Forums » Suggestions
More UIT wormholes.
I suggest more UIT wormholes. Arta Caelestis to Azek and Azek to Verasi. The map is to linear. It would be great if we had multiple options to travel system to system. I would like to see many more connections between systems available, but these would be a good start.
Additionally, add some more grey sectors in that space on the map between the Itan and Serco "arms" of the galaxy. Allow travel between the two through several grey space sectors. Make those sectors like a "hard mode" were Corvus has elite fighter wings patrolling, hive presence is rampant, etc to deter just routine travel. Make it an something difficult justify the reward of skipping potentially a dozen wormhole jumps!
+1000
WH travel should be dangerous, and as such there should be a 10-20% chance that a WH jump booms your ship.
Post a new suggestion for new ideas please.
I would love to see more grey systems on the map somewhere, but don't put any stations in them and fill them with extreme aggro bots that attack in groups. Hive skirms without the missions basically, but so you can still maybe clear them out and get at the resources. Copy pasting maps and sectors is fine in my book if you can't do the work to make all new. Theres plenty of roid sectors most of us have never seen.
I would love to see more grey systems on the map somewhere, but don't put any stations in them and fill them with extreme aggro bots that attack in groups. Hive skirms without the missions basically, but so you can still maybe clear them out and get at the resources. Copy pasting maps and sectors is fine in my book if you can't do the work to make all new. Theres plenty of roid sectors most of us have never seen.
I suggest more UIT wormholes. Arta Caelestis to Azek and Azek to Verasi. The map is to linear. It would be great if we had multiple options to travel system to system.
Geez, you whine and moan way too much about UIT space. Try going through Itani space, you'll see that the UIT space is wonderfully and beautifully laid out in comparison.
Geez, you whine and moan way too much about UIT space. Try going through Itani space, you'll see that the UIT space is wonderfully and beautifully laid out in comparison.
-1: linearity is necessary to encourage player encounters.
-1 For increased player interaction, I'd suggest fewer systems, not more worm holes or systems
-1 for now. player interactions are preferred to ease-of-transit. however, I do like how UIT isn't a single path through space, but branches. for now, everything is fine map-wise, lets wait on something like this until space begins to feel "crowded".