Forums » Suggestions
you shouldnt be allowed to collect the bounty you placed on people yourself.
Why the hell not? You killed em, you prove it to the Marshall, you get paid. Who put the money up in the first place doesn't matter.
Why the hell not? You killed em, you prove it to the Marshall, you get paid. Who put the money up in the first place doesn't matter.
+1 OP
-1 Greenwall
-1 Greenwall
+1 as long as there is a large fee to discourage transfers between alts and friends, like 40-50%
All of the suggestions to add complication because of a perceived problem with possible transfers is completely unwarranted. This couldn't be used to transfer credits between alts on the same account. If the alt is on a separate account, they could just use /givemoney. Similarly, transfers between friends can just as easily be done with /givemoney.
What would preventing such use of this system for such transfers realistically accomplish? Or, what sort of behavior is such a restriction supposed to discourage? If you're thinking it's going to be used to give money to friends that play in different timezones: first, as I just asked, why is this a problem; second, the character would need to be logged in and could just as easily be killed by someone else.
There should be no fees attached to this, though I'm okay with there being a minimum bounty. Also, as already stated, there should be no faction penalty immunity for killing a character with only a player-submitted bounty.
What would preventing such use of this system for such transfers realistically accomplish? Or, what sort of behavior is such a restriction supposed to discourage? If you're thinking it's going to be used to give money to friends that play in different timezones: first, as I just asked, why is this a problem; second, the character would need to be logged in and could just as easily be killed by someone else.
There should be no fees attached to this, though I'm okay with there being a minimum bounty. Also, as already stated, there should be no faction penalty immunity for killing a character with only a player-submitted bounty.
you clearly did not read the entire thread
I read it. I just don't see the issue. I'm also all for the ability to wire-transfer through a currently non-existent, in-game email system any amount of money you want to any character, any where, at any time. But obviously that's a separate suggestion deserving it's own thread.
"This couldn't be used to transfer credits between alts on the same account."
Yes it could, via mines.
"Similarly, transfers between friends can just as easily be done with /givemoney."
That's only easy if they are in the same vicinity of eachother. Otherwise, not easy.
The problems are not just limited to money transferring, but also in the resulting misrepresentation of stats. The potential for completely removing any significance for the "bounties collected" stat is, alone, worth imposing some basic limits.
Yes it could, via mines.
"Similarly, transfers between friends can just as easily be done with /givemoney."
That's only easy if they are in the same vicinity of eachother. Otherwise, not easy.
The problems are not just limited to money transferring, but also in the resulting misrepresentation of stats. The potential for completely removing any significance for the "bounties collected" stat is, alone, worth imposing some basic limits.
Then don't let player-bounties count for the bounties collected stat, if that's your only real substantive argument for adding limitations.
Restricting player-placed bounties from the bounties-collected stat also devalues the bounties collected stat. See the problem now?
No, I don't see the problem. The only way achievements of that nature can have any value is if they are governed by a system and not the whims and arbitrary decisions of a fickle player-base. As such, player placed bounties should not affect the bounty achievement, because it is not governed by a strict system.
"player placed bounties should not affect the bounty achievement, because it is not governed by a strict system."
It's not governed by a strict system (in your mind) because you are advocating against implimenting a strict system. Poltics much?
A player assigned bounty would be the premier bounty to obtain since they would be of greater credit value and serve as an enhancement of the dynamic "vendettas" of the player base. In other words, inarguably people would care WAY less about game-assigned bounties than they already do; As it stands now bounties are mere monetary surprises that we pat ourselves on the back for after-the-fact, having not really done anything to "hunt" for them.
With player-placed bounties we would see greater advertisement of targets and greater effort to seek them out, equalling a far greater achievement, and deserving of a recorded statistic (and appropriate limits / guidelines).
It's not governed by a strict system (in your mind) because you are advocating against implimenting a strict system. Poltics much?
A player assigned bounty would be the premier bounty to obtain since they would be of greater credit value and serve as an enhancement of the dynamic "vendettas" of the player base. In other words, inarguably people would care WAY less about game-assigned bounties than they already do; As it stands now bounties are mere monetary surprises that we pat ourselves on the back for after-the-fact, having not really done anything to "hunt" for them.
With player-placed bounties we would see greater advertisement of targets and greater effort to seek them out, equalling a far greater achievement, and deserving of a recorded statistic (and appropriate limits / guidelines).
+1 For shlimazel idea!!!