Forums » Suggestions

Random PvP-Function

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Mar 15, 2015 Sieger link
Implement a random match function that can be taken from a station like a mission. It is much like the idea of the arena that was brought up a while ago, though this should have much less impact on the normal PvP that is going on.

The concept:

At Combat Level 3, a mission unlocks at every station that is called "Random PvP". By taking the mission, your name is thrown into a pool and stays in aslong as it takes to find you an opponent. The whole thing will go anonymous, so you only know who you are fighting when you find yourselves in one sector. Which leads to the core point: Once the system found you an opponent, both players get warped into a random sector and fight until one opponent is destroyed. After that, the loser is sent to his home station and the winner is sent back to wherever he came from. I suggest empty sectors in grey space to be the fighting places.

This way, we could have "insta PvP" for all of those who seek it without missing the "normal PvP" we already have right now. Not only is this a great advancement for those who enjoy PvP, but also a good piece of cake that we can promise the newbies if they make it to level 3 somewhere.

I propose rewards or badges for successful "random duelists":

Random PvPer I - Individual has won 10 random matches
Random PvPer II - Individual has won 50 random matches
Random PvPer III - Individual has won 200 random matches
Random PvPer IV - Individual has won 500 random matches
Random PvPert V - Individual has won 1000 random matches (Highest level of the award)

Prizes and unlocks for those badges can be discussed later.
Mar 15, 2015 VikingRanger link
sounds good, but there will be a lot of newbs doing this and loosing to vets. There could be tiers of it, I suppose, but that would be too complicated.
Mar 15, 2015 Pizzasgood link
VikingRanger: It wouldn't be complicated at all. Just make each of these fights be a /duel and have it match opponents based on their duel ratings whenever possible.

-1 to the OP though. Magic warping is almost always a terrible idea, and this is not an exception.

Maybe instead of doing that, have it direct both participants to simply fly to the meeting area the old fashioned way. The random sector could be selected to be a greyspace sector in whichever system is closest to midway between the two opponents. It should set a timer so that people who flake out (or are too incompetent to arrive in a timely manner) will auto-forfeit. That way people are motivated to be responsive, and trolls who just want to waste people's time with no-shows will end up with terrible duel scores, meaning the system would automatically filter them out and match them against each other. It would also have a button in the mission log that would let opponents offer/accept a cancellation.
Mar 15, 2015 greenwall link
I like the idea. This would definitely help the game out. If Rin wants to find opponents the old way he is still free to do so.
Mar 15, 2015 danielturtle link
Great idea. Tiers are necessary, match by levels and pks.
Mar 16, 2015 TheRedSpy link
I agree with Rin.

Just have the mission set a waypoint to an empty sector in the same system you took the mission. So people could gather in Sedina for instance and take missions to fight others in Sedina for instance.
Mar 16, 2015 idd link
-1 for an obvious reason everyone is missing,

There is not enough population to sustain such a matchmaker
Mar 16, 2015 abortretryfail link
Matchmaker, matchmaker, make me a match...

Honestly, OP's suggestion sounds like a way for people to fight in top-tier equipment all the time without having to fly around and populate the game world or deal with the logistics involved with moving that stuff around.

I agree with this:
-1 to the OP though. Magic warping is almost always a terrible idea, and this is not an exception.
Mar 18, 2015 biretak link
-1 ... we need more spontaneous interaction that matters to happen *in* the game and magically warping people to empty sectors would reduce that.
Mar 18, 2015 greenwall link
How dare anyone suggest a way to find people more easily to pvp! Sitting in empty sectors for HOURS makes much more sense!
Mar 18, 2015 abortretryfail link
You can always get on channel 100 and be like "Who's up for a duel?"
Mar 18, 2015 greenwall link
Yeah and then some newb in Itan k11 says "I will!" And then you wait 3 hours for them to get down to grayspace. That's how it definitely should be!
Mar 18, 2015 biretak link
@greenwall " Sitting in empty sectors for HOURS makes much more sense" -- no it doesn't! It's much more fun to stumble across your enemy mining or farming sss and then you get some loot too and a mad enemy that wants to pvp you after that.

Unfortunately, there are so many darn sectors, it takes too much time to make so many jumps to find my friends and a way to see nearby ships in the adjacent sectors listed in the nearby ships list could be a solution (who's in that tung taur 4 sectors north of me ? ;) and go say hi).
Mar 18, 2015 Pizzasgood link
"Yeah and then some newb in Itan k11 says "I will!" And then you wait 3 hours for them to get down to grayspace. That's how it definitely should be!"

So? Just fly up there yourself and duel him in the homeland. The game doesn't penalize kills that happen as part of a /duel.
Mar 18, 2015 abortretryfail link
It's really not so hard to find people if you know where to look, especially if you're on a character that has no prior obligations not to shoot somebody.
Mar 18, 2015 greenwall link
Oh really ARF? where have all those serco been hiding for the past two years?
Mar 18, 2015 biretak link
@greenwall I usually find them farming sss, but finding them can be a chore
Mar 18, 2015 greenwall link
Exactly. The only people that are "fairly" easy to find are newbs in station sectors, and they have no value as PvP targets to most people. ARF needs to stop replying to posts without using his brain.
Mar 18, 2015 Pizzasgood link
Those people you can't find? They don't want to fight you in the first place. The OP would not change that.
Mar 18, 2015 greenwall link
You are wrong, Rin. The OP isn't about finding people who don't want to fight, it's about finding people who do. You'd be much more likely to find those people if travel wasn't always necessary to do so.