Forums » Suggestions
Deneb travel improvement
Deneb suffers from low participation which is primarily influenced by the horrible travel time required to get to Deneb. There are arguments that Deneb also suffers from an imbalance, but creating a common 3rd entry point would go a long way to reducing the imbalance.
I propose a wormhole from Odia to Deneb which would allow people to quickly travel to and from Deneb from a central location in grey space.
There have been numerous threads about adding more grey space systems, and this could be a starting point for adding additional systems in-between Odia and Deneb. This also gives players who get stuck in grey space another way to get out of grey space through dangerous contested territory.
I propose a wormhole from Odia to Deneb which would allow people to quickly travel to and from Deneb from a central location in grey space.
There have been numerous threads about adding more grey space systems, and this could be a starting point for adding additional systems in-between Odia and Deneb. This also gives players who get stuck in grey space another way to get out of grey space through dangerous contested territory.
+1
https://www.vendetta-online.com/x/msgboard/3/29351#352693 <--- my thoughts
I would participate in Deneb more often if there was a WH from Odia.
It wouldn't be the kind of participation nationalists like, but it would certainly be interesting :)
It wouldn't be the kind of participation nationalists like, but it would certainly be interesting :)
What SkinWalker said...careful what you wish for, kiddies.
+1
Considering the active player base that could/would be interested in Deneb war, imho this has very low priority.
Deneb is a mess. Big battles with large number of NPC ships and a large number of PCs would make it even more of a laggy death hell then it is now.
Deneb war combat missions become a boring routine for anyone that bothers to take them often and players lose interest in them very quickly.
Now... if Deneb missions would be structured differently i.e give players an option to command a fleet of fighters (something like furies or squadron) and have some random unique goals - take down enemy trident in sector XY, ambush enemy war convoy in sector YY, disrupt enemy logistics by attacking supply lines in sector XX, etc, etc... - things would definitely become more interesting.
The reward for doing repetitive Deneb war missions are some credits and some combat/weapons xp.
At the end of the week one nation wins or loses and that's it.
Yes, we do get blockade fleets in Ukari and Edras depending on the outcome of daily Deneb war battles but... one thing is missing from this and that is the ability to take a mission in Intros/Jallik to attack the blockade.
Similar to my suggestion for Deneb, players should be able to take missions of commanding NPC squadrons to attack blockade fleets...
Deneb war missions need to become more interesting and rewards need to be such that players would genuinely be interested in doing them: military ranks, badges, unique ship and weapons variants.
With the state the Deneb warfare is now, I would rather opt for 'unchartered territories' first.
Deneb is a mess. Big battles with large number of NPC ships and a large number of PCs would make it even more of a laggy death hell then it is now.
Deneb war combat missions become a boring routine for anyone that bothers to take them often and players lose interest in them very quickly.
Now... if Deneb missions would be structured differently i.e give players an option to command a fleet of fighters (something like furies or squadron) and have some random unique goals - take down enemy trident in sector XY, ambush enemy war convoy in sector YY, disrupt enemy logistics by attacking supply lines in sector XX, etc, etc... - things would definitely become more interesting.
The reward for doing repetitive Deneb war missions are some credits and some combat/weapons xp.
At the end of the week one nation wins or loses and that's it.
Yes, we do get blockade fleets in Ukari and Edras depending on the outcome of daily Deneb war battles but... one thing is missing from this and that is the ability to take a mission in Intros/Jallik to attack the blockade.
Similar to my suggestion for Deneb, players should be able to take missions of commanding NPC squadrons to attack blockade fleets...
Deneb war missions need to become more interesting and rewards need to be such that players would genuinely be interested in doing them: military ranks, badges, unique ship and weapons variants.
With the state the Deneb warfare is now, I would rather opt for 'unchartered territories' first.
I would love to see a complete redux of wormhole links that led to some systems having only one access point- Pelatus and Bractus would be ideal candidates as would Nyrius.
-1 to the OP though (revised)
-1 to the OP though (revised)
-1
I'm not arguing deneb doesn't need other improvements, but Incnhas already stated these are near term 1.9 priority, if memory serves. However, even with improvements, the travel to and from deneb is going to kill participation, making this a beneficial change.
Also, the reason you do "repeatative deneb war missions" is because there isn't anything else to do in the ass end of the universe. If people could get in and out with less hassle, they could do other missions to break the monotony.
Also, the reason you do "repeatative deneb war missions" is because there isn't anything else to do in the ass end of the universe. If people could get in and out with less hassle, they could do other missions to break the monotony.
I would suggest barring some version of of Pizza's idea, that a better solution might be to add a link from Initros and Jallik to Deneb rather than Odia for short term quick access.
But really, bojan summed Deneb up pretty well. I think fixing those problems should take precedence over getting more players involved. Simply improving the rewards for participation such as better drops or military ranking would be more likely to entice more people to participate than quicker access.
But really, bojan summed Deneb up pretty well. I think fixing those problems should take precedence over getting more players involved. Simply improving the rewards for participation such as better drops or military ranking would be more likely to entice more people to participate than quicker access.
bojan summed Deneb up pretty well
No he didn't.
Rewards, while a nice idea, will never be enough to draw people to Deneb because eventually the demand for those rewards will drop. NPC commandeering, while also a cool idea, is not only a distant and highly unlikely pipe dream, but it would only serve to enhance already active participaiton (who wants to control a bunch of NPCs against a bunch of NPCS??). Quite frankly, people need to be drawn to Deneb because it's fun to fight people. This is why most combat-enjoying vets mill around Greyspace. There is nothing to be won in Greyspace really, aside from just having fun pewpew.
The absolute first, core thing that needs to be addressed in Deneb is equality of potential. Serco don't feel they have an equal chance at winning. Adding a third access point from GreySpace will increase the potential for Serco feeling they have an equal chance.
The Border Skirmishes are the epitome of "large space battles" that nearly everyone who starts playing VO wants to see and participate in. I've long maintained the large group combat is the absolutely best thing that VO has to offer, and Deneb is as close to a platform encouraging it as there is.
It goes without saying that any effort to increase participation is worthwhile so long as it doesn't have a cancelling effect in some other important aspect of gameplay.
Deneb certainly needs more attention than this suggestion provides, and Incarnate is well aware. But it's conceivably MUCH easier to implement a WH connection than many other suggestions, so it bears consideration I think.
No he didn't.
Rewards, while a nice idea, will never be enough to draw people to Deneb because eventually the demand for those rewards will drop. NPC commandeering, while also a cool idea, is not only a distant and highly unlikely pipe dream, but it would only serve to enhance already active participaiton (who wants to control a bunch of NPCs against a bunch of NPCS??). Quite frankly, people need to be drawn to Deneb because it's fun to fight people. This is why most combat-enjoying vets mill around Greyspace. There is nothing to be won in Greyspace really, aside from just having fun pewpew.
The absolute first, core thing that needs to be addressed in Deneb is equality of potential. Serco don't feel they have an equal chance at winning. Adding a third access point from GreySpace will increase the potential for Serco feeling they have an equal chance.
The Border Skirmishes are the epitome of "large space battles" that nearly everyone who starts playing VO wants to see and participate in. I've long maintained the large group combat is the absolutely best thing that VO has to offer, and Deneb is as close to a platform encouraging it as there is.
It goes without saying that any effort to increase participation is worthwhile so long as it doesn't have a cancelling effect in some other important aspect of gameplay.
Deneb certainly needs more attention than this suggestion provides, and Incarnate is well aware. But it's conceivably MUCH easier to implement a WH connection than many other suggestions, so it bears consideration I think.
There is nothing to be won in VO really, aside from just having fun pewpew.
Fixed that for you.
Adding a third access point from GreySpace will increase the potential for Serco feeling they have an equal chance.
That makes zero sense. The only thing it'll give Serco an equal chance at is getting butchered by marauding GreySpace denizens.
I mean, I'm not against an Odia-Deneb WH connection...it would make the game much more amusing for me personally, seeing as how I could interject myself into a national conflict without running the turret gauntlet. I just don't see how it makes any sense to magically connect the two furthest-flung spots on the map.
Fixed that for you.
Adding a third access point from GreySpace will increase the potential for Serco feeling they have an equal chance.
That makes zero sense. The only thing it'll give Serco an equal chance at is getting butchered by marauding GreySpace denizens.
I mean, I'm not against an Odia-Deneb WH connection...it would make the game much more amusing for me personally, seeing as how I could interject myself into a national conflict without running the turret gauntlet. I just don't see how it makes any sense to magically connect the two furthest-flung spots on the map.
Deneb is a good place for meeting/training/recruiting noobs, having a cadre of pirates show up as soon as a noob slips up and says 'I'm in Deneb' on channel 100 isn't going to make it better.
Arta C makes the most sense to me. You'll need decent UIT standing mind you, otherwise, take the long route.
If you're going to add another way to get to Deneb, you're going to need to add Station Defense Turrets in Geira Rutilus( https://www.vendetta-online.com/x/msgboard/3/31046 ). Otherwise an already unfair Itani advantage becomes even more unfair.
Let me rephrase myself then. Bojan expresses to a fairly accurate degree what causes me to be disinclined to engage in the Deneb battles on a consistent basis when I am actively playing and my Deneb character is based up there. Improved rewards while not the cure would inspire me to be more engaged than an access point from Odia. Improved drops is just as easy if not easier than adding a wormhole link. I could be wrong, but I would think that establishing a ranking system would be fairly easy compared to other GS priorities once the criteria has been decided on.
While I am not persuaded that putting such a link would inspire the envisioned mayhem of our Beloved Dr and Skinwalker, there are other changes to system connections that I would rather see.
Why does Deneb necessarily need to be at the tail end of both Serco and Itani space? How about as part of the rearranging, put Deneb between Dantia and Artana? My understanding is that the system map merely exists to give a frame of reference as to how the systems are connected by wh's, not where they actually exist in space.
While I am not persuaded that putting such a link would inspire the envisioned mayhem of our Beloved Dr and Skinwalker, there are other changes to system connections that I would rather see.
Why does Deneb necessarily need to be at the tail end of both Serco and Itani space? How about as part of the rearranging, put Deneb between Dantia and Artana? My understanding is that the system map merely exists to give a frame of reference as to how the systems are connected by wh's, not where they actually exist in space.
Arta C makes the most sense to me. You'll need decent UIT standing mind you, otherwise, take the long route.
What does that even mean? WHs do not care about standing, and why would a short-cut to an Itani/Serco conflict be based in UIT space of all places?
Deneb is a good place for meeting/training/recruiting noobs, having a cadre of pirates show up as soon as a noob slips up and says 'I'm in Deneb' on channel 100 isn't going to make it better.
This. The conflict in Deneb is, whatever its flaws, something of a protected PvP ground in that those of us who are, at minimum, hated by both Serco and Itani have to run a slew of turret-protected WHs to get to it. While that's hardly a way of ensuring no noob hunting vets amuse themselves in Deneb, making it an easy hunting trip is not going to improve anything in that regard.
Still, it IS supposed to be a battleground, so maybe the extra PvP would be beneficial even if it's not exactly inline with the S v. I nature of the Deneb conflict.
What does that even mean? WHs do not care about standing, and why would a short-cut to an Itani/Serco conflict be based in UIT space of all places?
Deneb is a good place for meeting/training/recruiting noobs, having a cadre of pirates show up as soon as a noob slips up and says 'I'm in Deneb' on channel 100 isn't going to make it better.
This. The conflict in Deneb is, whatever its flaws, something of a protected PvP ground in that those of us who are, at minimum, hated by both Serco and Itani have to run a slew of turret-protected WHs to get to it. While that's hardly a way of ensuring no noob hunting vets amuse themselves in Deneb, making it an easy hunting trip is not going to improve anything in that regard.
Still, it IS supposed to be a battleground, so maybe the extra PvP would be beneficial even if it's not exactly inline with the S v. I nature of the Deneb conflict.