Forums » Suggestions
Make the death counter private
inspired by a suggestion posted by draugath, i'd like to suggest a change to the statistics that show up on the Vendetta homepage and in-game when you target a player.
it is always stated that "deaths don't matter" in VO. and while to some people this is so, a large amount of players like to avoid getting shot down to save their k/d or keep their counter low. especially with the expected influx of "hard core" gamers from steam this needs to be taken into account. it may not be common knowledge but many of them are very picky with their statistics. and that goes against the fun that VO is supposed to be.
another thing that seems to suffer from this is PvP with experienced PvPers who've made theirself a name.
if you get rid of the public death counter and any other stat that indicates how often you "lost", PvP especially with the top veterans will be a lot more fun. how will the new players learn from todays's best if they are scared to step out of their top tier ships cause they are scared i may score an eventual/lucky victory?
to address the concern of most reasonable voices in the suggestion thread that draugath had made, i propose that the death counter could still be seen in your own account stats. so only you, but nobody else knows your number of explosions. you can then decide if you want to share it ("i exploded 10,000 times more than you!") or keep it to yourself!
for those who like to brag with their good ratios, there is still the duel pages which still shows victories vs. losses!
the suggestion summarized:
remove the public death counter from the "character stats" on the vendetta online homepage and from the in-game profile when you target a player to see his kills, licenses and badges.
to address the concern of the some people, let the death counter still be viewable from inside the account!
it is always stated that "deaths don't matter" in VO. and while to some people this is so, a large amount of players like to avoid getting shot down to save their k/d or keep their counter low. especially with the expected influx of "hard core" gamers from steam this needs to be taken into account. it may not be common knowledge but many of them are very picky with their statistics. and that goes against the fun that VO is supposed to be.
another thing that seems to suffer from this is PvP with experienced PvPers who've made theirself a name.
if you get rid of the public death counter and any other stat that indicates how often you "lost", PvP especially with the top veterans will be a lot more fun. how will the new players learn from todays's best if they are scared to step out of their top tier ships cause they are scared i may score an eventual/lucky victory?
to address the concern of most reasonable voices in the suggestion thread that draugath had made, i propose that the death counter could still be seen in your own account stats. so only you, but nobody else knows your number of explosions. you can then decide if you want to share it ("i exploded 10,000 times more than you!") or keep it to yourself!
for those who like to brag with their good ratios, there is still the duel pages which still shows victories vs. losses!
the suggestion summarized:
remove the public death counter from the "character stats" on the vendetta online homepage and from the in-game profile when you target a player to see his kills, licenses and badges.
to address the concern of the some people, let the death counter still be viewable from inside the account!
+1
This would give a lot more value to the duel rank and progress pvp.
This would give a lot more value to the duel rank and progress pvp.
+1
I'm one of the first to say death on vo means nothing, so why have the stat?
I'm one of the first to say death on vo means nothing, so why have the stat?
+1
Death means nothing, but kills are cool.
Get rid of death and k/d ratio display, but keep the kill counter.
Death means nothing, but kills are cool.
Get rid of death and k/d ratio display, but keep the kill counter.
-1 unless it is optional.
"you can then decide if you want to share it ("i exploded 10,000 times more than you!") or keep it to yourself!"
I can say that I died 12395 times, but without a publicly visible stat page, there's no way prove it. So don't act like your suggestion has no downside. I happen to like knowing that anybody who targets me gets to see how many times I've died. Contrary to what you seem to think, it's good for intimidation value, and it's a badge of pride. It indicates that I give no shits and will fight to the death, not run away like a coward.
"another thing that seems to suffer from this is PvP with experienced PvPers who've made theirself a name.
if you get rid of the public death counter and any other stat that indicates how often you "lost", PvP especially with the top veterans will be a lot more fun. how will the new players learn from todays's best if they are scared to step out of their top tier ships cause they are scared i may score an eventual/lucky victory?"
Very few people refuse to handicap themselves when fighting newbs on the basis that they're afraid of increasing their death stat. It's generally either because they simply don't want to die (unrelated to the stat), or they're too lazy to change ships, or they're fighting other people besides the newb and using a lesser ship would therefor be inconvenient. Or because they're an asshole.
Actually, I've only rarely heard anybody express concern about their death stat. Generally when somebody is getting picky with their stats, it's their per-session stats in the PVP tab of their PDA, not the overall lifetime stats in the character page. And session-stats are already private (although the people you've fought will have the same stats on you that you have on them, of course). The per-session stats are a lot more useful than the lifetime ones, since they don't include that time you spent four hours making one-way trips in a moth using /explode in a bus to pop back to the starting point for the next trip, or the time a week ago when you got killed three times more than normal because you were testing different keybindings, or the fights you had with your friend while using the LSD plugin, or whatever. They just have your kills and deaths during the current session, and useful information about who you killed or died to.
That said, there are some people who do care about their death stat... but those few are the sort of neurotic idiots who will continue caring about it even if it's private. And even if it was removed entirely, they'd probably just find some other bullshit to obsess over, or even add a plugin to track it, because ultimately the problem isn't the stat, it's them.
"you can then decide if you want to share it ("i exploded 10,000 times more than you!") or keep it to yourself!"
I can say that I died 12395 times, but without a publicly visible stat page, there's no way prove it. So don't act like your suggestion has no downside. I happen to like knowing that anybody who targets me gets to see how many times I've died. Contrary to what you seem to think, it's good for intimidation value, and it's a badge of pride. It indicates that I give no shits and will fight to the death, not run away like a coward.
"another thing that seems to suffer from this is PvP with experienced PvPers who've made theirself a name.
if you get rid of the public death counter and any other stat that indicates how often you "lost", PvP especially with the top veterans will be a lot more fun. how will the new players learn from todays's best if they are scared to step out of their top tier ships cause they are scared i may score an eventual/lucky victory?"
Very few people refuse to handicap themselves when fighting newbs on the basis that they're afraid of increasing their death stat. It's generally either because they simply don't want to die (unrelated to the stat), or they're too lazy to change ships, or they're fighting other people besides the newb and using a lesser ship would therefor be inconvenient. Or because they're an asshole.
Actually, I've only rarely heard anybody express concern about their death stat. Generally when somebody is getting picky with their stats, it's their per-session stats in the PVP tab of their PDA, not the overall lifetime stats in the character page. And session-stats are already private (although the people you've fought will have the same stats on you that you have on them, of course). The per-session stats are a lot more useful than the lifetime ones, since they don't include that time you spent four hours making one-way trips in a moth using /explode in a bus to pop back to the starting point for the next trip, or the time a week ago when you got killed three times more than normal because you were testing different keybindings, or the fights you had with your friend while using the LSD plugin, or whatever. They just have your kills and deaths during the current session, and useful information about who you killed or died to.
That said, there are some people who do care about their death stat... but those few are the sort of neurotic idiots who will continue caring about it even if it's private. And even if it was removed entirely, they'd probably just find some other bullshit to obsess over, or even add a plugin to track it, because ultimately the problem isn't the stat, it's them.
Contrary to what you seem to think, it's good for intimidation value, and it's a badge of pride. It indicates that I give no shits and will fight to the death, not run away like a coward.
I don't really see it that way. It just means you've been around a lot longer than me if you have a much higher death count. I've unintentionally inflated my death count (as many other vets have) merely by moving ships and then exploding in a bus as a shortcut.
I don't really see it that way. It just means you've been around a lot longer than me if you have a much higher death count. I've unintentionally inflated my death count (as many other vets have) merely by moving ships and then exploding in a bus as a shortcut.
there should be PvP deaths and other death counts, not merged. if so, then +1