Forums » Suggestions
Guild capships
Make an alternate Trident Type M mission at M-7 for a guild owned capship that has no insurance. Owner key holders are permitted to pilot it and all other things stay the same. Naming done by the person that takes the mission to build it, but the dent has the guild tag when not controlled. They should persist as long as an owner key holder is active, if not docked at M-7.
lol, without insurance? They take months to build.
I have no objection to allowing players to lend their tridents to other players they have issued owner keys to. I would want some limitations put on this, such that if the builder revokes an owner key, the player that is currently in control of the trident only be able to use it until they leave the cockpit.
As a result, so long as a character remains in the cockpit and the trident doesn't get destroyed, that character maintains control- thereby allowing a trident to become temporarily stolen.
If the player who is no longer has a valid key leaves the cockpit by undocking or using a turret, then they would no longer be able to return to the cockpit and control of the trident.
As far as the op, -1.
As a result, so long as a character remains in the cockpit and the trident doesn't get destroyed, that character maintains control- thereby allowing a trident to become temporarily stolen.
If the player who is no longer has a valid key leaves the cockpit by undocking or using a turret, then they would no longer be able to return to the cockpit and control of the trident.
As far as the op, -1.