Forums » Suggestions
+1
No particular thought atm on OP, but ffsa in Sol and fcp in Itan - a big no....
For example, it is pretty easy as an Itani to become hated by serco without even realising it, and then access to ffsa would only be possible through a serco alt - a needless complication
For example, it is pretty easy as an Itani to become hated by serco without even realising it, and then access to ffsa would only be possible through a serco alt - a needless complication
You kind of start out as Serco hate when you're Itani. It takes absolutely no more effort than a couple of mouse clicks.
fcp and ffsa being made in nation space wont kill anyone as long as the advanced components remain in grey
but it probably won't improve newb retention, manufacturing is the most horrible thing to do and only the crappiest of people enjoy it
but it probably won't improve newb retention, manufacturing is the most horrible thing to do and only the crappiest of people enjoy it
Yet you have a trident.
"...only the crappiest of people enjoy it."
Thanks Spence! I'll attest that the entirety of TRI is full of crappy people and everyone should stop filling out our damn application!
On topic:
I will openly +1, +10, and +100 any suggestion that leads to a more diverse player-driven economy. However, it still my firm belief that any new additions to the manufacturing economy will do absolutely nothing without a more refined p2p sales system. I'm sure there are lots of noobs with SSS in their inventory who have no idea what to do with it, would love to sell it, but don't really understand how. Or they do understand how, try posting in 100, only to be ridiculed, told to shut up, and threatened kos by vets.
How will this suggestion help noobs participate in a player-driven economy when they 1) have no idea that it even exists and 2) have no idea how to participate?
Thanks Spence! I'll attest that the entirety of TRI is full of crappy people and everyone should stop filling out our damn application!
On topic:
I will openly +1, +10, and +100 any suggestion that leads to a more diverse player-driven economy. However, it still my firm belief that any new additions to the manufacturing economy will do absolutely nothing without a more refined p2p sales system. I'm sure there are lots of noobs with SSS in their inventory who have no idea what to do with it, would love to sell it, but don't really understand how. Or they do understand how, try posting in 100, only to be ridiculed, told to shut up, and threatened kos by vets.
How will this suggestion help noobs participate in a player-driven economy when they 1) have no idea that it even exists and 2) have no idea how to participate?
Ore:
I paid a lot of people to build mine with Itan blood money
I paid a lot of people to build mine with Itan blood money
I don't really care about your crappy friends spence.
If you're answering this suggestion through a vet's lens, then you're missing the point entirely. Move along.
If you're answering this suggestion through a vet's lens, then you're missing the point entirely. Move along.
I've built multiple tridents, can confirm manufacturing blows.
Suggestion to have the parts makeable in nation space is a good one however
Suggestion to have the parts makeable in nation space is a good one however
What about if we get rid of the rbh mission in nyrus? If building of ffsa and fcp where to happen in dau, then there would be lots of ships hauling lots of loads to latos, bractus, and pel (especially bractus for rbh). It would actually increase conflict to move the fcp and ffsa mission to dau (and the serco and itani capitals).
Dau is too close to the conq stations, no ffsa or fcp mfg missions there.