Forums » Suggestions
Cargo runner Moth variant
Make a cargo runner moth variant with 100cu, 1 L-port and a top speed of 200m/s, but make it manufacturable.
-1
+1
Make it with no license requirements. Amount equivalent to building a fury. This would give f2p another outlet to a useful ship.
I also think Xang Xi would be the perfect faction for the mission.
Make it with no license requirements. Amount equivalent to building a fury. This would give f2p another outlet to a useful ship.
I also think Xang Xi would be the perfect faction for the mission.
-1 There are the Atlas and Centaur for that. I have no objection to making a manufactured moth with comparable speed to existing moths.
Perhaps suggesting a slight buff to the Aeolus moth would be better. It holds 80 cu and has a top speed of 175 m/s. Personally, I'd leave the hold space alone and give it a 10 m/s or so buff.
Perhaps suggesting a slight buff to the Aeolus moth would be better. It holds 80 cu and has a top speed of 175 m/s. Personally, I'd leave the hold space alone and give it a 10 m/s or so buff.
Aren't all of the 'moths cargo runners?.
-1 to op.
+1 to Buff the Aeolus variant
-1 to op.
+1 to Buff the Aeolus variant
@abortretryfail yes all moths are cargo ships but they are not cargo runners. A cargo runner is a ship designed to transport a smaller amount of cargo much faster. The atlas X is a cargo runner, but it is a very small one.
@Death Fluffy the atlas and centaur are good ships but they have very limited capacity. People who can buy moths don't generally use centaurs and atlases for hauling cargo, besides, more manufacturing is a good thing.
@Death Fluffy the atlas and centaur are good ships but they have very limited capacity. People who can buy moths don't generally use centaurs and atlases for hauling cargo, besides, more manufacturing is a good thing.
dude, just pay the pirates!
-1
-1
Armor is going to have to take a solid hit in exchange for the speed.
Your point only highlights how skewed trade is in VO. No one but new players who cannot get moths use the atlas and centaur for serious transport efforts. You should be able to move a small amount of cargo fast or a large amount more slowly. Sacrificing 20 cu of storage space to gain 40 m/s max turbo speed is wholly unbalanced.
To illustrate how you are looking at this the wrong way, doing a butterfly trade in a given system with adequately diverse station types, an XC load will crash the price for most items with one load. If on the other hand, you are trading with the atlas or centaur, you can make several trips trading an item before the price drops below what is worth the effort. This leads into one of the fundamental flaws with VO, which is the lack of scarcity.
I am coming to the opinion that the introduction of the behemoth class ship is part of what broke VO trade. Trade appears to have been originally designed for the much smaller scale of the atlas and centaur, though I must point out that I arrived after the introduction of the behemoth so older players may have better input on this. Since the introduction of the behemoth it has become the sought after and then primary transport ship of most if not all players. The economy dynamics have not been adapted to the behemoth volume of trade, much less the XC and trident capacities. The sad reality is that the smaller ships do not generate enough profit vs the behemoth class to be worth the faster speeds and hence slightly lower risk.
I would rather see manufacturing made less tedious than see a faster volume transport ship introduced.
I will likely get a lot of hate from saying this, but I personally think escort missions need either another major nerf or to be removed from the game entirely. I used to think that prices crashed too quickly in VO, but now I'm starting to think they might need to tank even faster if the rest of the economy ever comes into something sensible. Behemoth class ships and above should be for mass transport of manufactured items or volume shipments of raw materials rather than for trade purpose. And for fucks sake, change the method of gaining faction standing away from procurement missions. That's another one that could use another good nerfing. Drop it to about 1/3 of it's current level and increase standing gains from other missions done for the specific faction. --- Except that by doing this, you also kill the only existing trade in the game which is new players desperately trying to improve their faction standings. Which is another problem.
This is just my opinion. Do whatever in the fuck you want to do! :P (wonders if anyone will get the reference)
To illustrate how you are looking at this the wrong way, doing a butterfly trade in a given system with adequately diverse station types, an XC load will crash the price for most items with one load. If on the other hand, you are trading with the atlas or centaur, you can make several trips trading an item before the price drops below what is worth the effort. This leads into one of the fundamental flaws with VO, which is the lack of scarcity.
I am coming to the opinion that the introduction of the behemoth class ship is part of what broke VO trade. Trade appears to have been originally designed for the much smaller scale of the atlas and centaur, though I must point out that I arrived after the introduction of the behemoth so older players may have better input on this. Since the introduction of the behemoth it has become the sought after and then primary transport ship of most if not all players. The economy dynamics have not been adapted to the behemoth volume of trade, much less the XC and trident capacities. The sad reality is that the smaller ships do not generate enough profit vs the behemoth class to be worth the faster speeds and hence slightly lower risk.
I would rather see manufacturing made less tedious than see a faster volume transport ship introduced.
I will likely get a lot of hate from saying this, but I personally think escort missions need either another major nerf or to be removed from the game entirely. I used to think that prices crashed too quickly in VO, but now I'm starting to think they might need to tank even faster if the rest of the economy ever comes into something sensible. Behemoth class ships and above should be for mass transport of manufactured items or volume shipments of raw materials rather than for trade purpose. And for fucks sake, change the method of gaining faction standing away from procurement missions. That's another one that could use another good nerfing. Drop it to about 1/3 of it's current level and increase standing gains from other missions done for the specific faction. --- Except that by doing this, you also kill the only existing trade in the game which is new players desperately trying to improve their faction standings. Which is another problem.
This is just my opinion. Do whatever in the fuck you want to do! :P (wonders if anyone will get the reference)
Was that a poke at TRI?
Nah. It's a poke at the current VO economy.... like Fluffy said:
To illustrate how you are looking at this the wrong way, doing a butterfly trade in a given system with adequately diverse station types, an XC load will crash the price for most items with one load.
To illustrate how you are looking at this the wrong way, doing a butterfly trade in a given system with adequately diverse station types, an XC load will crash the price for most items with one load.
Ah, not a great meme. Great memes don't require explanations.
You sound as if you're jealous and bitter that you don't have the intelligence or wits to come up with good-ish memes, if not great.
I think I understand what you are trying to say, but it would be more helpful if you used a meme to further explain. You gotta dumb things down for me, what with my lack of intelligence and wit.
Just remember to use protection, joyleenwall.
just lower the trade level from 5 to 4 keep the trade badge at 3 then F2P/Lite subs can use the Aeolus variant