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A few training mission suggestions
Howdy folks. Just ran through the training missions with a VR headset (Rift DK2), and I have a few quick suggestions.
1. This might just be a VR thing, but autofire is enabled by default, and that confused the heck out of me. It is at odds with the text of the missions, and it is also just in general not something I think should be on by default. You can barely hit collectors with autofire, let alone anything actively dodging.
2. Minor thing, but the training mission text doesn't reference the fact that you autodock now. This did appear in the offline tutorial, but not in the online missions.
3. When I went to take my basic flight test, at first it went off fine, but after killing the first couple collectors it sent me into a sector that currently housed an overseer and its posse. I was supposed to be waiting there to kill a training drone that gets sent in, but instead I had to deal with a rather aggro'd overseer. Maybe if I had set up my combat keybindings I could have taken it out with my free blaster, but it was not to be. Ideally any sectors with bot activity should be excluded from the rotation.
1. This might just be a VR thing, but autofire is enabled by default, and that confused the heck out of me. It is at odds with the text of the missions, and it is also just in general not something I think should be on by default. You can barely hit collectors with autofire, let alone anything actively dodging.
2. Minor thing, but the training mission text doesn't reference the fact that you autodock now. This did appear in the offline tutorial, but not in the online missions.
3. When I went to take my basic flight test, at first it went off fine, but after killing the first couple collectors it sent me into a sector that currently housed an overseer and its posse. I was supposed to be waiting there to kill a training drone that gets sent in, but instead I had to deal with a rather aggro'd overseer. Maybe if I had set up my combat keybindings I could have taken it out with my free blaster, but it was not to be. Ideally any sectors with bot activity should be excluded from the rotation.
1) Autofire tends to be more if your connection is stable and you can keep your aiming reticle lit. that being said, it isn't supposed to be a replacement for actual aim, just something to help a mobile user.
To disable, use /toggleautofire (I believe?).
2) Agreed annoyance, but agreed minor.
3) an overseer in initial nationspace? the only things I can think of would be someone else's mission (if that even happens), it was a Queen's escort (thus, non-agro till you fire on the queen or escort (unless someone pulled the queen's panties and left the escort (but who goes through all that trouble?))), or you weren't where you were supposed to be. I believe that missions do take into account existing bot populations, but idk for sure there.
To disable, use /toggleautofire (I believe?).
2) Agreed annoyance, but agreed minor.
3) an overseer in initial nationspace? the only things I can think of would be someone else's mission (if that even happens), it was a Queen's escort (thus, non-agro till you fire on the queen or escort (unless someone pulled the queen's panties and left the escort (but who goes through all that trouble?))), or you weren't where you were supposed to be. I believe that missions do take into account existing bot populations, but idk for sure there.
Thanks for your response!
From reading a couple other threads it seems like the autofire thing might indeed be caused by running in VR, though I'm not 100% certain. I think the overseer group was likely a Queen's escort, and someone had already toasted the Queen, because the overseer was on fairly low health. The missions do take existing bot populations into account, but even if it had been a non-aggro'd escort I think they should avoid those sectors entirely, just to make things simpler for newbies. Just running some kind of check to see if there is anything at all currently in a desired sector (which I know is probably way more complex than it sounds). Otherwise you run the risk of new players thinking they need to attack the escort group, and that will end very badly.
From reading a couple other threads it seems like the autofire thing might indeed be caused by running in VR, though I'm not 100% certain. I think the overseer group was likely a Queen's escort, and someone had already toasted the Queen, because the overseer was on fairly low health. The missions do take existing bot populations into account, but even if it had been a non-aggro'd escort I think they should avoid those sectors entirely, just to make things simpler for newbies. Just running some kind of check to see if there is anything at all currently in a desired sector (which I know is probably way more complex than it sounds). Otherwise you run the risk of new players thinking they need to attack the escort group, and that will end very badly.
The autofire is on by default in VR mode, you can disable it in the options, or use /set autofire 0. Yes, this probably should be referenced in the training mission. I think it is already a different mission if you are on a mobile device v's a PC, so it should not be too hard to add in.
Although the basic flight test does exclude sectors with static hive, it does not exclude queen sectors. I don't know how easy this would be to fix as they are random and use pretty much the same logic as the flight test mission to choose where to spawn. Maybe an easier fix would be to remove the queens from starting systems (Dau, Sol II and Itan). I mean; even if the mission did check for the presence of a queen first, you could still hit the rare case where someone kills the queen and then the queen spawns again in a sector where someone is doing the flight test.
Although the basic flight test does exclude sectors with static hive, it does not exclude queen sectors. I don't know how easy this would be to fix as they are random and use pretty much the same logic as the flight test mission to choose where to spawn. Maybe an easier fix would be to remove the queens from starting systems (Dau, Sol II and Itan). I mean; even if the mission did check for the presence of a queen first, you could still hit the rare case where someone kills the queen and then the queen spawns again in a sector where someone is doing the flight test.