Forums » Suggestions
Update suggestions
I have some ideas for the game that id like you to consider adding to the game (im a new player so there is maybe some suggestion already in the game that i dont know) :
Weapons alike updates :
- Homing thermic guns
-Missiles
-Emp weapon
-Magnetic Shields
-Drones
Graphic Updates:
-Make your ships look a liitle more curved than straight
-Make the menu have a lttle more electonic backround look
-Make the craters on asteroid bigger for more credibility
-Make the menu smaller
Gameplay update:
-Make a campaign mode where the tutorial progress as the story progresses
-Enable the multiplayer mode only after reaching a certain level on the campaign mode
-MAKE NPCS!!
-Put NPCs who gives missions in the bar
-Put AI researched criminals for reward
Weapons alike updates :
- Homing thermic guns
-Missiles
-Emp weapon
-Magnetic Shields
-Drones
Graphic Updates:
-Make your ships look a liitle more curved than straight
-Make the menu have a lttle more electonic backround look
-Make the craters on asteroid bigger for more credibility
-Make the menu smaller
Gameplay update:
-Make a campaign mode where the tutorial progress as the story progresses
-Enable the multiplayer mode only after reaching a certain level on the campaign mode
-MAKE NPCS!!
-Put NPCs who gives missions in the bar
-Put AI researched criminals for reward
Welcome to Vendetta Online! Thanks for posting here, not many of the newest newbies contribute to the Suggestions Forums.
From your post I draw that you have not played very far yet, most of what you suggested already exists in the game :) While this is not a bad thing, it is good that you cared enough to think of some new stuff.
As for the weapons:
We have the Gauss Cannon which is a very good energy weapon with good aim. It is not exatly a "homing thermic" gun, but close to it. We have plenty types of Missiles that become available to you once you hit higher levels. EMP weapons have been suggested a lot, though I am good enough with the blaster that you have to aim. Some ships already have shields (Trident Type M, Player manufacturable transport vessel), for once that have not you can buy a Shield Turret! And finally there are Drones. You can hire an Orion Swaudron after completing a Mission tree that follows and defends you. Also there are the Stygian Furies, manufacturable pet bots that shoot anything that shoots you.
Graphical:
The devs are already overworking many designs, the newest of it being the Vulture model, it used to look all diffrent and is a great example for success redux.
As for the menu, I am used to the looks, but wouldn't be opposed to a different one. Fair Suggestion, but Players may have already written customizeable menus as this game allows player's to interact with the game and write plugins for it. I'd have a look at the Vendetta Wiki. The size of the menu is fine though, try this game on a PC. It Looks all well there.
The devs have also been updating the looks of roids, don't worry, a lot of graphical stuff is in the works.
Gamplay-wise:
VO is a sandbox game. I've always liked it for NOT having a strict campaign mode. You can be anything you like, a Trader, a pirate, a mercenary, a miner, a manufacturer, a Mentor, a PvPer or a mix of it. Choose your path.
I am especially shocked that you did not notice all the NPC we already have. Many missions are offered by fictinal NPC characters or tell you to interact with them.
I don't know if you mean what I think by AI reserached criminals, but if you mean bot-pirates: We used to have those but they were removed due to a silly bug with them. I am all for bringing them back. +1 to it!
From your post I draw that you have not played very far yet, most of what you suggested already exists in the game :) While this is not a bad thing, it is good that you cared enough to think of some new stuff.
As for the weapons:
We have the Gauss Cannon which is a very good energy weapon with good aim. It is not exatly a "homing thermic" gun, but close to it. We have plenty types of Missiles that become available to you once you hit higher levels. EMP weapons have been suggested a lot, though I am good enough with the blaster that you have to aim. Some ships already have shields (Trident Type M, Player manufacturable transport vessel), for once that have not you can buy a Shield Turret! And finally there are Drones. You can hire an Orion Swaudron after completing a Mission tree that follows and defends you. Also there are the Stygian Furies, manufacturable pet bots that shoot anything that shoots you.
Graphical:
The devs are already overworking many designs, the newest of it being the Vulture model, it used to look all diffrent and is a great example for success redux.
As for the menu, I am used to the looks, but wouldn't be opposed to a different one. Fair Suggestion, but Players may have already written customizeable menus as this game allows player's to interact with the game and write plugins for it. I'd have a look at the Vendetta Wiki. The size of the menu is fine though, try this game on a PC. It Looks all well there.
The devs have also been updating the looks of roids, don't worry, a lot of graphical stuff is in the works.
Gamplay-wise:
VO is a sandbox game. I've always liked it for NOT having a strict campaign mode. You can be anything you like, a Trader, a pirate, a mercenary, a miner, a manufacturer, a Mentor, a PvPer or a mix of it. Choose your path.
I am especially shocked that you did not notice all the NPC we already have. Many missions are offered by fictinal NPC characters or tell you to interact with them.
I don't know if you mean what I think by AI reserached criminals, but if you mean bot-pirates: We used to have those but they were removed due to a silly bug with them. I am all for bringing them back. +1 to it!
Sieger's LONG WINDED post can be summed up to one sentence: "Welcome, but you really ought to go and play the game a bit more and learn stuff before wasting everybody's time making worthless suggestion threads."
While I love the sandbox nature of the game, I think a storyline campaign for each nation would be a good investment. There are some progressive mission trees that do achieve a certain degree of this. Take a look.
-MAKE NPCS!! - You can actually do this! Do the party errand missions. Later on, they let you manufacture pet bots that follow you around and shoot anything that shoots you.