Forums » Suggestions
This has happened far too much now...
Sine the release of the TTM, some pilots started moaning about how people would log off to stop their ship being lost.
The result is a five minute persistence timer.
Now, because of this, let me relay a little thing that just happened to me.
I entered odia m14 where multiple hostiles resided. The players in question have attacked, as expected. I was at the time in a goliath with seven ports still, one of the few remainjng in game. And as i entered the sector, my connection dropped.
I was left in space, and the hostiles came along and killed me...
This is, now, about the fifth time i have lost a trident/goliath due to connectivity, and currently the way i see it, there is no reason i should be made to suffer at the hands of the persistence when i lose connection, just becuase some moany pirates decided they didnt think it was fair to have tridents disappear when people log out.
Its also not fair for me to suffer the loss of an irreplacable ship because of moany people.
I would like to request that the developers do something about the persistence timer. For all intents and purposes, the timer is logically sensible, but in this circumstance it is resulting in frequent losses of five million or more which i cannot afford.
People in the game would know, i do not run from a fight, i am not inclined to log out to save a ship, and in my opinion, when a fight happens i will see it through to the end, and if the game allows continuous fair combat but i lose, then alls well and i will congratulate the killing pilot.
But i am fed up with suffering at the hands of people who will act like petulant children. Why should i suffer this?
Sine the release of the TTM, some pilots started moaning about how people would log off to stop their ship being lost.
The result is a five minute persistence timer.
Now, because of this, let me relay a little thing that just happened to me.
I entered odia m14 where multiple hostiles resided. The players in question have attacked, as expected. I was at the time in a goliath with seven ports still, one of the few remainjng in game. And as i entered the sector, my connection dropped.
I was left in space, and the hostiles came along and killed me...
This is, now, about the fifth time i have lost a trident/goliath due to connectivity, and currently the way i see it, there is no reason i should be made to suffer at the hands of the persistence when i lose connection, just becuase some moany pirates decided they didnt think it was fair to have tridents disappear when people log out.
Its also not fair for me to suffer the loss of an irreplacable ship because of moany people.
I would like to request that the developers do something about the persistence timer. For all intents and purposes, the timer is logically sensible, but in this circumstance it is resulting in frequent losses of five million or more which i cannot afford.
People in the game would know, i do not run from a fight, i am not inclined to log out to save a ship, and in my opinion, when a fight happens i will see it through to the end, and if the game allows continuous fair combat but i lose, then alls well and i will congratulate the killing pilot.
But i am fed up with suffering at the hands of people who will act like petulant children. Why should i suffer this?
That does sound irritating. What do you think would solve both issues?
I have died hundreds of times due to disconnects and I have no doubt the same happened to lot of players.
It's annoying and frustrating - you are still flying around, hitting your target and causing no damage and then the dreaded message appears on screen....
The solution is simple - this is an online game and disconnects happen, learn to live with it as everyone else does.
It's annoying and frustrating - you are still flying around, hitting your target and causing no damage and then the dreaded message appears on screen....
The solution is simple - this is an online game and disconnects happen, learn to live with it as everyone else does.
shouldn't this be moved to suggestion
Frankly i was rather pissed off when i wrote that, but the problem here is frequently the serious players suffering due to moaning from the few.
Personally, i think the only potential fix would be toreduce the timer for the logout persistence. It does make logical sense as i said before, but is currently so long that if my trident/gol is left in space, another player has time, if done well, to attempt to deshield it like five times.
Reduce the persistence timer. Simples.
And to those people making digs at me for commenting here, did you not notice my intentional leaving out of names? I am not interested in guild rivalries or people hoping to make a dig an no expense... I am mostly just interested in playing the game, and not getting screwed over whilst i am at it - i dont mind losing any ship when i am given the opportunity to actually fight the battle leading to its loss... But when the battle happens when i am logged off cos ive just been disconencted, its infuriating, especially considering how i should have in this case easily had time to dock.
Personally, i think the only potential fix would be toreduce the timer for the logout persistence. It does make logical sense as i said before, but is currently so long that if my trident/gol is left in space, another player has time, if done well, to attempt to deshield it like five times.
Reduce the persistence timer. Simples.
And to those people making digs at me for commenting here, did you not notice my intentional leaving out of names? I am not interested in guild rivalries or people hoping to make a dig an no expense... I am mostly just interested in playing the game, and not getting screwed over whilst i am at it - i dont mind losing any ship when i am given the opportunity to actually fight the battle leading to its loss... But when the battle happens when i am logged off cos ive just been disconencted, its infuriating, especially considering how i should have in this case easily had time to dock.
Do some Be-Nice and RP editing on this please. And moving it to suggestions seems appropriate.
The only way to solve this is to see if it's possible to implement a mechanic that can tell apart if the player crashed through an accident or if he willingly force quit his game. In the first case, the ship should not persist, in the second case, it should.
I also believe that this happened to Nysercul prior to incarnate adjusting the ships. The developers pushed out two updates. One edited all future Goliaths and the second that came 12 hours later edited the already existing ones. This incident probably happened within those 12 hours. That's how he still had it.
The only way to solve this is to see if it's possible to implement a mechanic that can tell apart if the player crashed through an accident or if he willingly force quit his game. In the first case, the ship should not persist, in the second case, it should.
I also believe that this happened to Nysercul prior to incarnate adjusting the ships. The developers pushed out two updates. One edited all future Goliaths and the second that came 12 hours later edited the already existing ones. This incident probably happened within those 12 hours. That's how he still had it.
Nice try Sieger, it happened today a few hours ago.
I did some editing and deleting. I will move to Suggestions.
Lol I lost my rare Goliath to a devalon.
really? I used zero name calling and my posts still get deleted? Both of my statements were true and accurate.
May as well go back to name calling.
[ https://www.vendetta-online.com/x/msgboard/1/31059 -W]
May as well go back to name calling.
[ https://www.vendetta-online.com/x/msgboard/1/31059 -W]
My goliath was at the time of the death already incapacitated by the new update. I had only neuts in my turrets and my guns were not equipped any more. So, i was in all reality, defenseless. But i still did not deserve to lose the chance to try and dock.
@Nyscersul
We had instant logout way before you even discovered VO.
It was abused by many because it was a very simple way to just escape from the situation where you were about to die by quitting the game. It was unfair and a cheap move used by many.
As VO is a twitch combat game this practice made a lot of people unhappy so log off timer was introduced as the first measure and then ships persisting in space after log off as a 2nd measure to prevent smartasses to exploit the game mechanics.
In reality, and this was discussed at lengths over the years, your ship should persist in VO universe all of the time and the most prudent way to actually log off and keep your ship safe would be for you to dock to the station and then log off.
Disconnects are common thing in VO, they can be caused by myriad of reasons - your ISP resetting, your wi-fi going haywire, your mobile connection losing signal, your computer crashing, etc.
You cannot expect devs to fix things beyond their control just so you won't lose your imaginary spaceship in an imaginary spaceship online game.
Log off timer and ship persistence after log off are there to mitigate unfair and dirty exploits some players used or would use to gain advantage over the rest of the player base. It's not going away so try to learn to live with it.
We had instant logout way before you even discovered VO.
It was abused by many because it was a very simple way to just escape from the situation where you were about to die by quitting the game. It was unfair and a cheap move used by many.
As VO is a twitch combat game this practice made a lot of people unhappy so log off timer was introduced as the first measure and then ships persisting in space after log off as a 2nd measure to prevent smartasses to exploit the game mechanics.
In reality, and this was discussed at lengths over the years, your ship should persist in VO universe all of the time and the most prudent way to actually log off and keep your ship safe would be for you to dock to the station and then log off.
Disconnects are common thing in VO, they can be caused by myriad of reasons - your ISP resetting, your wi-fi going haywire, your mobile connection losing signal, your computer crashing, etc.
You cannot expect devs to fix things beyond their control just so you won't lose your imaginary spaceship in an imaginary spaceship online game.
Log off timer and ship persistence after log off are there to mitigate unfair and dirty exploits some players used or would use to gain advantage over the rest of the player base. It's not going away so try to learn to live with it.
That must be frustrating. I'm sorry for your loss and the petulant children that caused you such grief. Not naming any guilds or players because I'm deeply sorry for your loss. Deeply.
Sorry Nyscersul, but this is an online game; internet connectivity is a requirement. If you choose to play over an unstable connection, then that is your choice and your risk to bear. This is no different from choosing to play on an unstable computer or using an unstable electrical supply. Is it unfair that people with less access to basic hardware and infrastructure get a poorer experience than others? Sure. But it's also unfair to drag everybody else down with you.
I lived in the mountains for a while and both my internet and electricity tended to flicker a lot. I kept trying to play Starcraft online, and I kept getting kicked when our network would hiccup. I did get upset that Blizzard had designed a game that was so finicky (VO navigated most of those hiccups without issue), but what I did not do was go to Blizzard and whine about how every time my network dropped, they counted that as a defeat and lowered my ranking. If they threw out the results of games where people disconnected, any time somebody was losing they could cheat by pulling out their network cable to avoid losing their rank. That's obviously worse for the overall community than simply counting disconnects as losses. So I put up with it.
Same is true of Vendetta. It might suck for you to lose some stuff when you get disconnected, but it would be worse for the whole community if the devs instead enabled cheaters to escape defeat by pulling their network cable. Yes, this puts those of us who do have a stable network in a better position than those who do not, but it's not like it's that hard to have a stable network. Those who don't can either put up with it, or fix their networks, or play offline games instead.
I lived in the mountains for a while and both my internet and electricity tended to flicker a lot. I kept trying to play Starcraft online, and I kept getting kicked when our network would hiccup. I did get upset that Blizzard had designed a game that was so finicky (VO navigated most of those hiccups without issue), but what I did not do was go to Blizzard and whine about how every time my network dropped, they counted that as a defeat and lowered my ranking. If they threw out the results of games where people disconnected, any time somebody was losing they could cheat by pulling out their network cable to avoid losing their rank. That's obviously worse for the overall community than simply counting disconnects as losses. So I put up with it.
Same is true of Vendetta. It might suck for you to lose some stuff when you get disconnected, but it would be worse for the whole community if the devs instead enabled cheaters to escape defeat by pulling their network cable. Yes, this puts those of us who do have a stable network in a better position than those who do not, but it's not like it's that hard to have a stable network. Those who don't can either put up with it, or fix their networks, or play offline games instead.
Pizza put it well, i think.
The suggestion was not to remove the timer it was to reduce it.
5 Minutes is a bit much to prevent the abuses of a few
+1 -> Dial back the timer to 1 minute
+1 -> Dial back the timer to 1 minute
I have reposted a new thread, with an additional idea for the fix besides a reduction.
-1000
It was one minute and knuckle heads thought they were cute by logging out pretending to pay. That is why it is 5 minutes now. People also had this fun thing they'd do where they logged in on a second device to forcefully disconnect the first. Any problems you have with persistence are much smaller than the problems it solved.
It was one minute and knuckle heads thought they were cute by logging out pretending to pay. That is why it is 5 minutes now. People also had this fun thing they'd do where they logged in on a second device to forcefully disconnect the first. Any problems you have with persistence are much smaller than the problems it solved.
-1
pay for better internet or get a better device. In all the years and hours I have played, I doubt I've lost my connection more than five times. I haven't lost it once in the past year.
pay for better internet or get a better device. In all the years and hours I have played, I doubt I've lost my connection more than five times. I haven't lost it once in the past year.