Forums » Suggestions

Hive Queen Mining Beam.

Dec 12, 2015 Hule. link
I would like to suggest the introduction of a new capitol ship class mining beam available as a critical hive skirmish queen drop.

Hive Queen Mining Beam
Port - Large
Range - 100m
Rate - 7
Heat - .35
Rate/Heat - 20
Mass - 2500kg.
Grid - 26
Level - Critical Hive Skirmish Queen Drop

These parameters are calculated as best I can to represent a single L-Port mining beam with the capacity of that obtained by equipping a Trident Heavy Power Cell on a Ragnorak with 2x High-Density + 3x High-Efficiency mining beams. I am not sure my calculation is accurate, but the idea is to have an equivalent extraction rate/heat and still need the Trident Heavy Power Cell be used.

Some might suggest that in order to obtain this rate one must forfeit cargo for the Ragnorak to dock, but this is not the case. Along with the glitch that allows 6 owner ships to dock a Trident owner can have 5 XC's and a mining Rag in hangar for the mentioned extraction rate plus 1000 cu space for mined ore. In addition The trident could still be equipped with a Fast Charge Cell for insta-jump threat evasion, all 4 turrets and L-Port loaded with defensive weapons.

Having this setup available as a single L-Port piece of equipment and making it a specific and slightly rare bot drop I think would add life to many game aspects.
Dec 12, 2015 joylessjoker link
Before this hive queen mining beam is worth anything, mining needs to be worth something.
Dec 12, 2015 Death Fluffy link
I personally have no objection to such a high extraction / heat rate so long as we are only dealing with one beam being used per player ship. One immediate change that I would advise is that the minimum mining range should be at least 250 m.

Other than that, I think any version should be usable exclusively on tridents. Keep in mind that the Trident Power Cell provides 125 grid of capacity. So players could easily equip 2 and 3 h3 on a rag or 3 on a behemoth miner 2. If they are made rare enough, they could become great player to player trade items for players who are fortunate enough to have them drop.
Dec 12, 2015 VikingRanger link
This is a great idea +1
Joyless, mining is worth quite a bit right now. It currently takes more than 34,000 units of ore to make a trident, with Carbonic needing the most at just shy of 9500cu.
Dec 12, 2015 joylessjoker link
Actually, too many people has a silly amount of ores stockpiled. It makes more sense to buy from them than to mine by myself.
Dec 12, 2015 Rolflor link
+1
Dec 12, 2015 greenwall link
agree to increased range
Dec 12, 2015 Hule. link
A Trident can be maneuvered to position and activate a mining beam with 100m range on an asteroid. It takes just a little more effort then pointing the bow into the rock. The distance can be redefined, but I am not convinced an arbitrarily comfortable distance would be the better option. I would rather start low and adjust if needed accordingly.

A player still needs the Trident Heavy Power Cell. Only one way I know of to obtain this item. Need be a Trident owner or obtain one from a Trident owner. Equipped either on a Ragnorak or Behemoth will result in multiple rare items on a ship that will have extremely reduced maneuverability. Very expensive, very vulnerable and very high risk.
Dec 13, 2015 greenwall link
its not arbitrary. Hive beams can easily reach 500m or more in game right now. Also, since the purpose is for a capitol class beam, increased distance gives the operator better options of positioning their capitol ship (i.e. for evasive manuevering) with increased distance. Use on a non-capitol mining vessel carries an appropriate amount of greater risk.

If they make it as rare as a matrix drop I think that would be appropriate.

Set the distance to 500m, or alternatively, make a leviathan version with 500m (and ever more rare) and then keep the OP beam at 250m as suggested.
Dec 15, 2015 Kierky link
Hive beams can easily reach 500m or more in game right now.

Yes due to a bug, whereby ramming a bot doesn't sever the connection of Hive Mining Beams when it's out of Minimum range. Try to think about what you're talking about before opening your mouth and appearing ignorant.

Same thing happens to Levis by drifting out of range. They're bots, not players.
Dec 15, 2015 incarnate link
Try to think about what you're talking about before opening your mouth and appearing ignorant.

Kierky: either be nicer, or don't post on Suggestions.
Dec 15, 2015 greenwall link
Whether or not it is a bug is not relevant. It occurs, thus it is not arbitrary.

Ramming an NPC to get the extended beam range is not the only way it occurs. I have entered roid sectors repeatedly to find the NPCs parking great distances from roids by their own doing.

There is nothing game breaking about setting a higher range to such a restricted use mining beam, rather the opposite.
Dec 15, 2015 Darth Nihilus link
Creating more ease to mining would only make more people mine. This is not a bad thing.

+1 to anything that makes mining more fun.
Dec 15, 2015 yodaofborg link
I dunno how mining could be more fun than it is. I mean it is what it is. It is mining.

Could it be more profitable? Sure, I think it could. More fun though? Eh? How can staring at a rock getting hot be fun, ever?
Dec 15, 2015 joylessjoker link
Try to think about what you're talking about before opening your mouth and appearing ignorant.

I absolutely adore that Mark Twain quote. So much truth to it.
Dec 15, 2015 Death Fluffy link
Umn... Unless you are actively building a trident, then mining isn't about profit or fun. It's about having a semi productive way to interact with the game while distracted by other things. Those things could be reading a book, watching a movie, chatting on 100 or privately, doing housework, cooking, folding laundry, watching porn, playing another character from a different account or whatever.

Being able to improve the length of time spent at each asteroid improves both the perceived productivity and the amount of time I'm not having to do shit in the game.

Edit: mining when building a trident isn't for fun or profit either unless you consider the trident the profit.
Dec 15, 2015 Kierky link
Kierky: either be nicer, or don't post on Suggestions.

This is the comment you wanted to single out and point the finger at as being "not nice"?

You're joking me right.

Whether or not it is a bug is not relevant. It occurs, thus it is not arbitrary.

Of course it's relevant, because under normal conditions it does *not* occur. Therefore you have no leg to stand on when you say it's not arbitrary or non-gamebreaking. If you spent more time playing, perhaps you'd realise the difference between the definition of a "bug" and "intended behavior" and see how much of a difference that kind of thing makes.
Dec 15, 2015 greenwall link
177 days is quite enough time to know this game. You clearly aren't interested in having productive discussion, but would rather pick a fight with your condescending tone.
Dec 15, 2015 Kierky link
177 days is quite enough time to know this game. You clearly aren't interested in having productive discussion, but would rather pick a fight with your condescending tone.

Neither are you for clearly trying to provoke a "who's been here longer than who" pissing match.

In any case, I'll get back on topic since all you want to do is discuss people.

Range is a variable in mining beams that doesn't have a bearing on anything. Especially if intended for shielded and turreted ships, since there's no incentive for them to move beyond minimum range, bar being absolutely annihilated with rocket fire. As mentioned earlier, you can maneuver a trident or any other ship to even make a minimum range of 20m.
Anything beyond 100m is just stupid, and asking for some kind of drop in efficiency.

100m is fine. And since I haven't yet done so, +1 to OP.
Dec 15, 2015 greenwall link
If you didn't want me to say how long I've played, perhaps you shouldn't have insinuated that I haven't played enough to form a proper opinion.

If the range of mining beam had no bearing you wouldn't be opposed to it. I've already given examples of why it would be beneficial. Moreoever, a bigger ship carrying a bigger device with a bigger range is completely reasonable. My support of increased range has nothing to do with the ability of a trident to get close enough, but rather the advantage of being further away.