Forums » Suggestions
New capship implementation
This is in a similar vein as another suggestion, but here goes.
Nerf the build missions for a trident, and in the future other capships, to a level where you could conceivably build one in two or three weeks.
Get rid of the insurance thing that lets you get your capship back for 500k.
In short, make tridents like the superlight in that you can build several or sell kits or what have you. This would create a better player to player trade environment and keep the stations relevant to maintaining firepower and superiority. It also makes it more likely for tridents to be used in battles, and subsequently lost.
Nerf the build missions for a trident, and in the future other capships, to a level where you could conceivably build one in two or three weeks.
Get rid of the insurance thing that lets you get your capship back for 500k.
In short, make tridents like the superlight in that you can build several or sell kits or what have you. This would create a better player to player trade environment and keep the stations relevant to maintaining firepower and superiority. It also makes it more likely for tridents to be used in battles, and subsequently lost.
It also makes it more likely for tridents to be used in battles, and subsequently lost.
^ That's a bit of a stretch don't you think?
Why would I be more likely to take my capship into a battle and have it be destroyed when, instead of just paying 500k credits and making a crappy trip 30km out into Latos M-7, I have to deal with a bunch of other players and round up hundreds of widgets and take dozens of trips 30km out into Latos M-7 to rebuild it?
The recipe for TU mines is already expensive enough that replacing them makes them not worth using to me.
You already shot a hole in this one yourself by comparing it to the Centurion Superlight. People already don't use those in a fight they think they might lose.
^ That's a bit of a stretch don't you think?
Why would I be more likely to take my capship into a battle and have it be destroyed when, instead of just paying 500k credits and making a crappy trip 30km out into Latos M-7, I have to deal with a bunch of other players and round up hundreds of widgets and take dozens of trips 30km out into Latos M-7 to rebuild it?
The recipe for TU mines is already expensive enough that replacing them makes them not worth using to me.
You already shot a hole in this one yourself by comparing it to the Centurion Superlight. People already don't use those in a fight they think they might lose.
-1 What Arf said. I want to encourage manufacturing not discourage it.
I would not object to halving the build requirements and raising the rebuy price to between 5-50 million. 500k is two escort missions or one xc load of fletchets / neuts in a secure same system trade. I do think that the current build requirements for tridents is a negative for the game overall. I hated the entire time I was building.
I would not object to halving the build requirements and raising the rebuy price to between 5-50 million. 500k is two escort missions or one xc load of fletchets / neuts in a secure same system trade. I do think that the current build requirements for tridents is a negative for the game overall. I hated the entire time I was building.
Cap ship battles aren't really fleshed out in this game. It takes very little time to de-shield one and whiddle it down to 30% only to watch it leave the sector. Cap ships should be in battle for much longer. Blowing them up is just too easy. I suggest increasing the buyback insurance mission up to 72 hours. As some have suggested, they are disposable, and have no meaning if you can replace it just as fast as it takes you to get to the shipyard dock.
I'm surprised insurance premiums don't go up every time an owner makes a claim.
+1 Jak insurance prices should increase.
With the price for the insurance mission where it is now, players with trident still run off as soon as the shields are down. Raising the price won't get us more battles with tridents. Lowering it probably won't either.
1. Alter the 'follow' command so it will follow across sector jumps
2. Add a' jump-to' command (dent will turbo to jump distance first if not there already)
3. Notification to owner when shields are down (some little shield status indicator & hull indicator)
1. Alter the 'follow' command so it will follow across sector jumps
2. Add a' jump-to' command (dent will turbo to jump distance first if not there already)
3. Notification to owner when shields are down (some little shield status indicator & hull indicator)