Forums » Suggestions
Observers
Since I keep on fighting observer bots, I thought, why not let players build them?
This will enable players to scout ahead of them.
Limitations:
1) They can't warp to other systems, the player must bring the observers themselves to a station within the system they are in in order to scout the systems wormholes.
2) They are unarmed.
3) They are very lightly armored (1 Blast from a Dual neut can kill them)
Pros:
1) New feature for 1.9!
2) MOAR STUFF TO BUILD!
3) The Items needed to build them can be bought in stations (except for premium xith and the engines)
4) They can't bee seen on radar
5) They are FAST (lol, jk. They're as fast as the normal Hive Observers)
6) They can be named like Tridents (Joe and Sedina)
7) They can be launched from the ship they're in (you can fit 1 in a Warthog)
Cons:
1) REALLY EXPENSIVE TO BUILD (thanks Capt)
2) Cannot be brought into combat (because of the Heavy Mass)
3) Read Limitations 1, 2 and 3
Extra:
1) static can be seen if in video (would only happen if connection with the Observer is being distrupted by Ion Storms or if the distance from the Observer exceeds 3 sectors)
1.5) Heavy Static if there's an Ion Storm between player and Observer
2) Blurry and Static if in Ion Storm (duh)
2.5) CANNOT Target ships
Tell me what you think! ^_^
This will enable players to scout ahead of them.
Limitations:
1) They can't warp to other systems, the player must bring the observers themselves to a station within the system they are in in order to scout the systems wormholes.
2) They are unarmed.
3) They are very lightly armored (1 Blast from a Dual neut can kill them)
Pros:
1) New feature for 1.9!
2) MOAR STUFF TO BUILD!
3) The Items needed to build them can be bought in stations (except for premium xith and the engines)
4) They can't bee seen on radar
5) They are FAST (lol, jk. They're as fast as the normal Hive Observers)
6) They can be named like Tridents (Joe and Sedina)
7) They can be launched from the ship they're in (you can fit 1 in a Warthog)
Cons:
1) REALLY EXPENSIVE TO BUILD (thanks Capt)
2) Cannot be brought into combat (because of the Heavy Mass)
3) Read Limitations 1, 2 and 3
Extra:
1) static can be seen if in video (would only happen if connection with the Observer is being distrupted by Ion Storms or if the distance from the Observer exceeds 3 sectors)
1.5) Heavy Static if there's an Ion Storm between player and Observer
2) Blurry and Static if in Ion Storm (duh)
2.5) CANNOT Target ships
Tell me what you think! ^_^
They should be expensive or difficult to build if implemented. My gut reaction is -1 because VO is already too safe.
When I was building my trident, I used a character from a second account to spot for me or asked guild mates who were in the area for an escort through.
I'm going to go ahead and -1 this because I think it undermines player cooperation.
When I was building my trident, I used a character from a second account to spot for me or asked guild mates who were in the area for an escort through.
I'm going to go ahead and -1 this because I think it undermines player cooperation.
^^^^^^^^
Good point
Edit: updated stuff
Good point
Edit: updated stuff
Personally, I think this could be used to balance the safety and risk and make it easy to build or nobody builds stuff that explodes if it's too time-consuming for the benefit...
1. the bot's limited speed is 140 and only gives you guild/names and locations of people it encounters in it's sector
2. the bot follows the navpath you plotted only jumping into the next sector/system after you jump in but will obey commands to stay or come as long as it's undamaged (see below) to allow you to leave it at a wh.
3. if the bot is hit with weapon fire and not destroyed... it comes back to you for repair... following you and possibly leading the person who shot at it to your location.
Adding 4. The nationality of the bot matches the nationality of the builder so you an have an idea of who's following it, but bots could also be traded
1. the bot's limited speed is 140 and only gives you guild/names and locations of people it encounters in it's sector
2. the bot follows the navpath you plotted only jumping into the next sector/system after you jump in but will obey commands to stay or come as long as it's undamaged (see below) to allow you to leave it at a wh.
3. if the bot is hit with weapon fire and not destroyed... it comes back to you for repair... following you and possibly leading the person who shot at it to your location.
Adding 4. The nationality of the bot matches the nationality of the builder so you an have an idea of who's following it, but bots could also be traded