Forums » Suggestions

A Quick but Useful Marketplace Idea

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May 23, 2015 MatrixVirus link
For starters, I would be happy with in-station trading between players.
May 23, 2015 Pizzasgood link
No, that is not "for starters". It has nothing to do with the OP. The point the OP is trying to deal with is the problem of finding people to trade with, without having to spam chat.
May 25, 2015 Tokko Bashalis link
Matrix, in station trading goes against the whole point. Trading between people should continue as normal, but the means by which to communicate that you wish to sell/buy something needs to be revised.
May 25, 2015 J37T3R link
First, I think deciding on a de-facto trading channel would be a good stopgap measure. It's something that can be done right now without any modification to the game, and it's at least better than what's currently going on.

As for the actual suggestion, I think it's a great idea. Not much more to say on that.

In-station trading would be nice, but it's not what this thread is about and it's not as needed.

As an afterthought, though it would clearly not be as good as adding this feature to the game directly, it may be possible to create a plugin that functions in the same way as what the OP described. If so, perhaps if it gets made it could then be officially integrated once it proves itself functional? At the very least, it would give a neat proof of concept where the idea could be seen, interacted with, and refined.
May 25, 2015 Pizzasgood link
Keller is working on something like that already, actually.
May 25, 2015 MatrixVirus link
+1 to OP, of course. But it really needs in-station trading to go along with it, otherwise you still have to do the whole undock/dock routine. This makes trading large quantities of anything (say... SSS or ore) exceedingly annoying and risky. Don't give me that "be smart about when/where you trade" bullshit either, some people have limited time to play, and don't want to spend it waiting for opportunists to go away so that they can trade some things. This is even more needed if the "craigslist of VO" will include the item location, for obvious reasons.

I like the plugin idea. We should all just start using a particular channel for trades, and people will fall inline. The issue will be that people might start spamming it with usual 100 bullshit.
May 25, 2015 Tokko Bashalis link
Matrix, I'm sorry to say that I simply don't agree. What you're suggesting is a massive change to gameplay dynamics. This would require a lot of heavy and in-depth thought from the Dev team to map out all possible ramifications from such a drastic change.

If you want to buy thousands of something, you need to put in the work. And if you've put in the work to build a dent, then that work is easier. I don't see an issue here...

This suggestion I'm proposing is ONLY addressing a communications change, not a gameplay change. People already use 100 to generate sales. This suggestion simply moves those ads/inquiries to a more appropriate place.
Jun 13, 2015 Tokko Bashalis link
New idea: no visual interface. Use chat commands to draw up lists of things for sale or "want-to-buy".

/forsale - brings up a list of items or services for sale.
/wtb - brings up a list of items or services people are looking for.
/postsale <text here> - creates a listing for sale.
/postbuy <text here> - creates a listing for goods or services you'd like to buy.

Rules:
- Only one listing per character. Submitting a new command overwrites any previous listing.
- Text is limited to current character restriction.
- Posted listings expire every 24 or 48 hours.

Optional Ideas:
- A posting can only be made while a character is logged in and disappears upon log out. This solves the issue of trying to /msg someone when they are not on and can also simplify the list of available goods.
Jun 18, 2015 Inevitable link
Why is it that when a topic has theword quick it is always followed by a great wall of text?
Jun 19, 2015 vanatteveldt link
(For the Dwarf Fortress fans:)

It was inevitable
Jun 19, 2015 Tokko Bashalis link
"Quick" is referring to the ability to implement the idea on the Dev side. It had nothing to do with word count. Perhaps you'd like to actually read what I wrote and provide some useful addition to the discussion?
Aug 13, 2015 Tokko Bashalis link
BUMP!

All this talking about additions to the manufacturing economy won't do much without a proper way for people to participate. Suggestions please!
Aug 14, 2015 VikingRanger link
+1 great idea
Aug 19, 2015 incarnate link
A response was requested:

We developed the mission system with the goal of supporting player-posted missions based on availability of goods and items, or requesting resources, or whatever. That's a big part of why it's a dynamically-updating system.

Goods for sale would not necessarily appear as "missions" (there might be a separate interface), but from our (developer) perspective, they would functionally be missions. The point is a dynamic list of data that people can sort and drill into to find what they're looking for.

Making goods for sale could happen from any station where the player has inventory, but the real benefits would happen when the goods are sold from a station owned by the player. That's a much longer discussion..

I've touched on parts of that in posts in the past, but not recently. I understand that there's a desire for something "right now", but I'm not going to burn time developing something that's actually not the direction we want to go (and basically, anything that involves UI work is time-consuming, at present. This is basically nowhere near as "bare-bones" as you might think).

I prefer the suggestions to allocate a channel, for the moment. And if people want to start another thread around that concept, I'll support it, and we can make it a default-subscribed channel for newbies.