While this is a cool suggestion, it's pretty stupid with the current collision mechanics.
However, implementing this now and it getting exploited might be a quicker method of forcing a collision model redesign :P
However, implementing this now and it getting exploited might be a quicker method of forcing a collision model redesign :P
ow savet, what was that you hit me with? It felt soft but firm.
Agree with Niki, which was kinda my point in my first comment. This is just another version of the "make h-5 a real station" suggestion, which players unanimously agree with and have for... a decade or so?
Agree with Niki, which was kinda my point in my first comment. This is just another version of the "make h-5 a real station" suggestion, which players unanimously agree with and have for... a decade or so?
This is absolutely related to the "Make Tortuga" suggestion, just specific to potential conquer mechanics, and possible benefits of taking control of the station, should it ever become an actual station. I just figure we can nut out some ideas in the meantime.
Any ideas on possible benefits of capturing a station with the mechanics I outlined (as in, access to a free market or unique missions etc)?
Any other ideas of possible "feat of speed" capture mechanics?
Any ideas on possible benefits of capturing a station with the mechanics I outlined (as in, access to a free market or unique missions etc)?
Any other ideas of possible "feat of speed" capture mechanics?