Forums » Suggestions
Having eliminated the whole "swarm & run makes me butthurt" issue, the Hound is in need of some thrust tweaks to allow it to better fulfill its Interceptor role.
Current Thrust/Turbo Thrust:
190 N 450 N
New Thrust/Turbo Thrust:
200 N 550 N
I wouldn't cry if its armor was bumped up a bit to 8250 and/or its mass was dropped down a bit to 4800Kg, either.
However, it's still far too ubiquitous and sacrifice-free of a ship. Ideally, this buff would be paired with higher required Corvus standing (I'd like POS because once earned Corvus standing never goes away, but +990 seems reasonable too) *and* a native Hated requirement (they did the opposite with the UDV, so we know it's possible to condition ship purchase in such ways). While -1000 is too easy to accidentally gain up from, -601 is too easy to flip flop off.
Hound should require at least +990 Corvus and -900 native standing.
Preemptive 'it's already too hard to kill' response: you're whining about how easily a fast glass cannon can run away from battle, not how hard it is to kill it. Far more combat-able ships have long been the undisputed champions of 'If I Want To Run, You're Not Catching Me', and yet the Valk's ability to permanently disengage with complete safety has never been a problem for y'all.
Current Thrust/Turbo Thrust:
190 N 450 N
New Thrust/Turbo Thrust:
200 N 550 N
I wouldn't cry if its armor was bumped up a bit to 8250 and/or its mass was dropped down a bit to 4800Kg, either.
However, it's still far too ubiquitous and sacrifice-free of a ship. Ideally, this buff would be paired with higher required Corvus standing (I'd like POS because once earned Corvus standing never goes away, but +990 seems reasonable too) *and* a native Hated requirement (they did the opposite with the UDV, so we know it's possible to condition ship purchase in such ways). While -1000 is too easy to accidentally gain up from, -601 is too easy to flip flop off.
Hound should require at least +990 Corvus and -900 native standing.
Preemptive 'it's already too hard to kill' response: you're whining about how easily a fast glass cannon can run away from battle, not how hard it is to kill it. Far more combat-able ships have long been the undisputed champions of 'If I Want To Run, You're Not Catching Me', and yet the Valk's ability to permanently disengage with complete safety has never been a problem for y'all.
+1
How about we reduce the weight as well? 5000 kg seems a bit weighty for this ship.
+1 to tweaking the hound since the large port is now small
+1
+1 Lecter
Go die in a fire, "We all float".
Go die in a fire, "We all float".
-1
-the hound was nerfed to bring it to a more balanced place, this would undo that balance
-no grounds for native hated standing, as repeatedly stated by incarnate.
-the hound was nerfed to bring it to a more balanced place, this would undo that balance
-no grounds for native hated standing, as repeatedly stated by incarnate.
-the hound was nerfed to bring it to a more balanced place, this would undo that balance
No, it was nerfed because whining about L-port specific gripes was holding it back from performance in a narrow Interceptor role.
-no grounds for native hated standing, as repeatedly stated by incarnate.
Don't conflate his statements about Corvus generally with requirements for the Hound specifically. The Hound isn't housed with Corvus because the two are intrinsically linked, but because there's nowhere better to put it.
For now.
No, it was nerfed because whining about L-port specific gripes was holding it back from performance in a narrow Interceptor role.
-no grounds for native hated standing, as repeatedly stated by incarnate.
Don't conflate his statements about Corvus generally with requirements for the Hound specifically. The Hound isn't housed with Corvus because the two are intrinsically linked, but because there's nowhere better to put it.
For now.
+1 to buff
-1 to native hated standing
+1 to +990 Corvus
-1 to native hated standing
+1 to +990 Corvus
-the hound was nerfed to bring it to a more balanced place, this would undo that balance
No, it was nerfed because whining about L-port specific gripes was holding it back from performance in a narrow Interceptor role.
People were whining because they felt it was unbalanced. Use of the hound as an interceptor prior to the buff was not in any way impinged by it's large port or people's whining.
-no grounds for native hated standing, as repeatedly stated by incarnate.
Don't conflate his statements about Corvus generally with requirements for the Hound specifically. The Hound isn't housed with Corvus because the two are intrinsically linked, but because there's nowhere better to put it.
Your reasoning against conflation makes no sense. The hound is sold in Corvus, and thus falls under Incarnate's well explained purpose of Corvus stations -- an explanation that includes comments about exclusivity. If you want to continue to write suggestion posts about pirates and faction exclusivity with dramatic and overthought futility, please feel free. It wouldn't be the first good idea that incarnate has shot down and more or less stated will never happen and yet continues to be discussed in perpetuity, nor will it be the last. I'm simply saying, like you did in the above mentioned thread, it won't happen.
No, it was nerfed because whining about L-port specific gripes was holding it back from performance in a narrow Interceptor role.
People were whining because they felt it was unbalanced. Use of the hound as an interceptor prior to the buff was not in any way impinged by it's large port or people's whining.
-no grounds for native hated standing, as repeatedly stated by incarnate.
Don't conflate his statements about Corvus generally with requirements for the Hound specifically. The Hound isn't housed with Corvus because the two are intrinsically linked, but because there's nowhere better to put it.
Your reasoning against conflation makes no sense. The hound is sold in Corvus, and thus falls under Incarnate's well explained purpose of Corvus stations -- an explanation that includes comments about exclusivity. If you want to continue to write suggestion posts about pirates and faction exclusivity with dramatic and overthought futility, please feel free. It wouldn't be the first good idea that incarnate has shot down and more or less stated will never happen and yet continues to be discussed in perpetuity, nor will it be the last. I'm simply saying, like you did in the above mentioned thread, it won't happen.
Make the standard Hound follow Lecter's suggestion of "Hound should require at least +990 Corvus and -900 native standing." The camo hound will drop that requirement.
@ Kierky
I tried, but unfortunately i'm fire proof. On the positive side I now have an army following me after that 'incident' .
@ Kierky
I tried, but unfortunately i'm fire proof. On the positive side I now have an army following me after that 'incident' .
Greenwall, Inc's concern about Corvus exclusivity is that people who are KOS with everybody else need to still have somewhere they can spawn. Nothing about that requires that Corvus sells all of their equipment to everybody. In fact, this post by Inc in the thread you linked to confirms that he has no problem with Corvus selling certain items only to piratical folk.
-1 to We all float's suggestion.
-1 to We all float's suggestion.
In fact, this post by Inc in the thread you linked to confirms that he has no problem with Corvus selling certain items only to piratical folk.
Apparently we are reading what he said in two different ways. I read it as he views introducing such "pirate-type-standing-requisite" items as non-easy and as such, if history is any indication, throws shade over any possibility of him adding anything "pirate exclusive" into the game.
Apparently we are reading what he said in two different ways. I read it as he views introducing such "pirate-type-standing-requisite" items as non-easy and as such, if history is any indication, throws shade over any possibility of him adding anything "pirate exclusive" into the game.
Inc: Pirate stuff does get put there [at Corvus], out of lack of other alternatives...
Lecter: Couldn't Corvus remain as it is, with certain items/missions at Corvus requiring pirate type standings/etc?
Inc: Sure, but that doesn't allow the whole "furball outside the station" thing [that was the original subject of the thread].
Pretty damn clear to me.
As to difficulty of implementation, Inc. was referring to the problems of making Corvus itself (i.e., homing there) somehow a Tri or Native KOS faction. Ships or items sold at Corvus having additional Tri/Native KOS requirements simply don't raise issues like fixing all of the other content that hinges on the universal-availability of Corvus to all players. We'd be chasing that crap for months, or, a whole "tri-kos people can shoot other tri-kos people while in the NFZ.. except.. someone's KoS status just changed, and oh the newer person got the wrong idea from watching this furball without NFZ ramifications" and.. it becomes a mess.
Lecter: Couldn't Corvus remain as it is, with certain items/missions at Corvus requiring pirate type standings/etc?
Inc: Sure, but that doesn't allow the whole "furball outside the station" thing [that was the original subject of the thread].
Pretty damn clear to me.
As to difficulty of implementation, Inc. was referring to the problems of making Corvus itself (i.e., homing there) somehow a Tri or Native KOS faction. Ships or items sold at Corvus having additional Tri/Native KOS requirements simply don't raise issues like fixing all of the other content that hinges on the universal-availability of Corvus to all players. We'd be chasing that crap for months, or, a whole "tri-kos people can shoot other tri-kos people while in the NFZ.. except.. someone's KoS status just changed, and oh the newer person got the wrong idea from watching this furball without NFZ ramifications" and.. it becomes a mess.
+1 to OP.
+1 to Lecter's original suggestion.
Just commenting briefly to say that the Lecter/Pizza interpretation of my old posts is correct.
+1
With the large port gone, a buff that allows better strafe seems appropriate. Oh, and if the port is no longer large, logically the weight should be less.
With the large port gone, a buff that allows better strafe seems appropriate. Oh, and if the port is no longer large, logically the weight should be less.
a buff that allows better strafe seems appropriate.
This I don't get. Balance in making the Hound an appreciably better chaser than any other ship in the game was achieved by conceding its head-to head combat ability. Strafing or its related attribute, spin torque, is not useful for chasing, only for when you're fighting someone head on.
We can't buff top speed any more. So, buff its acceleration (non-turbo thrust can't go much higher than it is now without getting into more strafing advantage than acceleration advantage...turbo thrust is the right place to focus the bulk of an acceleration buff), buff its cargo scanner range, give it a built-in storm radar extender, maybe even up its armor and/or drop its mass a tad (OP updated accordingly). But strafing and rotational speed are just not what the Hound is about.
This I don't get. Balance in making the Hound an appreciably better chaser than any other ship in the game was achieved by conceding its head-to head combat ability. Strafing or its related attribute, spin torque, is not useful for chasing, only for when you're fighting someone head on.
We can't buff top speed any more. So, buff its acceleration (non-turbo thrust can't go much higher than it is now without getting into more strafing advantage than acceleration advantage...turbo thrust is the right place to focus the bulk of an acceleration buff), buff its cargo scanner range, give it a built-in storm radar extender, maybe even up its armor and/or drop its mass a tad (OP updated accordingly). But strafing and rotational speed are just not what the Hound is about.
Just commenting to re-insert my "lol" which was strangely removed.