Forums » Suggestions

Add log to keys

Dec 30, 2015 Savet link
1. Record every user and owner key grant and revocation.
2. Add button for key owners to key to display key log with the following details:
2A: Performed by
2B: Performed on
2C: Key type: User/Owner
2D: Action type: Grant/Revoke (for user keys)
2E: Date/Time stamp
Dec 30, 2015 greenwall link
low priority, but would be nice

+1
Dec 30, 2015 Ore link
Lol this is kind of awesome despite what I said in the other thread. If a couple of bedwetters should be granted access then we all should. I'm not active in the spy scene per se -ish, so I don't know how this will play out for all of you that are. I'm also fairly alt-adverse so yeah, +1. Let the shit fly!
Dec 31, 2015 biretak link
+1 I do think the taker of a station should be able to see what others did with the key he/she shared.
Dec 31, 2015 Pizzasgood link
+1
Dec 31, 2015 SkinWalker link
+1 I'm surprised you can't already do this
Jan 01, 2016 csgno1 link
+1

I agree with Ore. We all don't want to play the same way. Things like joining each others IRC channels is fun for a lark, but impersonating other players in IRC and breaking into databases for tactical advantage isn't fun for everyone and is in my opinion out of scope for a 'fun game'. (I'm not suggesting Ore ever did this, his comment just brought it to mind)

Inside the game, being able to see who compromised a keychain will make it harder for people to take advantage of their alt anonymity for advantage. If I give a key to a serco player I should be ready to defend that action to my allies if asked.
Jan 01, 2016 biretak link
harpo... the only Itan I can imagine saying..."If I give a key to a serco player I should be ready to defend that action to my allies if asked." Someone should post it to the funny quotes thread. I'm surprised Harpo isn't SKV kos.
Jan 01, 2016 csgno1 link
The point, biretak, is that currently if I have an owner key I can give a key to anyone I like and nobody would know. Having key-granting decisions review-able will hopefully make people consider their actions regarding them. And if you hadn't noticed, SKV allowed many neutral serco to have keys to stations they controlled. I used the example of a serco player given a key because that's something, that if it happens, may trigger questions.