Forums » Suggestions

mines should be stealth until you can get close enough to scan them

Nov 17, 2016 DeathSpores link
i think it is more a bug fix than a suggestion. Mines, unless they are your own or your group mates, should not appear on the radar as yellow dots by default.
They should appear as gray dots such as asteroids until you can come close enough to scan them.
The scan range should be the proximity range + a few tenth meters.
Of course for lmine they will appear as yellow on your radar once they've hit you.
Spotting mine should be a risky business such as spotting their terrestrial counterparts is.
Nov 17, 2016 We all float link
+1
Nov 18, 2016 csgno1 link
-1. 21st century radar could see an object smaller than a microwave oven from miles away. If you want to increase proximity range I won't object.
Nov 18, 2016 draugath link
21st century radar thought the F117 was the size of a crow.
Nov 18, 2016 Dr. Lecter link
+1
Nov 19, 2016 Death Fluffy link
Not until I get a cloaking device for my trident. :D
Nov 19, 2016 DeathSpores link
21st century radar could see an object smaller than a microwave oven from miles away. If you want to increase proximity range I won't object.

The radar will definitively detect the mine as an object. It just won't be able to tell the difference with an asteroid until you have a closer look at it.

There are no wh close to asteroid fields in current game, so you can still use your brain to figure it could be a mine.

The fun part would be to hide the mines inside the asteroid field: Then you can always choose to set a course around it.

I don't really see any justification to your -1.
Nov 19, 2016 neon black link
+1 i like this idea. practical, makes sense
Nov 19, 2016 joylessjoker link
BRILLIANT
Nov 20, 2016 Xeha link
+1 due to more surprises, even if its not logical.
Nov 20, 2016 incarnate link
Cool, I'm good with trying this. It requires some client code changes, and a fair amount of regression testing, but I'll see what we can do.
Nov 20, 2016 Sieger link
I love surprise mines!
Nov 20, 2016 Stylezmaster link
+1, sounds interesting and makes sense.
Nov 21, 2016 Pizzasgood link
+1. I like this a lot more than simply making them invisible on the radar.
Nov 21, 2016 meridian link
+1 as long as there is a Mine Scanner addon that increases the detection range when equipped.
Nov 21, 2016 joylessjoker link
+1 as long as there is a Mine Scanner addon that increases the detection range when equipped.

As if the game needed to be more safe for you silly little carebears. Grow up, accept the inherent danger that's supposed to be there, and man up...
Nov 22, 2016 neon black link
+1

I think this idea is realistic and another (from my perspective) small aesthetic change that would add depth to combat and travel. I always have my peripheral tuned to any yellow blips on the radar, making most player mines virtually useless.
Nov 22, 2016 meridian link
"As if the game needed to be more safe for you silly little carebears. Grow up, accept the inherent danger that's supposed to be there, and man up..."

All I'm saying is that if we're to make mines more difficult to detect then a dedicated minesweeper role should be a valid play-style as well.
Nov 22, 2016 joylessjoker link
That's silly, meridian. That would make the whole "make mines less detectable" thing pointless, because then they would then become as much detectable as now.

If you want to be a minesweeper, go to Africa and help clean up the minefields left behind by tyrannical regimes.
Nov 22, 2016 We all float link
Actually i'm ok with a large port mine sector addon. As long as it has a grid of 18 or something.