Forums » Suggestions
New Capital Ship Changes/Content
With the upcoming addiction of the Capella capship and recent one of the Goliath, there have been many discussions regarding how the Capella will be, and the effect of so many new capships in the game.
I have came up with several ideas to improve the gameplay and make it balanced.
1-Docking Bays =/= Storage
To prevent people from hauling insane amounts of items through the XC glitch in the Capella (which is expected to have a large storage), docking bays should be separated from the cargo bay, creating a limit of how many ships can be loaded into a capship, and not effecting the storage (with this, capship should have their cargo bay capacity decreased).
More ships could still be loaded into the cargo bay, but you wouldn't be able to launch with it, since it wouldn't be in the hangar. You'd only be able to unload it from the cargo bay via docking with a capship station, and manually unload it in the station screen.
For example: If a Trident has 4x docking bays, you should only be able to load 4 ships into it (no matter how big it is. could be from an EC-89 to a Behemoth XC), and it wouldn't affect the cargo bay since they would be separated.
2-Capship Ports
With more capital ships being added into VO, I would like to suggest the creation of new ports to replace the current large ports in capships: the small capship port and the large capship port.
These two new ports would still be compatible with regular ones, but they would allow the use of capship-exclusive equipment, from scanners to weapons.
3-Capship Equipment
To provide a vaster array of equipments for capital ships, I have came up with several ideas:
Small capship port exclusive equipment:
Capital mineral scanner (1000 range, haven't thought about other details)
Capital railgun
Capital gauss cannon
Capital mining beam
Capital radar (Extended radar, works on ion storms, relays radar info to group)
Large capship port exclusive equipment:
Capital ballistic missile launcher (New lock-on capship-to-capship only missile, causing great damage and some inside the blast range (250?)
Capital large gauss cannon
Capital Teller-Ulam ballistic missile launcher (Manufacturing mission weapon obtained after a hard mission tree, could basically be a guided Avalon)
(I really could use more ideas for new equipment)
I have came up with several ideas to improve the gameplay and make it balanced.
1-Docking Bays =/= Storage
To prevent people from hauling insane amounts of items through the XC glitch in the Capella (which is expected to have a large storage), docking bays should be separated from the cargo bay, creating a limit of how many ships can be loaded into a capship, and not effecting the storage (with this, capship should have their cargo bay capacity decreased).
More ships could still be loaded into the cargo bay, but you wouldn't be able to launch with it, since it wouldn't be in the hangar. You'd only be able to unload it from the cargo bay via docking with a capship station, and manually unload it in the station screen.
For example: If a Trident has 4x docking bays, you should only be able to load 4 ships into it (no matter how big it is. could be from an EC-89 to a Behemoth XC), and it wouldn't affect the cargo bay since they would be separated.
2-Capship Ports
With more capital ships being added into VO, I would like to suggest the creation of new ports to replace the current large ports in capships: the small capship port and the large capship port.
These two new ports would still be compatible with regular ones, but they would allow the use of capship-exclusive equipment, from scanners to weapons.
3-Capship Equipment
To provide a vaster array of equipments for capital ships, I have came up with several ideas:
Small capship port exclusive equipment:
Capital mineral scanner (1000 range, haven't thought about other details)
Capital railgun
Capital gauss cannon
Capital mining beam
Capital radar (Extended radar, works on ion storms, relays radar info to group)
Large capship port exclusive equipment:
Capital ballistic missile launcher (New lock-on capship-to-capship only missile, causing great damage and some inside the blast range (250?)
Capital large gauss cannon
Capital Teller-Ulam ballistic missile launcher (Manufacturing mission weapon obtained after a hard mission tree, could basically be a guided Avalon)
(I really could use more ideas for new equipment)
+1
Capship port would be awesome. I was also thinking of maybe creating flak turrets for capships which would damage anything within 250m...
Capship port would be awesome. I was also thinking of maybe creating flak turrets for capships which would damage anything within 250m...
Piment stop thinking, you are going to hurt yourself
Another port needs to be added onto the capships as u cant even start to drain the power on any capships, even when they are using turbo and shooting. And if not the power cell recharge needs to be reducedon the capships.
"upcoming addiction"..... I sincerely hope not!