Forums » Suggestions

Remove double-damage for Avalons/TUs.

Jan 22, 2017 Sieger link
Right now, when you get hit by your own Avalon/TU you take double the damge that would have been inflicted to your hull if you were not the shooting player. This is illogical. I therefore suggest that everyone takes the "same" damage inflicted by a nuclear weapon. I believe it has been changed for sunflare rockets and the likes years ago. So why not do it here?

Example: Player A has equipped an Avalon Torpedo Launcher and fires it at an asteroid from a distance of 50m. He flies a Rag III with 19.000 armor. Pilot A will die, even though the Avalon deals 15k damage max.

Example 2: Player A fires an Avalon at Player B who is also in a Rag III. Contact hit. Player B will survive with his Rag III at around 20%.

I understand this is some kind of mechanic to punish people for shooting close range Avalons. But the answer cannot be space magic. A logical solution would be buffing the damage to 25.000 so that NO little ship would survive the nuclear explosion.
Jan 22, 2017 Niki link
make instanuking great again
Jan 22, 2017 genka link
fuck niki beat me to it, except I was going to have "as anyone that has actually played during the alpha will recall..." in there
Jan 22, 2017 yodaofborg link
I know right, it's like Sieger does not remember them days or something. Who would have thought?

Oh well. But I kind of agree. Mines at least should not do double damage back.
Jan 22, 2017 Mi5 link
I don't mind getting instanuked, it's realistic. Sometimes people blow themselves up.
Jan 22, 2017 xperia link
Yes, KJU has been watching us kill ourselves with nukes

He +1s no double damage
Jan 22, 2017 Sieger link
I expected some people who were never good at anything in the game (like genka there) to make such smart comments. But let me be clear here:
I suggested this, exactly because insta-nuking is fun. And because tactical firing of Avalons at asteroids mid battle is hilarious. And because it is a legitimate war strategy that we even have today. It kills you. But it also kills the other guy, if you get lucky and time it correctly. And of course if they don't expect it. If they expect it, it's not very useful. That's the natural downside right there that should exist.

If you go with option 2 and up the damage aswell, it's no different than what it is today, except that it is realistic and everyone takes the same damage. And all small ships die to nukes, as they should anyway. It's a nuclear weapon. Why does some small Rag survive a 500m explosion...?
Jan 22, 2017 genka link
I expected some people who were never good at anything in the game (like genka there) to make such smart comments.
Nice alternative facts, 10/10!

As far as the actual suggestion goes, yes, I guess it does make sense to up the avalon damage to kill all rags and remove the double damage to self bit. If your goal is to make instanuking great again.

The fact is that right now, the avalon is a dumb little toy weapon which is great fun, but not actually all that useful.
If you "solve" the instanuking problem by upping the damage and removing the double self-damage modifier, you introduce a whole new class of weapon into the game. The fact that it's called "the avalon" won't change the fact that it's basically the "I want to kill everything with one shot" weapon people have given up on posting suggestions threads about due to growing up past the age twelve.
Jan 22, 2017 Sieger link
So according to you, all people who want to "kill everything in one shot" are at age twelve or younger? Quite funny, considering humanity and especially its adults have worked - for decades - on devastating weapons which are made to INDEED kill "everything in one shot". Thank you for enlighting me that those people creating nuclear weaponry were all small, silly, juvenile kiddies. I gotta say, I read Mr. Teller and Mr. Ulam were older than that. But that was probably just fake news.

In all honesty... What you just said contradicts itself. You first call the Avalon not very useful (so "not very dangerous"). But then you go to say it's childish to ask for "kill everything in one shot" weaponry. If it's basically not very useful in combat - which I agree on, when it comes to PvP - then it's not dangerous to modify it in the ways I suggested.

Thank you for acknowleding that my suggestion makes sense otherwise.

Finally I disagree that I create a "whole new weapon". They are modified in a way that I believe they should be. The Avalon is - as you said yourself - not usable in PvP except for when you suicide yourself. That it inflicts more damage to more static NPCs such as the HAC is only a good change. So finally mobile newbies could go nuke HACs in Deneb too without making it much less fun for the PC veterans.
As for TU Mines, I have always thought they should deal more damage. The Launchers are really expensive. The Mines are also really expensive (1 Mine is 500k). And they're fairly hard to obtain and have a pretty low proximity range. Them dealing 25k damage would be okay. You may, however disagree here. But even if you do, you'll have to admit that nothing is really gamebreaking about either points.

And upping the damage is not even the main point I am making here. If you simply remove the double splash damage, nothing much will change. The game will just make a little more sense.
Jan 22, 2017 genka link
It's telling, but not really surprising, that you approach posting a suggestion to the forums of a videogame with the same earnest bloodthirstiness your furor would approach geoploitics.

I guess we'll just have to agree to disagree. I would love to respond to the points you think you have made, but I couldn't find them, sorry.

PS: You do realize that when you kill yourself without having a second account, your PK count doesn't go up, right?
Jan 22, 2017 Eyvindr link
-1
Nein.
Jan 22, 2017 Sieger link
genka: "Oh WHAT you have invalidated my arguments? uhhhm... uhhhm u take this way too seriously dude and you also CHEAT!!!"

seems legit, lol.

Eyvindr: Why? I'd like to know your reason.
Jan 22, 2017 Eyvindr link
Shame on you for making me give a reason! But fine.
You don't want space magic, right? Doing what you suggest WOULD be space magic for one reason. After you fire an Avalon at close proximity, it does double damage because it blows up (of course) and because it blows up the nuclear storage within your ship.
Jan 22, 2017 genka link
genka: "Oh WHAT you have invalidated my arguments? uhhhm... uhhhm u take this way too seriously dude and you also CHEAT!!!"

100% definitely not 12 years old. Definitely.
Jan 22, 2017 PaKettle link
Sure - remove the double damage as long as any nuke in the area is also triggered....
Jan 22, 2017 bojansplash link
-1 ziggy
+1 yoda

Mine is a mine, whoever steps on a mine gets hit by the same force and receives equal damage.
Jan 22, 2017 greenwall link
I agree with Bojan, who agrees with Sieger: double damage is stupid. Up the damage and even it out.

Btw I love "kill everythign weapons" and I'm only 19.
Jan 23, 2017 incarnate link
You do realize we have double-self-splash damage for everything, right? It's not like it's "more illogical" for the avalon than it was for the Sunflare (which is the original weapon for which it was introduced, mitigating rocket ramming in heavies).

As I recently wrote on another thread, I'm not in love with stupid gameplay hacks, but I'm not above using them either. This one stays, until I see a real reason to change it to something better. And "after 15 years it doesn't make sense! And that's suddenly super important!" is not a reason I particularly care about.

The big barrier on making Torpedoes more interesting is actually making them targetable and collidable, so there can also be a meaningful defense against them. Unfortunately, that requires some fundamental engine work which has been back-burnered for a long time.

Short: "No, or at least not at this time".
Jan 24, 2017 Xeha link
For everything? Fix everyting then!
Jan 24, 2017 Nyscersul link
I like the comment about potential new mechanics for torps there incarnate... would be great hehe fighters shooting the incoming torpedoes approaching yer cappies... i swear they have scenes like that in every episode of the new battlestar galactica! And im fairky sure half of them are actually the same scene reedited hehehe but i digress.

Good point inc, brings to mind the thought of a kamikaze pilot really. With every collision a kamikaze succeeds in, the only *gauranteed* death is himself.

So, want more damage? You got two lports, right? Hehehehe