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Battery Dump into Cannons
Death is a part of learning in the gaming world. You die, you learn what to do next time. If someone loses a ship, be it an asteroid or a griefer, that's all on them. They'll eventually learn what those dots mean on their radar and they'll need to adjust accordingly. I believe there was also talk of having a penalty system for killing newbies. I'm not sure what the details are or whether it's still going to be implemented, but if it is it just might discourage some of those people who are seeking a "cheap thrill".
So you say that all n00bs should have to be militant and fighting at all times? I suppose we should all carry guns too, and join the military! Maybe someone really -doesn't- want to fight and should't have to. But I have no idea why we're talking about this in this thread. Go make a new one.
You misread my post. I said newb killers should be penalized for killing newbies to begin with. Nowhere did I say newbies should be thrown into battle. Stop putting words in my mouth.
The real challenge to the developers is achieving a balance between realistic gameplay and fun gameplay. As nice as it sounds to have complete freedom, there will always be people who abuse that freedom, just as IRL. My personal view is that the only way to fix this problem is to shift the focus of the game away from combat and towards civil interaction between players.
Tempest, not to put down you or your ideas but Vendetta is fully based around open combat. The idea of Vendetta becoming pacified is quite unappealing to me. Yes, at certain times the game can become uncivil but most of the time the warriors and pilots are peacful and interact with traders. We respect others abilities and are civil when we can be but to become totally civil all the time is an impossibility.
I understand where you are comming from but the idea of shifting away from open combat and into a more civilized environment would certainly kill the game's fun and interaction. It would become boring and people would leave.
[SDF] Black 1
CO, SDF
I understand where you are comming from but the idea of shifting away from open combat and into a more civilized environment would certainly kill the game's fun and interaction. It would become boring and people would leave.
[SDF] Black 1
CO, SDF
I gotta agree with pyroman. If you want to be non-combative but still want to play the game by choosing other tasks, you'll need to learn how to defend yourself or escape effectively. The medium engine and fast charge battery combo does a pretty good job of flying nonhostile players to safety, for example. But you still need to learn how to dodge to some extent. Essentially everything should have some level of skill attached to it, regardless of what you choose to do.
It's just part of the game. You choose one thing, then you have to learn what to do to be good at it. If you choose another thing, you'll need to improve on other skills that'll make you better at the new task. If everything was automated or if Vendetta was converted into a chatroom with 3D model ship avatars, there'd be no challenge (let alone any form of gameplay) and as pyroman says it would be extremely boring.
It's just part of the game. You choose one thing, then you have to learn what to do to be good at it. If you choose another thing, you'll need to improve on other skills that'll make you better at the new task. If everything was automated or if Vendetta was converted into a chatroom with 3D model ship avatars, there'd be no challenge (let alone any form of gameplay) and as pyroman says it would be extremely boring.
I agree with Arolte and pyroman, although Tempest does have a point. Almost every other MMORPG out there has had to deal with the issue of free PKing versus moderated PKing. Those in the free PK camp argue that it's more "realistic" and that the law of the jungle will cause the weak to band together for protection, creating a sort of laissez-faire economy of power. Those in the moderated PK camp argue that there should be some limits on PKing other players so that newbies don't get preyed on by griefers, or people not interested in getting PK'ed don't have to deal with getting PK'ed.
Realistic as it may be, will Vendetta be able to maintain its appeal to a large enough playerbase if you always run the risk of having that ship you worked so hard for instantly destroyed? Take Ultima online or EVE for example...
Realistic as it may be, will Vendetta be able to maintain its appeal to a large enough playerbase if you always run the risk of having that ship you worked so hard for instantly destroyed? Take Ultima online or EVE for example...
I really don't see the point of staying idle outside a station and expecting to be left alone. Right now you can park your ass into a station and chat from there. I can understand how people may want a better station interface for activities like that, but I don't quite understand what more people could want besides that. Some type of advanced 3D AOL chatroom where people shoot nerf darts at each other?
The only other additional activities besides fighting is trading. Eventually mining will be included too. And possibly even more activities, such as earning money by exploring and mapping uncharted sectors or transporting NPCs from station to station. Nevertheless, why should a person who's standing out in the open get special rights to be invulnerable or whatever? If you're going to put yourself in a position where you'll easily be killed, learn to fight back or run away. That's just the way it is.
The only other additional activities besides fighting is trading. Eventually mining will be included too. And possibly even more activities, such as earning money by exploring and mapping uncharted sectors or transporting NPCs from station to station. Nevertheless, why should a person who's standing out in the open get special rights to be invulnerable or whatever? If you're going to put yourself in a position where you'll easily be killed, learn to fight back or run away. That's just the way it is.
I am definitely not suggesting that the game be pacified to the level of, say, the Sims Online. However, it shouldn't be Unreal Tournament either, simply because death is too costly to be a frequent occurrence (or at least it was before the money bug and will be again after the reset). I have seen plenty of cases where a player worked their ass off to earn enough money to upgrade their ship, only to be blown away in a totally unbalanced fight by someone seeking cheep thrills. People forget that you don't respawn in Vendetta. Ideally, there should be a variety of sectors, ranging from heavily policed core worlds to lawless fringe worlds, so that players can choose their level of risk, and not have to engage in combat if they don't want to or are unable to. Also, there should be meaningful activities for players who aren't interested in fighting, such as story driven missions and a job/character class system that allows you to specialize in specific skills.
I've noticed that when I initially leave a station that it takes several seconds for my weapons to come online and start firing. I was thinking that it would be cool if we could "dump" a percent of our Battery's overall power into the guns at launch to make them start faster than normal. It would be a button on the keyboard maybe that would activate the "dump" and it couldn't be used to boost the power or range of the weapons fired.
What do you think?
[SDF] Black 1
PS: Sry Devs about my server posts, that was really mean of me. I wont let it happen again.
What do you think?
[SDF] Black 1
PS: Sry Devs about my server posts, that was really mean of me. I wont let it happen again.
How about just have the weapons available as soon as launch is finished? Currently it's very frustraiting when you get done with the exit animation, and then get killed by a valk rammer caus you can't fire back for like 30 seconds after launch.
The reason there's that no-fire period is because you're invulnerable during the time of exit. The undocking animation works the same way as entering a sector. From what's been said in the past, however, the devs will ultimately try to get rid of any invulnerability, no-fire periods, or any other magical limitations in the future. They're just there temporarily until newer and better things are implemented.
Ahh, okay. I just thought that I would put the idea out there in case the no-fire delay was permanently in-game.