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So the only real change is that it removes the need to dock to reload a TU or avalon for free.
It sounds like the pilots in the thread are willing to accept this minor buff to trident behavior as it may lead to increased use of trident use in battle.
It makes sense because a ship using ammo based weapons still has to dock somewhere to refill, even if they are fully repaired, removing the inconvenience of actually being repaired.
There are a lot of suggestions that could theoretically be exploited in some way, but that way is such an extreme edge case that it never really gets used in actual combat. IMO, the benefits of this outweigh the very minor possibility that it will be over-utilized by a trident pilot. If it becomes such a problem that it requires a nerf, that could be addressed when it's actually a problem. Until then, we should be supportive of changes that open up gameplay possibilities.
It sounds like the pilots in the thread are willing to accept this minor buff to trident behavior as it may lead to increased use of trident use in battle.
It makes sense because a ship using ammo based weapons still has to dock somewhere to refill, even if they are fully repaired, removing the inconvenience of actually being repaired.
There are a lot of suggestions that could theoretically be exploited in some way, but that way is such an extreme edge case that it never really gets used in actual combat. IMO, the benefits of this outweigh the very minor possibility that it will be over-utilized by a trident pilot. If it becomes such a problem that it requires a nerf, that could be addressed when it's actually a problem. Until then, we should be supportive of changes that open up gameplay possibilities.
Well now that there is a majority consensus that this is not a good idea, we can put this suggestion to rest!
(I can do it too, Savet!)
It makes sense because a ship using ammo based weapons still has to dock somewhere to refill, even if they are fully repaired, removing the inconvenience of actually being repaired.
that still doesn't make any sense
There are a lot of suggestions that could theoretically be exploited in some way,
Yes, which is why it's beneficial to discuss possible exploits before implimenting a suggestion. Or, at least that's what we let ourselves think we are doing.
For the record, Kb, I did not say that Tridents were already overpowered, nor do I think as much.
(I can do it too, Savet!)
It makes sense because a ship using ammo based weapons still has to dock somewhere to refill, even if they are fully repaired, removing the inconvenience of actually being repaired.
that still doesn't make any sense
There are a lot of suggestions that could theoretically be exploited in some way,
Yes, which is why it's beneficial to discuss possible exploits before implimenting a suggestion. Or, at least that's what we let ourselves think we are doing.
For the record, Kb, I did not say that Tridents were already overpowered, nor do I think as much.
I think we can all agree that if Greenwall is against a suggestion, the benefit of implementing it increases 10x as Greenwall has historically opposed rational, beneficial, suggestions.
It's rare that Savet and I agree on something -- so the fact that we agree this isn't a good idea for the reasons I've explained says a lot!
We don't agree and you are misrepresenting my position.
All: please target your arguments to the suggestion itself.
Greenwall has some good points, but who says the reloading process has to be instant, or even a fixed duration?
Repairing a Trident in space is something we can already do, but it is very much not an instant thing. It takes many zaps with a repair gun and several minutes of time. Make the same be the case for the reload gun, except proportional to the total damage of the weapon being reloaded rather than to the ship's armor. Scale it so that reloading a TU tube takes a solid three minutes.
Repairing a Trident in space is something we can already do, but it is very much not an instant thing. It takes many zaps with a repair gun and several minutes of time. Make the same be the case for the reload gun, except proportional to the total damage of the weapon being reloaded rather than to the ship's armor. Scale it so that reloading a TU tube takes a solid three minutes.
How refreshing to see the Dr. Jekyll of Rin Ganborro emerge on occasion!
Nobody has said what kind of metrics would be involved in the suggested weapons. It is, in fact, the lack thereof that prompted me to mention my criticism (i refer you to my first comment). If someone (Dilan??) wants to submit actual specifications on the proposed gun, then we could have a more focused discussion. Until then we can all dance around in non-specific-theoretical land as we discuss at length yet another suggestion that will never see the light of Guild Software's development schedule.
Nobody has said what kind of metrics would be involved in the suggested weapons. It is, in fact, the lack thereof that prompted me to mention my criticism (i refer you to my first comment). If someone (Dilan??) wants to submit actual specifications on the proposed gun, then we could have a more focused discussion. Until then we can all dance around in non-specific-theoretical land as we discuss at length yet another suggestion that will never see the light of Guild Software's development schedule.
Regardless of any changes/improvements/whatever to the OP or otherwise... we discuss at length yet another suggestion that will never see the light of Guild Software's development schedule.
Minor fix, otherwise acceptable. Solid B+ for you, Greeny.
Minor fix, otherwise acceptable. Solid B+ for you, Greeny.