Forums » Suggestions

Give TU mines same timeout as Trident

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Jan 23, 2017 greenwall link
Recently there has been an incredible proliferation of TU mining around grayspace (undoubtedly connected to the ability of people to easily purchase the Goliath and lay mines whereever they want free of charge).

Unfortunately, due to the extraodrinarily long timeout of TUs (multiple hours it appears), these mines linger across many sectors, many times all laid by a single individual, and provide a ridiculously high level of risk to people particularly in situations of jumping from one sector to another. Just today I logged into Latos o-12 only to find myself completely surrounded by TU mines.

I think it's fun, and also funny, but at a certain point it's moves to ridiculous and annoying when I'm constantly losing my ships to someone who has logged off hours ago after laying what seems like hundreds of mines.

So I propose mines persistence is tied to being actually LOGGED IN, otherwise they would time out after 6 minutes just like the Tridents do. It seems a bit of a broken system otherwise, no?
Jan 23, 2017 aaronund link
-1
Jan 23, 2017 Ore link
It only seems broken because of the low community population. You've died a disproportionate amount of times to TUs because you're one of 20 very active players in grey. You've died, what, three times? Seems like yer just mad bro.
Jan 23, 2017 Niki link
Stay in monitored space if you want to be safe.
Jan 23, 2017 We all float link
-1 In fact, due to the time and cost of building a TU mine, I think their persistence should be even longer than what it is now. AND they should have some kind of stealth so they don't come up on the radar until its almost too late.
Jan 23, 2017 Hoban-Wash-Washburne link
-1 @Greenwall
+2 @ Niki
Jan 23, 2017 greenwall link
I don't mind extended persistence if the players stay logged in and active. It's the "drop mines and go run RL errands while I farm PKs for hours" issue that is the problem.
Jan 23, 2017 CrazySpence link
-1

There is no safe distance
Jan 23, 2017 joylessjoker link
-1

Why exactly are you crying about dying to mines? Just fly into them with ec89s to get rid of them without costing you a single cent.
Jan 23, 2017 We all float link
If a player spends the time (sometimes hours) to drop loads of TU mines, why shouldn't they reap the benefits after they log? Its a mine, not a rocket. Its supposed to hang around. Heck it should hang around until exploded.
Jan 23, 2017 PaKettle link
Mines should persist but pk's when logged off should be denied....
Alternatively the mines should disappear when a player logs and reappear when they return....
Jan 23, 2017 greenwall link
PaKettles ideas would be an acceptable compromise.

If a player spends the time (sometimes hours) to drop loads of TU mines, why shouldn't they reap the benefits after they log?

Because people should have to be present in the game to get benefits from it. This is Vendetta Online, not Vendetta Offline.
Jan 23, 2017 Mi5 link
+1

This should be applied to all mines.

Also, everyone who -1 this thread is part of the problem. A single player should not be able to place several hundreds of millions of credits worth of reloads in under an hour, with a limitation set such as what greenwall has suggested this will bring the abuse down.

All it takes is 10-15mins and every vector is covered, with 100% instadeath on jump. This has always been a bit of an issue, but now even worse now that anyone can get an ez-capship.

This is only one of the many "persistence" issues capships face, another good one is turret ammo and immortal turrets.
Jan 23, 2017 Hoban-Wash-Washburne link


Also, everyone who -1 this thread is part of the problem

Everyone who has +1 this thread is obviously not smart enough to watch their radar while flying.
Jan 23, 2017 greenwall link
can't watch your radar when you jump.
Jan 23, 2017 Mi5 link
There were so many TU's, I died just logging in, and jumping in from all four vectors.

Now that you can't even target the TU's it makes it even worse.

Don't let facts stop you from attempting to derail the thread with personal attacks though.
Jan 23, 2017 We all float link
Log off in a station. Problem solved.
Jan 23, 2017 Mi5 link
Problem still exists, but good try.

Another way is to limit the total amount of TU mines a single person can place.

A single person should not be able to place enough TU's to close off 3-4 systems.
Jan 23, 2017 greenwall link
Now that you can't even target the TU's it makes it even worse.

^ This too. There have been so many mines laid recently that it has literally gotten to the point at times where you cannot travel out of latos or sedina in any other way than by a capital ship -- as that is the only way to move through these blanketed areas without dying.

Again, I agree it's fun for a bit, but it's not something that should continue to be allowed for very obvious reasons.
Jan 24, 2017 Moe Lester link
-1

a "salt miner" should not be salty about mines.

:-D

Moebius.