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Few things that could or couldn't be quickly implemented quality of life improvements.
Borderless Windowed/Windowed Fullscreen - acts like a window, but fills entire screen.
One way I've found around this, is to simply leave in windowed mode, and manipulate it Y -25... essentially simply moving it up 25 pixels hiding the bar - making the game act as if borderless windowed.
3rd person, with 1st person controls.
I love the way your first person handles. (you can turn and look anywhere - with your ship automatically maneuvering to that direction)
is there a way to possibly set that in 3rd person as an alternative 3rd? - kind of like how it's done in war thunder.
I know you are working on VR - with it, naturally means splitting your controls from your views (possible to add custom view axis's?) - I.E. Track IR, and other head tracking devices.
Either way, appreciate the work and enjoying the game. ;)
Borderless Windowed/Windowed Fullscreen - acts like a window, but fills entire screen.
One way I've found around this, is to simply leave in windowed mode, and manipulate it Y -25... essentially simply moving it up 25 pixels hiding the bar - making the game act as if borderless windowed.
3rd person, with 1st person controls.
I love the way your first person handles. (you can turn and look anywhere - with your ship automatically maneuvering to that direction)
is there a way to possibly set that in 3rd person as an alternative 3rd? - kind of like how it's done in war thunder.
I know you are working on VR - with it, naturally means splitting your controls from your views (possible to add custom view axis's?) - I.E. Track IR, and other head tracking devices.
Either way, appreciate the work and enjoying the game. ;)