Forums » Suggestions

Add a time delay for mines going active against former group members

May 29, 2017 We all float link
Ever been in a group dropping mines and one of the mobile players disconnects? And suddenly you are surrounded by yellow dots? I propose that instead of instant hostile mines, that former group members get about 2 minutes or so before those mines go active against them. Have the mines show up as blinking blue so everyone knows to clear out.
May 29, 2017 Mi5 link
-1

Sounds like a good way to exploit the limit on mines while maintaining protections.
May 29, 2017 DeathSpores link
nope because shit happens and lulz.
Force disconnecting while being in a mining group is a total part of traitor roleplay.
May 29, 2017 We all float link
@ Mi5: You are not making sense. Mobile players disconnect all the time. The come back after a minute or so. In fact, they should reconnect a part off the group.

@DeathSpores Force disconnecting is part of exploiting. And probably against the ROC.
May 29, 2017 Pizzasgood link
Force disconnecting is not roleplay; in fact, it's the exact opposite of roleplaying. Besides, it's totally unnecessary. Simply /group leave.

+1 WAF with the caveat that it should only apply to people who exit the game (whether from a disconnect, /logoff, or any other reason), not people who /group leave or are kicked from the group. I'm not sure what limits Mi5 is referring to, but if there's a max group mine limit or something, the mines should just continue to influence any such limits as long as their group IFF remains active.
May 29, 2017 We all float link
Pizza, that is exactly what i mean. Leaving a group is totally different than a DC.
May 29, 2017 csgno1 link
+0.01 Ten seconds is plenty of warning.
May 29, 2017 We all float link
Harpo, the idea is to give the DCed player time to get get logged in again.
May 29, 2017 Luxen link
+1 to disconnects giving a short time.